Player Matchup

Terra
Terra
LoneSharkBit
Terra
Level 47
God Stats
2W - 3L
1,567 SR
Queue Stats
82W - 106L
1,462 Elo+
Party 1
Cupid
Cupid
PapaJoeyScum
Cupid
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
176W - 233L
1,534 Elo+
Party 2
Hun Batz
Hun Batz
SavageKibbles4
Hun Batz
Level 29
God Stats
9W - 6L
1,542 SR
Queue Stats
127W - 158L
1,445 Elo+
Party 1
Hera
Hera
honeycrescent
Hera
Level 46
God Stats
1W - 2L
1,601 SR
Queue Stats
67W - 80L
1,490 Elo+
Solo
Fenrir
Fenrir
iCarM1n3
Fenrir
Level 25
God Stats
11W - 8L
1,873 SR
Queue Stats
294W - 346L
1,562 Elo+
Party 2
Team Averages
Level 47
1,617 SR
1,499 Elo+

VS

Team Averages
Level 61
1,487 SR
1,533 Elo+
Danzaburou
Danzaburou
Flames Knight
Danzaburou
Level 67
God Stats
18W - 17L
1,503 SR
Queue Stats
54W - 66L
1,571 Elo+
Party 3
Zeus
Zeus
RoyaltyDivinity
Zeus
Level 40
God Stats
9W - 1L
1,771 SR
Queue Stats
232W - 116L
1,694 Elo+
Solo
Neith
Neith
SereneSeraph
Neith
Level 30
God Stats
10W - 25L
1,412 SR
Queue Stats
67W - 99L
1,396 Elo+
Party 3
Pele
Pele
jurvicious
Pele
Level 48
God Stats
3W - 4L
1,500 SR
Queue Stats
27W - 35L
1,409 Elo+
Solo
Ra
Ra
sabur1337
Ra
Level 119
God Stats
1W - 0L
1,248 SR
Queue Stats
14W - 8L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 7
11,364
1,136
10,225
18,682
17,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
2 / 0 / 3
9,047
905
2,140
4,985
1,588
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
16
4 / 12 / 5
10,549
1,055
12,003
21,497
6,951
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
0 / 7 / 9
9,847
985
13,018
14,283
4,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
iCarM1n3
Fenrir
16
3 / 15 / 9
10,384
1,038
11,961
26,763
13,627
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Team 1 Tickets

0

VS

Team 2 Tickets

246

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Flames Knight
Danzaburou
18
6 / 2 / 21
11,316
1,132
12,991
13,233
4,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

20
23 / 2 / 12
14,847
1,485
41,994
9,741
3,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
3 / 2 / 26
11,304
1,130
7,911
10,304
4,222
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
3 / 6 / 21
10,329
1,033
11,525
11,725
4,496
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
3 / 2 / 14
11,057
1,106
6,010
7,628
2,817
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
132
14
Kills
38
38
Deaths
14
33
Assists
94
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Flames Knight
Danzaburou
6
2
21
8.25
L
5
4
7
2.13
L
2
0
3
3.5
W
23
2
12
14.5
L
Hun Batz
4
12
5
0.54
W
3
2
26
8
L
0
7
9
0.64
L
Fenrir
iCarM1n3
Fenrir
3
15
9
0.5
W
3
6
21
2.25
W
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,347
Damage
80,431
86,210
Taken
52,631
44,535
Mitigated
20,172
5,061
Healing
15,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Flames Knight
Danzaburou
12,991
6,095
935
5,087
13,233
4,805
0
7,052
6,181
0
28,075
L
10,225
1,541
1,506
2,416
18,682
17,735
0
6,887
11,471
30,112
0
L
2,140
384
171
377
4,985
1,588
0
3,282
1,482
0
11,917
W
41,994
4,633
0
1,808
9,741
3,832
0
3,837
5,904
61,543
0
L
Hun Batz
12,003
629
0
0
21,497
6,951
0
12,882
8,196
0
22,426
W
7,911
4,722
0
2,707
10,304
4,222
0
4,626
5,678
0
25,247
L
13,018
2,354
0
0
14,283
4,634
0
9,833
4,172
42,784
0
L
Fenrir
iCarM1n3
Fenrir
11,961
1,891
0
591
26,763
13,627
0
13,496
12,885
0
17,956
W
11,525
2,171
510
976
11,725
4,496
0
5,359
6,366
0
15,235
W
6,010
1,099
2,124
1,804
7,628
2,817
0
2,369
5,259
48,881
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,191
Gold Earned
58,853
165
Minions Killed
229
3
Camps Cleared
10
837,688
Distance Traveled
907,720
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,316
1,132
23
2
1
183,073
0
L
Terra
11,364
1,136
44
4
0
183,032
0
L
Cupid
9,047
905
27
3
1
98,823
0
W
Zeus
14,847
1,485
64
6
2
183,160
1
L
Hun Batz
10,549
1,055
12
1
0
180,945
0
W
Neith
11,304
1,130
47
5
2
181,305
1
L
Hera
9,847
985
69
7
1
183,422
0
L
Fenrir
10,384
1,038
13
1
1
191,466
0
W
Pele
10,329
1,033
11
1
0
167,429
0
W
Ra
11,057
1,106
84
8
5
192,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role