Player Matchup

Tyr
Tyr
 
Tyr
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
AoT-ErWiNx
Bellona
Level 149
God Stats
2W - 0L
1,337 SR
Queue Stats
195W - 155L
1,692 Elo+
Party 1
Neith
Neith
ClubstepMC
Neith
Level 137
God Stats
3W - 1L
1,524 SR
Queue Stats
179W - 165L
1,570 Elo+
Party 1
Arachne
Arachne
theanimalstoneD
Arachne
Level 123
God Stats
7W - 12L
1,406 SR
Queue Stats
531W - 519L
1,555 Elo+
Party 1
Tiamat
Tiamat
typhoonjet1
Tiamat
Level 140
God Stats
3W - 2L
1,813 SR
Queue Stats
298W - 220L
1,561 Elo+
Party 1
Team Averages
Level 135
1,516 SR
1,576 Elo+

VS

Team Averages
Level 122
1,559 SR
1,587 Elo+
Nu Wa
Nu Wa
A-Greekgod-A
Nu Wa
Level 57
God Stats
4W - 4L
1,594 SR
Queue Stats
100W - 99L
1,537 Elo+
Solo
Tyr
Tyr
HUGOBLOBCHIEF
Tyr
Level 156
God Stats
2W - 3L
1,182 SR
Queue Stats
293W - 269L
1,594 Elo+
Party 2
King Arthur
King Arthur
Kryptic Scopezy
King Arthur
Level 122
God Stats
23W - 20L
1,625 SR
Queue Stats
444W - 420L
1,638 Elo+
Solo
Tsukuyomi
Tsukuyomi
MichaelOh
Tsukuyomi
Level 157
God Stats
4W - 4L
1,656 SR
Queue Stats
117W - 132L
1,608 Elo+
Party 2
Freya
Freya
Splitterschiss7
Freya
Level 119
God Stats
14W - 20L
1,737 SR
Queue Stats
1,703W - 1,693L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
4 / 2 / 8
8,411
526
6,670
13,109
7,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bellona
AoT-ErWiNx
Bellona
14
0 / 1 / 3
7,930
496
7,721
13,506
11,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
14
3 / 2 / 3
8,791
549
5,737
7,553
2,561
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
5 / 1 / 1
8,958
560
5,806
13,677
6,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
16
8 / 2 / 4
9,852
616
14,852
8,239
5,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 0
7,440
465
7,561
10,706
3,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 4 / 3
7,059
441
3,915
13,379
5,173
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

King Arthur
Kryptic Scopezy
King Arthur
14
1 / 3 / 2
8,476
530
11,741
16,689
11,201
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tsukuyomi
MichaelOh
Tsukuyomi
14
4 / 4 / 0
8,299
519
6,909
11,099
3,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 3 / 0
8,061
504
4,409
9,219
2,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
13
20
Kills
8
8
Deaths
20
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
4
2
8
4
L
0
6
0
0
W
Bellona
AoT-ErWiNx
Bellona
0
1
3
1.5
W
Neith
3
2
3
2.25
L
1
4
3
0.63
L
King Arthur
Kryptic Scopezy
King Arthur
1
3
2
0.67
L
Tsukuyomi
MichaelOh
Tsukuyomi
4
4
0
1
L
2
3
0
0.67
W
5
1
1
5.5
W
Tiamat
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,786
Damage
34,535
56,084
Taken
61,092
33,214
Mitigated
26,696
19,557
Healing
19,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
6,670
502
0
4,079
13,109
7,077
0
2,940
10,015
0
23,783
L
7,561
871
0
2,042
10,706
3,430
46
4,595
5,817
52,273
0
W
Bellona
AoT-ErWiNx
Bellona
7,721
2,728
0
5,064
13,506
11,729
0
569
12,839
0
49,186
W
Neith
5,737
1,710
0
1,666
7,553
2,561
0
3,500
3,921
0
56,774
L
3,915
684
0
3,832
13,379
5,173
39
4,398
8,849
0
23,990
L
King Arthur
Kryptic Scopezy
King Arthur
11,741
2,085
0
5,726
16,689
11,201
11
1,679
14,953
0
60,853
L
Tsukuyomi
MichaelOh
Tsukuyomi
6,909
1,372
0
3,590
11,099
3,935
77
2,644
8,324
0
54,474
L
4,409
1,527
0
4,402
9,219
2,957
0
888
8,297
51,869
0
W
5,806
3,695
0
6,369
13,677
6,417
7
1,699
11,874
0
67,918
W
Tiamat
14,852
1,721
0
2,379
8,239
5,430
539
2,564
5,465
65,757
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,942
Gold Earned
39,335
503
Minions Killed
460
0
Camps Cleared
0
1,583,112
Distance Traveled
1,510,394
24
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,411
526
29
2
0
324,497
4
L
Nu Wa
7,440
465
91
6
0
279,324
8
W
Bellona
7,930
496
108
7
0
313,038
4
W
Neith
8,791
549
119
7
0
264,157
6
L
Tyr
7,059
441
48
3
0
322,815
3
L
King Arthur
8,476
530
118
7
0
313,962
3
L
Tsukuyomi
8,299
519
109
7
0
318,261
2
L
Freya
8,061
504
94
6
0
276,032
5
W
Arachne
8,958
560
105
7
0
362,779
6
W
Tiamat
9,852
616
142
9
0
318,641
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role