Player Matchup

Yemoja
Yemoja
LJinxxi
Yemoja
Level 8
God Stats
2W - 5L
1,352 SR
Queue Stats
2W - 7L
1,263 Elo+
Party 2
Sol
Sol
Symphonyss
Sol
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,401 Elo+
Party 2
Bellona
Bellona
TheOnceDaniel
Bellona
Level 14
God Stats
2W - 1L
1,712 SR
Queue Stats
7W - 17L
1,307 Elo+
Party 2
Da Ji
Da Ji
UnlikeMike
Da Ji
Level 26
God Stats
17W - 16L
1,663 SR
Queue Stats
110W - 118L
1,430 Elo+
Party 2
Neith
Neith
pepod09
Neith
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,334 Elo+
Party 2
Team Averages
Level 36
1,545 SR
1,347 Elo+

VS

Team Averages
Level 27
1,575 SR
1,524 Elo+
Medusa
Medusa
AloneAlgos
Medusa
Level 25
God Stats
14W - 8L
1,659 SR
Queue Stats
60W - 49L
1,541 Elo+
Party 1
Bastet
Bastet
BillyG75093
Bastet
Level 28
God Stats
11W - 3L
1,821 SR
Queue Stats
241W - 235L
1,493 Elo+
Party 3
Ao Kuang
Ao Kuang
Duckwin
Ao Kuang
Level 28
God Stats
3W - 3L
1,415 SR
Queue Stats
60W - 45L
1,591 Elo+
Party 1
King Arthur
King Arthur
Joke39
King Arthur
Level 28
God Stats
4W - 3L
1,480 SR
Queue Stats
352W - 332L
1,493 Elo+
Party 3
Aphrodite
Aphrodite
OrcunEmreTR
Aphrodite
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
LJinxxi
Yemoja
11
0 / 4 / 1
6,985
388
1,220
7,050
4,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
0 / 6 / 2
7,456
414
5,151
11,179
4,069
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
12
1 / 5 / 6
7,786
433
8,980
13,742
12,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Da Ji
14
10 / 4 / 1
9,432
524
11,718
13,604
8,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
pepod09
Neith
11
0 / 3 / 1
6,115
340
4,988
8,737
2,836
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AloneAlgos
Medusa
15
5 / 1 / 1
9,629
535
12,661
10,956
4,006
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bastet
16
3 / 3 / 6
9,854
547
6,946
13,490
5,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ao Kuang
Duckwin
Ao Kuang
17
10 / 2 / 2
11,227
624
14,287
14,268
7,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

King Arthur
Joke39
King Arthur
14
2 / 4 / 5
8,821
490
7,428
15,207
9,050
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Aphrodite
OrcunEmreTR
Aphrodite
13
1 / 1 / 4
8,758
487
1,670
5,391
2,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
39
11
Kills
21
22
Deaths
11
11
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Medusa
AloneAlgos
Medusa
5
1
1
5.5
W
Bastet
3
3
6
2
W
Ao Kuang
Duckwin
Ao Kuang
10
2
2
5.5
W
King Arthur
Joke39
King Arthur
2
4
5
1.13
L
Yemoja
LJinxxi
Yemoja
0
4
1
0.13
W
Aphrodite
OrcunEmreTR
Aphrodite
1
1
4
3
L
0
6
2
0.17
L
Bellona
1
5
6
0.8
L
Da Ji
10
4
1
2.63
L
Neith
pepod09
Neith
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,057
Damage
42,992
54,312
Taken
59,312
32,582
Mitigated
27,977
9,441
Healing
28,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
AloneAlgos
Medusa
12,661
5,308
0
5,346
10,956
4,006
1,393
661
10,295
0
94,066
W
Bastet
6,946
1,897
0
5,200
13,490
5,179
483
790
12,700
0
65,530
W
Ao Kuang
Duckwin
Ao Kuang
14,287
4,826
0
8,929
14,268
7,172
916
4,024
10,244
60,001
6,872
W
King Arthur
Joke39
King Arthur
7,428
1,060
0
4,377
15,207
9,050
248
545
14,662
0
42,782
L
Yemoja
LJinxxi
Yemoja
1,220
235
1,646
861
7,050
4,536
99
243
6,807
17,062
0
W
Aphrodite
OrcunEmreTR
Aphrodite
1,670
217
1,549
2,976
5,391
2,570
253
351
4,864
8,013
0
L
5,151
2,062
0
1,773
11,179
4,069
258
8,492
2,687
30,464
0
L
Bellona
8,980
3,240
0
432
13,742
12,220
390
1,241
12,501
0
33,265
L
Da Ji
11,718
2,531
0
2,622
13,604
8,921
0
3,746
9,858
0
45,806
L
Neith
pepod09
Neith
4,988
1,481
0
2,107
8,737
2,836
596
1,703
7,034
0
31,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,774
Gold Earned
48,289
294
Minions Killed
480
0
Camps Cleared
0
1,531,963
Distance Traveled
1,658,352
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,629
535
148
8
0
320,543
1
W
Bastet
9,854
547
115
6
0
364,739
1
W
Ao Kuang
11,227
624
127
7
0
326,915
2
W
King Arthur
8,821
490
73
4
0
330,271
1
L
Yemoja
6,985
388
34
2
0
217,089
3
W
Aphrodite
8,758
487
17
1
0
315,884
2
L
Sol
7,456
414
71
4
0
304,862
0
L
Bellona
7,786
433
62
3
0
336,116
1
L
Da Ji
9,432
524
76
4
0
356,070
6
L
Neith
6,115
340
51
3
0
317,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role