Player Matchup

Tsukuyomi
Tsukuyomi
Gold III
Derstrahl
Tsukuyomi
Gold III
Level 106
God Stats
15W - 16L
1,604 SR
Queue Stats
187W - 178L
1,569 MMR
Party 3
Hachiman
Hachiman
Silver II
Fafuzo
Hachiman
Silver II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Chang'e
Chang'e
Bronze III
Justish
Chang'e
Bronze III
Level 155
God Stats
0W - 1L
1,507 SR
Queue Stats
0W - 3L
1,500 MMR
Party 2
Janus
Janus
Bronze III
Sangekun
Janus
Bronze III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Bronze III
rugiuksas
Geb
Bronze III
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 133
1,522 SR
1,514 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 88
1,528 SR
1,495 MMR
Chiron
Chiron
Gold II
DankBoiSpades
Chiron
Gold II
Level 102
God Stats
1W - 1L
1,288 SR
Queue Stats
77W - 78L
1,491 MMR
Solo
Merlin
Merlin
Gold IV
Helldane
Merlin
Gold IV
Level 89
God Stats
28W - 34L
1,575 SR
Queue Stats
592W - 588L
1,487 MMR
Solo
Gilgamesh
Gilgamesh
Gold II
KingOvDeception
Gilgamesh
Gold II
Level 144
God Stats
8W - 8L
1,504 SR
Queue Stats
397W - 388L
1,493 MMR
Solo
Nemesis
Nemesis
Silver I
L3gEnDaRuL
Nemesis
Silver I
Level 64
God Stats
1W - 3L
1,388 SR
Queue Stats
15W - 19L
1,513 MMR
Party 1
Cerberus
Cerberus
Gold V
OverLord098
Cerberus
Gold V
Level 40
God Stats
2W - 0L
1,886 SR
Queue Stats
10W - 13L
1,488 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Derstrahl
Tsukuyomi
20
7 / 6 / 4
13,773
492
25,547
25,293
15,894
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hachiman
Fafuzo
Hachiman
20
3 / 6 / 4
12,784
457
23,854
22,571
8,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
Justish
Chang'e
20
4 / 7 / 4
14,164
506
20,212
28,666
22,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Janus
Sangekun
Janus
17
1 / 10 / 4
11,581
414
13,270
18,467
4,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 4 / 4
10,379
371
6,405
24,425
14,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
Cu ChulainnSetTiamatAthenaThoth

VS

Bans
King ArthurApolloKumbhakarnaAnhurScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 2 / 10
15,452
552
25,674
25,871
12,888
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
Helldane
Merlin
20
12 / 0 / 6
18,664
667
22,248
16,509
9,044
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
KingOvDeception
Gilgamesh
20
3 / 7 / 8
16,170
578
19,737
38,274
30,535
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nemesis
L3gEnDaRuL
Nemesis
20
7 / 3 / 8
16,599
593
9,219
22,576
12,279
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
OverLord098
Cerberus
19
3 / 4 / 14
14,603
522
17,979
33,413
40,183
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
79
16
Kills
33
33
Deaths
16
20
Assists
46
Player
Kills
Deaths
Assists
KDA
W
8
2
10
6.5
L
Tsukuyomi
Derstrahl
Tsukuyomi
7
6
4
1.5
L
Hachiman
Fafuzo
Hachiman
3
6
4
0.83
W
Merlin
Helldane
Merlin
12
0
6
15
L
Chang'e
Justish
Chang'e
4
7
4
0.86
W
Gilgamesh
KingOvDeception
Gilgamesh
3
7
8
1
W
Nemesis
L3gEnDaRuL
Nemesis
7
3
8
3.67
W
Cerberus
OverLord098
Cerberus
3
4
14
2.5
L
Janus
Sangekun
Janus
1
10
4
0.3
L
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,288
Damage
94,857
119,422
Taken
136,643
66,680
Mitigated
104,929
24,145
Healing
45,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,674
9,403
3,869
14,147
25,871
12,888
6,898
5,540
20,330
0
132,005
L
Tsukuyomi
Derstrahl
Tsukuyomi
25,547
4,799
0
643
25,293
15,894
258
6,951
18,342
0
107,822
L
Hachiman
Fafuzo
Hachiman
23,854
15,121
0
6,646
22,571
8,611
542
8,253
14,318
0
102,450
W
Merlin
Helldane
Merlin
22,248
278
0
3,220
16,509
9,044
3,438
5,115
11,394
159,025
0
L
Chang'e
Justish
Chang'e
20,212
1,182
978
11,068
28,666
22,571
428
7,306
21,360
104,231
0
W
Gilgamesh
KingOvDeception
Gilgamesh
19,737
5,312
0
9,473
38,274
30,535
2,426
14,670
23,604
0
110,746
W
Nemesis
L3gEnDaRuL
Nemesis
9,219
4,249
0
4,243
22,576
12,279
2,269
6,484
16,092
0
141,669
W
Cerberus
OverLord098
Cerberus
17,979
1,050
0
10,630
33,413
40,183
434
9,475
23,938
45,459
0
L
Janus
Sangekun
Janus
13,270
478
0
2,438
18,467
4,788
420
7,600
10,867
86,477
0
L
6,405
527
0
2,372
24,425
14,816
120
10,758
13,667
24,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,681
Gold Earned
81,488
681
Minions Killed
831
0
Camps Cleared
0
2,512,611
Distance Traveled
2,671,173
36
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
15,452
552
155
6
0
503,919
3
L
Tsukuyomi
13,773
492
153
5
0
559,050
1
L
Hachiman
12,784
457
154
6
0
479,583
4
W
Merlin
18,664
667
262
9
0
566,105
10
L
Chang'e
14,164
506
200
7
0
463,354
12
W
Gilgamesh
16,170
578
176
6
0
506,211
3
W
Nemesis
16,599
593
171
6
0
564,700
3
W
Cerberus
14,603
522
67
2
0
530,238
4
L
Janus
11,581
414
149
5
0
475,139
8
L
Geb
10,379
371
25
1
0
535,485
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role