Player Matchup

Neith
Neith
Giuntas3
Neith
Level 69
God Stats
4W - 3L
1,516 SR
Queue Stats
10W - 18L
1,368 Elo+
Party 2
Khepri
Khepri
Lloydbo81
Khepri
Level 29
God Stats
13W - 10L
1,588 SR
Queue Stats
81W - 106L
1,534 Elo+
Solo
Hades
Hades
Muten-Roshi17
Hades
Level 27
God Stats
15W - 5L
1,813 SR
Queue Stats
222W - 201L
1,517 Elo+
Solo
Ymir
Ymir
TheKicKMe
Ymir
Level 6
God Stats
3W - 3L
1,689 SR
Queue Stats
7W - 14L
1,414 Elo+
Party 2
Arachne
Arachne
magnusbogh98
Arachne
Level 11
God Stats
43W - 38L
1,553 SR
Queue Stats
151W - 124L
1,503 Elo+
Solo
Team Averages
Level 28
1,632 SR
1,467 Elo+

VS

Team Averages
Level 25
1,448 SR
1,457 Elo+
Neith
Neith
 
Neith
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Cottnz
Geb
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 55L
1,457 Elo+
Party 1
Janus
Janus
Hondhunter2
Janus
Level 28
God Stats
0W - 2L
1,242 SR
Queue Stats
85W - 86L
1,423 Elo+
Party 1
Vamana
Vamana
Zequle
Vamana
Level 24
God Stats
1W - 3L
1,500 SR
Queue Stats
610W - 636L
1,523 Elo+
Solo
Ravana
Ravana
iStrikeStyle_
Ravana
Level 33
God Stats
1W - 2L
1,500 SR
Queue Stats
62W - 83L
1,380 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Giuntas3
Neith
12
1 / 2 / 5
7,506
469
4,483
5,838
1,712
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
Lloydbo81
Khepri
13
1 / 1 / 2
7,940
496
2,342
7,204
4,766
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
9 / 1 / 4
10,342
646
10,693
7,738
4,892
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
12
0 / 2 / 5
7,089
443
2,010
8,241
5,519
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Arachne
magnusbogh98
Arachne
17
11 / 0 / 4
10,645
665
12,873
10,754
5,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
3 / 2 / 0
10,461
654
6,087
8,552
3,239
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Geb
Cottnz
Geb
11
0 / 4 / 2
7,644
478
2,646
11,425
8,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 8 / 0
7,610
476
1,772
10,644
2,691
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vamana
Zequle
Vamana
14
1 / 3 / 3
8,449
528
6,486
11,324
5,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 5 / 1
7,220
451
2,305
10,182
2,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
22
Kills
6
6
Deaths
22
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
2
0
1.5
L
Geb
Cottnz
Geb
0
4
2
0.25
W
Neith
Giuntas3
Neith
1
2
5
1.75
L
0
8
0
0
W
Khepri
Lloydbo81
Khepri
1
1
2
2
W
9
1
4
11
W
Ymir
0
2
5
1.25
L
Vamana
Zequle
Vamana
1
3
3
0.83
L
2
5
1
0.5
W
Arachne
magnusbogh98
Arachne
11
0
4
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,401
Damage
19,296
39,775
Taken
52,127
22,397
Mitigated
22,768
12,110
Healing
10,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
6,087
3,012
0
1,936
8,552
3,239
2,548
878
7,674
0
86,646
L
Geb
Cottnz
Geb
2,646
415
0
935
11,425
8,177
558
4,531
6,894
19,620
0
W
Neith
Giuntas3
Neith
4,483
1,712
0
1,699
5,838
1,712
341
345
5,493
0
34,051
L
1,772
78
0
2,474
10,644
2,691
0
3,803
6,841
45,411
0
W
Khepri
Lloydbo81
Khepri
2,342
80
397
759
7,204
4,766
327
1,025
6,179
37,009
0
W
10,693
1,201
280
4,416
7,738
4,892
1,968
1,159
6,579
66,471
0
W
Ymir
2,010
548
0
0
8,241
5,519
216
850
7,391
12,909
0
L
Vamana
Zequle
Vamana
6,486
3,390
0
3,072
11,324
5,870
0
2,576
8,748
0
53,510
L
2,305
546
0
2,058
10,182
2,791
0
3,257
6,925
0
32,765
W
Arachne
magnusbogh98
Arachne
12,873
9,150
0
4,559
10,754
5,508
0
1,039
9,715
0
83,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,522
Gold Earned
41,384
419
Minions Killed
438
0
Camps Cleared
0
1,616,860
Distance Traveled
1,461,485
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,461
654
147
9
0
263,819
4
L
Geb
7,644
478
35
2
0
296,404
0
W
Neith
7,506
469
60
4
0
303,590
0
L
Janus
7,610
476
94
6
0
270,250
2
W
Khepri
7,940
496
74
5
0
314,860
4
W
Hades
10,342
646
125
8
0
303,895
3
W
Ymir
7,089
443
34
2
0
309,651
0
L
Vamana
8,449
528
95
6
0
298,485
3
L
Ravana
7,220
451
67
4
0
332,527
0
W
Arachne
10,645
665
126
8
0
384,864
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role