Player Matchup

Fenrir
Fenrir
Cry4_Me
Fenrir
Level 89
God Stats
10W - 7L
1,507 SR
Queue Stats
750W - 656L
1,492 Elo+
Party 1
Khepri
Khepri
Depois11
Khepri
Level 66
God Stats
3W - 3L
1,352 SR
Queue Stats
68W - 67L
1,422 Elo+
Party 1
Nu Wa
Nu Wa
Mephoka
Nu Wa
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,500 Elo+
Party 1
Vamana
Vamana
Scylic
Vamana
Level 59
God Stats
3W - 2L
1,500 SR
Queue Stats
121W - 145L
1,424 Elo+
Party 1
Anhur
Anhur
Scyntaxx66
Anhur
Level 104
God Stats
1W - 2L
1,377 SR
Queue Stats
82W - 76L
1,409 Elo+
Party 1
Team Averages
Level 76
1,447 SR
1,450 Elo+

VS

Team Averages
Level 64
1,493 SR
1,322 Elo+
Raijin
Raijin
BrahrackBrobama
Raijin
Level 67
God Stats
12W - 19L
1,322 SR
Queue Stats
103W - 138L
1,290 Elo+
Solo
Cthulhu
Cthulhu
Dofalra
Cthulhu
Level 65
God Stats
3W - 7L
1,341 SR
Queue Stats
84W - 64L
1,379 Elo+
Solo
Bellona
Bellona
Kaitt92
Bellona
Level 60
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 18L
1,235 Elo+
Solo
Anhur
Anhur
Odin98573098
Anhur
Level 80
God Stats
4W - 6L
1,801 SR
Queue Stats
241W - 293L
1,410 Elo+
Solo
Ao Kuang
Ao Kuang
el_nene415
Ao Kuang
Level 48
God Stats
9W - 8L
1,500 SR
Queue Stats
116W - 191L
1,294 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cry4_Me
Fenrir
12
4 / 0 / 5
7,237
603
3,801
7,426
2,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
Depois11
Khepri
10
0 / 0 / 11
6,286
524
3,497
7,302
3,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
Mephoka
Nu Wa
11
5 / 1 / 4
6,484
540
8,657
3,808
1,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vamana
Scylic
Vamana
13
3 / 1 / 0
7,766
647
4,269
8,905
5,440
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anhur
11
5 / 1 / 9
6,585
549
6,463
7,072
2,065
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,124
510
3,557
6,816
2,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
Dofalra
Cthulhu
8
0 / 4 / 1
5,048
421
4,883
8,896
2,331
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
Kaitt92
Bellona
9
0 / 1 / 1
5,277
440
2,205
6,505
2,992
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

8
1 / 6 / 0
5,095
425
3,598
7,897
1,804
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ao Kuang
el_nene415
Ao Kuang
10
1 / 3 / 0
6,010
501
1,311
8,929
3,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
4
17
Kills
2
3
Deaths
17
29
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Fenrir
Cry4_Me
Fenrir
4
0
5
6.5
W
Khepri
Depois11
Khepri
0
0
11
5.5
L
Cthulhu
Dofalra
Cthulhu
0
4
1
0.13
L
Bellona
Kaitt92
Bellona
0
1
1
0.5
W
Nu Wa
Mephoka
Nu Wa
5
1
4
7
L
1
6
0
0.17
W
Vamana
Scylic
Vamana
3
1
0
3
W
Anhur
5
1
9
9.5
L
Ao Kuang
el_nene415
Ao Kuang
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,687
Damage
15,554
34,513
Taken
39,043
14,988
Mitigated
12,843
14,461
Healing
9,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,557
162
0
1,551
6,816
2,390
390
1,633
5,019
47,752
0
W
Fenrir
Cry4_Me
Fenrir
3,801
954
0
3,569
7,426
2,566
0
1,116
6,310
0
40,543
W
Khepri
Depois11
Khepri
3,497
142
524
2,983
7,302
3,657
121
3,544
3,758
18,421
0
L
Cthulhu
Dofalra
Cthulhu
4,883
450
96
1,559
8,896
2,331
76
3,482
5,291
22,047
0
L
Bellona
Kaitt92
Bellona
2,205
495
0
2,378
6,505
2,992
0
652
5,749
0
19,084
W
Nu Wa
Mephoka
Nu Wa
8,657
1,721
378
556
3,808
1,260
379
1,995
1,813
28,906
0
L
3,598
1,477
0
1,782
7,897
1,804
560
3,867
3,878
0
16,074
W
Vamana
Scylic
Vamana
4,269
675
0
3,087
8,905
5,440
60
342
8,563
0
41,397
W
Anhur
6,463
4,812
0
3,364
7,072
2,065
436
2,633
4,439
0
32,304
L
Ao Kuang
el_nene415
Ao Kuang
1,311
567
0
2,003
8,929
3,326
0
1,809
6,952
22,487
8,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,358
Gold Earned
27,554
313
Minions Killed
267
0
Camps Cleared
0
1,126,820
Distance Traveled
1,061,228
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,124
510
92
8
0
204,471
0
W
Fenrir
7,237
603
80
7
0
248,620
2
W
Khepri
6,286
524
25
2
0
226,548
1
L
Cthulhu
5,048
421
39
3
0
203,686
2
L
Bellona
5,277
440
38
3
0
229,407
3
W
Nu Wa
6,484
540
53
4
0
217,809
0
L
Anhur
5,095
425
21
2
0
209,902
2
W
Vamana
7,766
647
99
8
0
238,394
0
W
Anhur
6,585
549
56
5
0
195,449
0
L
Ao Kuang
6,010
501
77
6
0
213,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role