Player Matchup

Hercules
Hercules
AcriiDEX
Hercules
Level 40
God Stats
18W - 17L
1,578 SR
Queue Stats
216W - 178L
1,594 Elo+
Party 1
Cthulhu
Cthulhu
Evras
Cthulhu
Level 29
God Stats
8W - 5L
1,810 SR
Queue Stats
30W - 20L
1,576 Elo+
Solo
Sol
Sol
FranchuXIX
Sol
Level 21
God Stats
15W - 11L
1,664 SR
Queue Stats
105W - 102L
1,537 Elo+
Party 1
Merlin
Merlin
TheSheepSaysMeep
Merlin
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
yendah
Hun Batz
Level 27
God Stats
7W - 2L
1,757 SR
Queue Stats
112W - 94L
1,686 Elo+
Solo
Team Averages
Level 27
1,662 SR
1,579 Elo+

VS

Team Averages
Level 21
1,478 SR
1,629 Elo+
Vulcan
Vulcan
D3ADjes
Vulcan
Level 19
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,723 Elo+
Solo
Gilgamesh
Gilgamesh
GoFastLow
Gilgamesh
Level 27
God Stats
0W - 3L
1,264 SR
Queue Stats
47W - 45L
1,620 Elo+
Party 2
Loki
Loki
SauniNolson
Loki
Level 16
God Stats
8W - 9L
1,625 SR
Queue Stats
32W - 36L
1,723 Elo+
Party 2
Hel
Hel
Zeetrah
Hel
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
sescorpion
Apollo
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 60L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AcriiDEX
Hercules
10
3 / 0 / 6
6,430
643
3,695
5,220
2,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cthulhu
Evras
Cthulhu
11
2 / 0 / 2
6,258
626
4,923
5,946
5,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
5 / 0 / 2
6,170
617
3,676
3,924
956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
2 / 0 / 1
6,128
613
2,691
3,879
1,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hun Batz
yendah
Hun Batz
12
4 / 0 / 4
6,661
666
3,325
5,328
1,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
D3ADjes
Vulcan
6
0 / 5 / 0
3,857
386
2,262
4,176
996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
GoFastLow
Gilgamesh
7
0 / 1 / 0
4,484
448
1,737
5,166
2,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
0 / 2 / 0
4,655
466
1,809
4,348
1,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Hel
10
0 / 5 / 0
5,428
543
2,807
6,970
2,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apollo
sescorpion
Apollo
7
0 / 3 / 0
4,457
446
1,579
5,878
1,527
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
0
16
Kills
0
0
Deaths
16
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hercules
AcriiDEX
Hercules
3
0
6
6
L
Vulcan
D3ADjes
Vulcan
0
5
0
0
W
Cthulhu
Evras
Cthulhu
2
0
2
3
W
5
0
2
6
L
Gilgamesh
GoFastLow
Gilgamesh
0
1
0
0
L
0
2
0
0
W
2
0
1
2.5
L
Hel
0
5
0
0
L
Apollo
sescorpion
Apollo
0
3
0
0
W
Hun Batz
yendah
Hun Batz
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,310
Damage
10,194
24,297
Taken
26,538
11,974
Mitigated
8,102
10,262
Healing
6,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
AcriiDEX
Hercules
3,695
665
0
2,500
5,220
2,119
50
1,077
3,901
0
12,565
L
Vulcan
D3ADjes
Vulcan
2,262
561
0
500
4,176
996
0
1,983
2,193
7,167
0
W
Cthulhu
Evras
Cthulhu
4,923
649
0
2,195
5,946
5,878
222
212
5,734
31,573
0
W
3,676
1,376
0
2,297
3,924
956
553
973
2,755
31,267
0
L
Gilgamesh
GoFastLow
Gilgamesh
1,737
333
0
740
5,166
2,083
0
2,534
2,212
0
12,995
L
1,809
556
0
1,469
4,348
1,229
0
1,136
3,163
0
19,724
W
2,691
323
0
882
3,879
1,268
444
2,037
1,842
30,797
0
L
Hel
2,807
0
0
2,475
6,970
2,267
0
3,117
3,660
34,309
0
L
Apollo
sescorpion
Apollo
1,579
585
0
1,758
5,878
1,527
0
1,798
4,020
0
21,918
W
Hun Batz
yendah
Hun Batz
3,325
1,056
0
2,388
5,328
1,753
0
332
4,996
0
41,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,647
Gold Earned
22,881
339
Minions Killed
203
0
Camps Cleared
0
966,340
Distance Traveled
948,606
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,430
643
18
2
0
199,522
3
L
Vulcan
3,857
386
12
1
0
186,630
0
W
Cthulhu
6,258
626
76
8
0
188,835
2
W
Sol
6,170
617
75
8
0
178,361
1
L
Gilgamesh
4,484
448
33
3
0
202,395
0
L
Loki
4,655
466
43
4
0
208,654
0
W
Merlin
6,128
613
81
8
0
187,711
1
L
Hel
5,428
543
75
8
0
199,872
6
L
Apollo
4,457
446
40
4
0
151,055
2
W
Hun Batz
6,661
666
89
9
0
211,911
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role