Player Matchup

Pele
Pele
RepentantBike
Pele
Level 60
God Stats
9W - 4L
1,674 SR
Queue Stats
91W - 109L
1,471 Elo+
Solo
Hades
Hades
ShadowDemon44
Hades
Level 28
God Stats
7W - 3L
1,585 SR
Queue Stats
185W - 150L
1,533 Elo+
Solo
Chaac
Chaac
chavo_de_Rommel
Chaac
Level 99
God Stats
3W - 3L
1,724 SR
Queue Stats
96W - 143L
1,363 Elo+
Solo
Team Averages
Level 62
1,661 SR
1,456 Elo+

VS

Team Averages
Level 80
1,387 SR
1,401 Elo+
Ganesha
Ganesha
B r e a n n2339
Ganesha
Level 141
God Stats
0W - 2L
1,299 SR
Queue Stats
13W - 30L
1,425 Elo+
Party 1
Awilix
Awilix
BlackthorneNight
Awilix
Level 75
God Stats
0W - 3L
1,188 SR
Queue Stats
277W - 403L
1,295 Elo+
Solo
Sol
Sol
One Eleven3164
Sol
Level 23
God Stats
15W - 15L
1,675 SR
Queue Stats
50W - 63L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 4
11,279
705
5,676
11,204
3,593
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
3 / 3 / 4
11,754
735
8,733
12,278
5,108
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
4 / 3 / 4
11,948
747
10,893
13,006
9,787
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 7
9,460
591
1,414
13,918
13,253
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

5
0 / 1 / 1
7,867
492
0
1,344
324
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
8 / 7 / 0
11,129
696
18,591
18,583
6,691
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
16
10
Kills
8
9
Deaths
10
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
2
7
1.75
L
0
1
1
0.5
L
8
7
0
1.14
W
3
3
4
1.67
W
3
3
4
1.67
W
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,302
Damage
20,005
36,488
Taken
33,845
18,488
Mitigated
20,268
13,935
Healing
6,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,414
124
0
0
13,918
13,253
106
4,177
9,741
13,776
0
L
0
0
0
0
1,344
324
0
168
1,176
0
1,336
L
18,591
5,287
378
6,217
18,583
6,691
378
4,428
14,155
76,298
0
W
5,676
1,669
247
1,737
11,204
3,593
1,400
5,302
5,383
0
61,740
W
8,733
1,708
269
5,700
12,278
5,108
1,071
7,441
4,837
31,990
0
W
10,893
1,771
133
5,849
13,006
9,787
237
7,888
5,118
0
61,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,981
Gold Earned
28,456
189
Minions Killed
119
0
Camps Cleared
0
844,304
Distance Traveled
548,555
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
9,460
591
7
0
0
283,265
0
L
Awilix
7,867
492
3
0
0
16,876
0
L
Sol
11,129
696
109
7
0
248,414
2
W
Pele
11,279
705
63
4
0
287,716
1
W
Hades
11,754
735
46
3
0
280,300
1
W
Chaac
11,948
747
80
5
0
276,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role