Player Matchup

Odin
Odin
Genghis_Swan_101
Odin
Level 7
God Stats
3W - 1L
1,500 SR
Queue Stats
4W - 3L
1,107 Elo+
Party 1
Gilgamesh
Gilgamesh
SilverX15
Gilgamesh
Level 10
God Stats
6W - 8L
1,229 SR
Queue Stats
9W - 12L
1,166 Elo+
Party 1
Cthulhu
Cthulhu
colonel_ovin
Cthulhu
Level 8
God Stats
5W - 6L
1,366 SR
Queue Stats
15W - 31L
1,278 Elo+
Party 2
Merlin
Merlin
dadalord
Merlin
Level 23
God Stats
9W - 15L
1,616 SR
Queue Stats
44W - 47L
1,409 Elo+
Solo
Ymir
Ymir
joker_loyale
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 28L
1,308 Elo+
Party 2
Team Averages
Level 11
1,442 SR
1,254 Elo+

VS

Team Averages
Level 21
1,449 SR
1,272 Elo+
Gilgamesh
Gilgamesh
MagicBlueBeetle
Gilgamesh
Level 23
God Stats
1W - 4L
1,500 SR
Queue Stats
62W - 48L
1,365 Elo+
Solo
Skadi
Skadi
Matheusmaciel
Skadi
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,184 Elo+
Party 3
Anubis
Anubis
SMOKINCHRONIC10
Anubis
Level 14
God Stats
7W - 6L
1,173 SR
Queue Stats
13W - 16L
1,187 Elo+
Solo
Hel
Hel
igorrcl
Hel
Level 28
God Stats
2W - 2L
1,689 SR
Queue Stats
61W - 79L
1,261 Elo+
Party 3
Hun Batz
Hun Batz
visseraj
Hun Batz
Level 14
God Stats
2W - 4L
1,385 SR
Queue Stats
13W - 23L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 15 / 11
15,354
1,097
22,132
31,985
26,385
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gilgamesh
SilverX15
Gilgamesh
20
9 / 13 / 11
15,415
1,101
26,438
33,984
24,159
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
colonel_ovin
Cthulhu
19
2 / 5 / 11
12,973
927
12,955
27,120
28,225
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
dadalord
Merlin
20
4 / 5 / 9
13,657
976
25,299
16,392
6,926
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

19
0 / 10 / 14
12,040
860
5,225
33,480
39,333
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

134

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
MagicBlueBeetle
Gilgamesh
20
21 / 6 / 17
17,272
1,234
30,711
22,912
15,451
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
8 / 1 / 24
14,080
1,006
33,864
17,474
7,304
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
4 / 8 / 22
13,266
948
21,708
20,442
10,806
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hel
20
6 / 4 / 30
14,231
1,017
23,089
20,104
10,327
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hun Batz
visseraj
Hun Batz
20
9 / 4 / 19
15,054
1,075
20,732
17,396
8,318
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
160
23
Kills
48
48
Deaths
23
56
Assists
112
Player
Kills
Deaths
Assists
KDA
L
8
15
11
0.9
W
Gilgamesh
MagicBlueBeetle
Gilgamesh
21
6
17
4.92
W
8
1
24
20
W
4
8
22
1.88
L
Gilgamesh
SilverX15
Gilgamesh
9
13
11
1.12
L
Cthulhu
colonel_ovin
Cthulhu
2
5
11
1.5
L
Merlin
dadalord
Merlin
4
5
9
1.7
W
Hel
6
4
30
5.25
L
0
10
14
0.7
W
Hun Batz
visseraj
Hun Batz
9
4
19
4.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,049
Damage
130,104
142,961
Taken
98,328
125,028
Mitigated
52,206
1,250
Healing
24,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
22,132
9,819
0
52
31,985
26,385
0
14,492
17,493
7,552
31,108
W
Gilgamesh
MagicBlueBeetle
Gilgamesh
30,711
16,439
0
3,483
22,912
15,451
0
11,049
11,863
0
49,612
W
33,864
19,092
0
1,904
17,474
7,304
0
11,259
6,215
0
44,415
W
21,708
2,633
136
5,925
20,442
10,806
0
7,743
12,699
41,729
0
L
Gilgamesh
SilverX15
Gilgamesh
26,438
11,430
0
292
33,984
24,159
0
10,966
23,018
65
49,523
L
Cthulhu
colonel_ovin
Cthulhu
12,955
1,688
408
285
27,120
28,225
0
6,565
20,555
37,877
0
L
Merlin
dadalord
Merlin
25,299
468
0
76
16,392
6,926
0
1,994
14,398
56,471
0
W
Hel
23,089
5,354
4,702
6,804
20,104
10,327
0
10,666
9,438
33,652
0
L
5,225
2,997
0
137
33,480
39,333
0
10,780
22,700
8,362
0
W
Hun Batz
visseraj
Hun Batz
20,732
10,635
0
1,132
17,396
8,318
0
7,537
9,859
0
57,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,439
Gold Earned
73,903
194
Minions Killed
211
4
Camps Cleared
8
1,175,489
Distance Traveled
1,220,583
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
15,354
1,097
34
2
2
241,898
0
W
Gilgamesh
17,272
1,234
43
3
4
259,363
0
W
Skadi
14,080
1,006
16
1
2
269,266
0
W
Anubis
13,266
948
46
3
0
204,896
1
L
Gilgamesh
15,415
1,101
37
3
0
265,798
0
L
Cthulhu
12,973
927
57
4
1
238,424
0
L
Merlin
13,657
976
58
4
0
239,338
0
W
Hel
14,231
1,017
29
2
0
237,609
0
L
Ymir
12,040
860
8
1
1
190,031
0
W
Hun Batz
15,054
1,075
77
6
2
249,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role