Player Matchup

Da Ji
Da Ji
Igvenr
Da Ji
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Kamael34
King Arthur
Level 126
God Stats
10W - 12L
1,623 SR
Queue Stats
330W - 314L
1,504 Elo+
Party 1
Anubis
Anubis
MichaelLawrey
Anubis
Level 41
God Stats
0W - 1L
1,491 SR
Queue Stats
7W - 11L
1,476 Elo+
Solo
Izanami
Izanami
Salanderr
Izanami
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
caraCactus
Sobek
Level 38
God Stats
3W - 4L
1,500 SR
Queue Stats
19W - 26L
1,443 Elo+
Solo
Team Averages
Level 62
1,523 SR
1,484 Elo+

VS

Team Averages
Level 78
1,548 SR
1,446 Elo+
Janus
Janus
Angelo11
Janus
Level 47
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 15L
1,303 Elo+
Party 2
Sylvanus
Sylvanus
Dallaren
Sylvanus
Level 31
God Stats
21W - 35L
1,593 SR
Queue Stats
305W - 326L
1,469 Elo+
Party 3
Anhur
Anhur
FASTOMASIKS
Anhur
Level 80
God Stats
3W - 2L
1,500 SR
Queue Stats
269W - 257L
1,390 Elo+
Party 3
Gilgamesh
Gilgamesh
JonesC
Gilgamesh
Level 109
God Stats
9W - 7L
1,647 SR
Queue Stats
543W - 542L
1,570 Elo+
Party 2
Neith
Neith
PARTAOLA
Neith
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Igvenr
Da Ji
5
1 / 2 / 0
3,460
577
3,257
3,608
957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

King Arthur
Kamael34
King Arthur
8
1 / 1 / 0
4,281
714
1,608
3,040
1,012
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

5
0 / 2 / 1
3,316
553
826
2,551
1,099
Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Izanami
Salanderr
Izanami
6
0 / 3 / 0
3,717
620
2,580
3,665
737
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sobek
4
0 / 3 / 0
3,294
549
1,227
3,172
1,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Angelo11
Janus
7
1 / 0 / 2
3,965
661
1,314
2,448
526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Dallaren
Sylvanus
7
2 / 0 / 4
4,503
751
2,340
3,318
1,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
4 / 0 / 5
4,526
754
2,138
3,454
719
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilgamesh
JonesC
Gilgamesh
6
2 / 1 / 1
3,815
636
2,651
4,389
1,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
PARTAOLA
Neith
8
1 / 1 / 0
4,058
676
1,739
2,594
686
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
2
Kills
10
11
Deaths
2
1
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Janus
Angelo11
Janus
1
0
2
2
W
Sylvanus
Dallaren
Sylvanus
2
0
4
4
W
4
0
5
6.5
L
Da Ji
Igvenr
Da Ji
1
2
0
0.5
W
Gilgamesh
JonesC
Gilgamesh
2
1
1
2.5
L
King Arthur
Kamael34
King Arthur
1
1
0
1
L
0
2
1
0.25
W
Neith
PARTAOLA
Neith
1
1
0
1
L
Izanami
Salanderr
Izanami
0
3
0
0
L
Sobek
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,498
Damage
10,182
16,036
Taken
16,203
5,127
Mitigated
4,271
4,011
Healing
6,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Angelo11
Janus
1,314
41
0
738
2,448
526
194
101
2,347
14,875
0
W
Sylvanus
Dallaren
Sylvanus
2,340
1,441
683
1,172
3,318
1,201
474
413
2,905
13,558
0
W
2,138
1,590
0
1,250
3,454
719
351
814
2,640
0
12,268
L
Da Ji
Igvenr
Da Ji
3,257
965
0
909
3,608
957
0
382
3,226
0
11,719
W
Gilgamesh
JonesC
Gilgamesh
2,651
978
0
1,610
4,389
1,139
0
725
3,664
0
13,128
L
King Arthur
Kamael34
King Arthur
1,608
0
0
806
3,040
1,012
252
0
3,040
0
17,314
L
826
39
0
860
2,551
1,099
0
932
1,619
8,933
0
W
Neith
PARTAOLA
Neith
1,739
928
0
1,309
2,594
686
146
0
2,594
0
16,853
L
Izanami
Salanderr
Izanami
2,580
1,814
0
990
3,665
737
0
1,307
2,358
0
18,653
L
Sobek
1,227
242
0
446
3,172
1,322
0
1,033
2,139
2,611
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,068
Gold Earned
20,867
133
Minions Killed
161
0
Camps Cleared
0
525,929
Distance Traveled
546,212
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
3,965
661
35
6
0
114,136
0
W
Sylvanus
4,503
751
35
6
0
101,823
0
W
Anhur
4,526
754
27
5
0
108,702
2
L
Da Ji
3,460
577
24
4
0
128,729
2
W
Gilgamesh
3,815
636
28
5
0
135,673
1
L
King Arthur
4,281
714
45
8
0
122,640
2
L
Anubis
3,316
553
17
3
0
76,185
0
W
Neith
4,058
676
36
6
0
85,878
1
L
Izanami
3,717
620
45
8
0
95,555
0
L
Sobek
3,294
549
2
0
0
102,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role