Player Matchup

Hachiman
Hachiman
Spwarky
Hachiman
Level 12
God Stats
0W - 5L
1,042 SR
Queue Stats
12W - 25L
1,280 Elo+
Solo
Artemis
Artemis
neffrith
Artemis
Level 4
God Stats
3W - 9L
1,663 SR
Queue Stats
4W - 9L
1,656 Elo+
Solo
Nemesis
Nemesis
rqmosx
Nemesis
Level 6
God Stats
0W - 2L
1,288 SR
Queue Stats
3W - 5L
1,268 Elo+
Solo
Cthulhu
Cthulhu
sageyung
Cthulhu
Level 8
God Stats
0W - 3L
1,470 SR
Queue Stats
4W - 9L
1,640 Elo+
Solo
Kukulkan
Kukulkan
shanshameless
Kukulkan
Level 16
God Stats
18W - 8L
1,500 SR
Queue Stats
48W - 28L
1,409 Elo+
Solo
Team Averages
Level 9
1,393 SR
1,450 Elo+

VS

Team Averages
Level 21
1,463 SR
1,408 Elo+
Agni
Agni
CreΩtor
Agni
Level 27
God Stats
2W - 1L
1,386 SR
Queue Stats
621W - 657L
1,422 Elo+
Solo
Zeus
Zeus
Crosssssss
Zeus
Level 28
God Stats
60W - 81L
1,438 SR
Queue Stats
95W - 156L
1,384 Elo+
Solo
Loki
Loki
NNarukamii
Loki
Level 28
God Stats
7W - 9L
1,491 SR
Queue Stats
131W - 118L
1,512 Elo+
Solo
Cerberus
Cerberus
Silencer0359
Cerberus
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,260 Elo+
Solo
Bellona
Bellona
djigy
Bellona
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 17L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Spwarky
Hachiman
19
6 / 10 / 9
13,277
1,106
15,104
20,884
6,674
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
neffrith
Artemis
14
0 / 1 / 0
9,270
773
726
709
168
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nemesis
rqmosx
Nemesis
20
4 / 16 / 13
13,747
1,146
14,771
34,957
13,731
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
sageyung
Cthulhu
14
0 / 3 / 0
9,408
784
660
3,007
824
Kukulkan
shanshameless
Kukulkan
20
10 / 6 / 7
15,899
1,325
24,550
19,202
6,697
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

0

VS

Team 2 Tickets

181

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
20
4 / 3 / 15
12,986
1,082
8,422
8,476
3,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
10 / 4 / 16
14,548
1,212
19,688
12,311
4,268
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
7 / 6 / 9
13,096
1,091
15,362
12,514
5,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Silencer0359
Cerberus
20
3 / 2 / 19
12,745
1,062
9,792
15,742
19,946
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
djigy
Bellona
19
12 / 5 / 11
14,387
1,199
20,272
15,827
14,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
106
20
Kills
36
36
Deaths
20
29
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Agni
4
3
15
3.83
W
10
4
16
4.5
W
7
6
9
1.92
W
Cerberus
Silencer0359
Cerberus
3
2
19
6.25
L
Hachiman
Spwarky
Hachiman
6
10
9
1.05
W
Bellona
djigy
Bellona
12
5
11
3.5
L
Artemis
neffrith
Artemis
0
1
0
0
L
Nemesis
rqmosx
Nemesis
4
16
13
0.66
L
Cthulhu
sageyung
Cthulhu
0
3
0
0
L
Kukulkan
shanshameless
Kukulkan
10
6
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,811
Damage
73,536
78,759
Taken
64,870
28,094
Mitigated
47,848
2,980
Healing
8,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
8,422
1,134
108
1,221
8,476
3,488
0
3,966
4,510
30,289
0
W
19,688
5,005
0
3,454
12,311
4,268
0
4,269
7,951
46,832
0
W
15,362
7,017
0
788
12,514
5,234
0
4,389
8,125
0
37,339
W
Cerberus
Silencer0359
Cerberus
9,792
1,356
0
1,316
15,742
19,946
0
6,057
9,685
32,580
0
L
Hachiman
Spwarky
Hachiman
15,104
7,904
0
1,100
20,884
6,674
0
10,697
10,041
0
27,613
W
Bellona
djigy
Bellona
20,272
7,161
0
2,099
15,827
14,912
0
6,529
9,298
0
30,162
L
Artemis
neffrith
Artemis
726
499
0
18
709
168
0
493
216
0
726
L
Nemesis
rqmosx
Nemesis
14,771
5,441
0
1,465
34,957
13,731
0
15,016
19,402
0
23,976
L
Cthulhu
sageyung
Cthulhu
660
26
0
0
3,007
824
0
541
2,454
2,429
0
L
Kukulkan
shanshameless
Kukulkan
24,550
1,453
0
397
19,202
6,697
0
10,165
8,744
89,595
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,601
Gold Earned
67,762
188
Minions Killed
252
2
Camps Cleared
15
749,233
Distance Traveled
1,028,159
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
12,986
1,082
51
4
0
212,189
0
W
Zeus
14,548
1,212
76
6
0
215,771
0
W
Loki
13,096
1,091
41
3
11
166,713
0
W
Cerberus
12,745
1,062
56
5
2
221,905
0
L
Hachiman
13,277
1,106
8
1
1
170,738
4
W
Bellona
14,387
1,199
28
2
2
211,581
1
L
Artemis
9,270
773
0
0
0
13,262
0
L
Nemesis
13,747
1,146
13
1
0
284,956
0
L
Cthulhu
9,408
784
6
1
1
35,504
1
L
Kukulkan
15,899
1,325
161
13
0
244,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role