Player Matchup

Sol
Sol
Chillonlahz
Sol
Level 94
God Stats
1W - 4L
1,280 SR
Queue Stats
49W - 62L
1,424 Elo+
Solo
Sylvanus
Sylvanus
El oso judio544
Sylvanus
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 36L
1,382 Elo+
Solo
Hera
Hera
MistaDubbz
Hera
Level 84
God Stats
26W - 24L
1,487 SR
Queue Stats
667W - 649L
1,479 Elo+
Solo
Kali
Kali
ShadowLynx86
Kali
Level 128
God Stats
5W - 7L
1,615 SR
Queue Stats
221W - 239L
1,419 Elo+
Party 1
Gilgamesh
Gilgamesh
ViperineA toxic
Gilgamesh
Level 27
God Stats
1W - 3L
1,374 SR
Queue Stats
62W - 48L
1,490 Elo+
Party 1
Team Averages
Level 86
1,451 SR
1,439 Elo+

VS

Team Averages
Level 83
1,547 SR
1,548 Elo+
Gilgamesh
Gilgamesh
KillJoy3487
Gilgamesh
Level 16
God Stats
18W - 13L
1,611 SR
Queue Stats
34W - 26L
1,548 Elo+
Party 2
Merlin
Merlin
Meachem6
Merlin
Level 128
God Stats
26W - 29L
1,498 SR
Queue Stats
608W - 652L
1,539 Elo+
Party 2
Achilles
Achilles
Zer0xDegreez
Achilles
Level 85
God Stats
7W - 5L
1,626 SR
Queue Stats
39W - 30L
1,556 Elo+
Party 2
Pele
Pele
xXShishioXx
Pele
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
xoxRedwolf
Hera
Level 27
God Stats
3W - 0L
1,500 SR
Queue Stats
41W - 37L
1,598 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 2
10,022
911
19,648
18,934
6,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
16
0 / 8 / 5
9,477
862
8,088
23,891
25,957
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate

Breastplate

+20
Physical Protection

16
1 / 3 / 3
9,472
861
12,837
15,227
4,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 8 / 1
9,303
846
6,153
19,770
10,470
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
ViperineA toxic
Gilgamesh
16
1 / 11 / 3
9,884
899
10,241
20,762
12,552
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Team 1 Tickets

86

VS

Team 2 Tickets

270

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
KillJoy3487
Gilgamesh
16
4 / 3 / 9
10,476
952
11,653
15,063
7,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Merlin
Meachem6
Merlin
19
7 / 0 / 16
12,575
1,143
27,672
10,130
4,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
Zer0xDegreez
Achilles
19
7 / 0 / 19
11,814
1,074
17,629
15,027
19,045
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

19
17 / 0 / 13
13,180
1,198
23,245
11,671
4,932
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
0 / 2 / 13
9,819
893
10,329
10,274
4,052
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
105
5
Kills
35
35
Deaths
5
14
Assists
70
Player
Kills
Deaths
Assists
KDA
L
3
5
2
0.8
L
Sylvanus
0
8
5
0.31
W
Gilgamesh
KillJoy3487
Gilgamesh
4
3
9
2.83
W
Merlin
Meachem6
Merlin
7
0
16
15
L
1
3
3
0.83
L
0
8
1
0.06
L
Gilgamesh
ViperineA toxic
Gilgamesh
1
11
3
0.23
W
Achilles
Zer0xDegreez
Achilles
7
0
19
16.5
W
17
0
13
23.5
W
0
2
13
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,967
Damage
90,528
98,584
Taken
62,165
59,948
Mitigated
39,866
20,519
Healing
4,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,648
6,410
648
4,288
18,934
6,081
0
8,550
9,894
39,499
0
L
Sylvanus
8,088
1,878
3,893
5,494
23,891
25,957
0
8,386
15,183
16,491
0
W
Gilgamesh
KillJoy3487
Gilgamesh
11,653
3,663
0
554
15,063
7,598
0
8,797
6,266
0
26,234
W
Merlin
Meachem6
Merlin
27,672
188
0
1,888
10,130
4,239
0
7,456
2,674
58,501
0
L
12,837
2,938
969
1,499
15,227
4,888
0
7,403
7,510
28,838
0
L
6,153
3,272
674
1,641
19,770
10,470
0
5,547
13,847
0
25,574
L
Gilgamesh
ViperineA toxic
Gilgamesh
10,241
2,122
834
579
20,762
12,552
0
6,731
13,609
0
41,299
W
Achilles
Zer0xDegreez
Achilles
17,629
4,674
0
1,116
15,027
19,045
0
8,926
6,101
0
25,243
W
23,245
4,871
0
75
11,671
4,932
0
8,240
3,431
0
40,013
W
10,329
3,105
0
616
10,274
4,052
0
7,154
3,120
17,668
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,158
Gold Earned
57,864
186
Minions Killed
194
4
Camps Cleared
9
993,931
Distance Traveled
1,083,699
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,022
911
41
4
1
210,238
0
L
Sylvanus
9,477
862
8
1
0
151,265
0
W
Gilgamesh
10,476
952
36
3
1
212,433
1
W
Merlin
12,575
1,143
79
7
5
218,390
0
L
Hera
9,472
861
25
2
0
218,554
1
L
Kali
9,303
846
37
3
2
195,736
1
L
Gilgamesh
9,884
899
75
7
1
218,138
0
W
Achilles
11,814
1,074
12
1
0
245,291
0
W
Pele
13,180
1,198
43
4
3
264,979
0
W
Hera
9,819
893
24
2
0
142,606
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role