Player Matchup

Sol
Sol
ITzOSK
Sol
Level 122
God Stats
1W - 0L
1,561 SR
Queue Stats
14W - 31L
1,263 Elo+
Party 1
Nike
Nike
Sgt FuzzNugget
Nike
Level 45
God Stats
2W - 6L
1,448 SR
Queue Stats
6W - 19L
1,217 Elo+
Party 1
Cthulhu
Cthulhu
Spider_PiGlew
Cthulhu
Level 23
God Stats
4W - 3L
1,427 SR
Queue Stats
7W - 10L
1,301 Elo+
Party 1
Team Averages
Level 63
1,479 SR
1,260 Elo+

VS

Team Averages
Level 72
1,356 SR
1,313 Elo+
Ymir
Ymir
BIGO6285
Ymir
Level 81
God Stats
13W - 21L
1,201 SR
Queue Stats
80W - 221L
1,166 Elo+
Party 2
Cernunnos
Cernunnos
Saelaender
Cernunnos
Level 75
God Stats
45W - 34L
1,708 SR
Queue Stats
172W - 138L
1,595 Elo+
Solo
Kukulkan
Kukulkan
mario escobar7
Kukulkan
Level 59
God Stats
18W - 29L
1,161 SR
Queue Stats
71W - 191L
1,176 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
ITzOSK
Sol
14
11 / 2 / 4
10,811
832
16,914
10,841
3,254
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 5 / 8
8,416
647
7,455
12,071
7,226
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cthulhu
12
2 / 3 / 11
8,931
687
4,456
13,059
8,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
3 / 5 / 7
8,539
657
6,661
15,367
11,117
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cernunnos
Saelaender
Cernunnos
12
4 / 4 / 4
9,026
694
11,154
9,121
3,283
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kukulkan
11
3 / 6 / 6
8,585
660
11,802
9,219
3,420
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
27
15
Kills
10
10
Deaths
15
23
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ymir
3
5
7
1.3
W
Sol
ITzOSK
Sol
11
2
4
6.5
L
Cernunnos
Saelaender
Cernunnos
4
4
4
1.5
W
2
5
8
1.2
W
Cthulhu
2
3
11
2.5
L
Kukulkan
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,825
Damage
29,617
35,971
Taken
33,707
18,828
Mitigated
17,820
12,957
Healing
2,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
6,661
481
549
807
15,367
11,117
132
8,563
6,509
20,310
0
W
Sol
ITzOSK
Sol
16,914
5,146
0
6,080
10,841
3,254
2,065
3,172
7,669
49,794
0
L
Cernunnos
Saelaender
Cernunnos
11,154
5,487
0
500
9,121
3,283
795
6,203
2,798
0
39,922
W
7,455
905
381
2,049
12,071
7,226
360
8,481
3,590
0
23,037
W
Cthulhu
4,456
148
0
4,447
13,059
8,348
176
6,834
6,225
13,705
0
L
Kukulkan
11,802
1,597
465
465
9,219
3,420
186
6,092
2,982
25,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,158
Gold Earned
26,150
123
Minions Killed
123
0
Camps Cleared
0
617,580
Distance Traveled
607,089
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,539
657
35
3
0
205,255
0
W
Sol
10,811
832
61
5
0
193,977
0
L
Cernunnos
9,026
694
56
4
0
201,024
1
W
Nike
8,416
647
42
3
0
206,762
1
W
Cthulhu
8,931
687
20
2
0
216,841
0
L
Kukulkan
8,585
660
32
2
0
200,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role