Player Matchup

Nemesis
Nemesis
AmericanArms924
Nemesis
Level 7
God Stats
1W - 4L
1,225 SR
Queue Stats
3W - 9L
1,441 Elo+
Party 1
Chang'e
Chang'e
Sneaky Vibez
Chang'e
Level 28
God Stats
7W - 10L
1,442 SR
Queue Stats
249W - 288L
1,414 Elo+
Solo
Fenrir
Fenrir
WolfHound153
Fenrir
Level 86
God Stats
17W - 13L
1,504 SR
Queue Stats
77W - 83L
1,437 Elo+
Party 1
Team Averages
Level 40
1,390 SR
1,431 Elo+

VS

Team Averages
Level 46
1,451 SR
1,448 Elo+
King Arthur
King Arthur
JRSG_31
King Arthur
Level 94
God Stats
17W - 30L
1,353 SR
Queue Stats
335W - 286L
1,537 Elo+
Party 2
Hachiman
Hachiman
YoungDanielSun
Hachiman
Level 25
God Stats
8W - 7L
1,621 SR
Queue Stats
109W - 80L
1,588 Elo+
Party 2
Kukulkan
Kukulkan
johnnyy_1
Kukulkan
Level 19
God Stats
90W - 103L
1,378 SR
Queue Stats
96W - 126L
1,218 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 6
8,938
596
3,219
10,482
3,851
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
Sneaky Vibez
Chang'e
16
6 / 2 / 10
11,451
763
12,157
12,267
4,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fenrir
15
11 / 3 / 6
11,917
794
14,534
16,647
13,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
JRSG_31
King Arthur
13
4 / 4 / 3
9,906
660
10,602
14,000
13,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hachiman
12
2 / 6 / 6
9,593
640
7,218
9,846
3,179
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
johnnyy_1
Kukulkan
12
3 / 7 / 3
9,487
632
11,463
10,205
3,517
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
21
17
Kills
9
9
Deaths
17
22
Assists
12
Player
Kills
Deaths
Assists
KDA
W
0
4
6
0.75
L
King Arthur
JRSG_31
King Arthur
4
4
3
1.38
W
Chang'e
Sneaky Vibez
Chang'e
6
2
10
5.5
W
Fenrir
11
3
6
4.67
L
Hachiman
2
6
6
0.83
L
Kukulkan
johnnyy_1
Kukulkan
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,910
Damage
29,283
39,396
Taken
34,051
21,563
Mitigated
20,139
13,170
Healing
4,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,219
792
0
1,721
10,482
3,851
137
3,725
6,667
0
28,530
L
King Arthur
JRSG_31
King Arthur
10,602
1,397
0
2,335
14,000
13,443
0
5,321
8,068
0
23,980
W
Chang'e
Sneaky Vibez
Chang'e
12,157
839
3,026
5,318
12,267
4,650
547
3,849
8,238
60,353
0
W
Fenrir
14,534
3,803
0
3,105
16,647
13,062
204
3,986
12,125
160
31,886
L
Hachiman
7,218
3,851
0
1,380
9,846
3,179
0
3,678
5,804
0
21,053
L
Kukulkan
johnnyy_1
Kukulkan
11,463
1,610
183
885
10,205
3,517
0
2,686
7,137
39,124
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,306
Gold Earned
28,986
181
Minions Killed
131
0
Camps Cleared
0
837,739
Distance Traveled
710,320
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,938
596
51
3
0
285,936
1
L
King Arthur
9,906
660
23
2
0
259,763
1
W
Chang'e
11,451
763
100
7
0
268,276
1
W
Fenrir
11,917
794
30
2
0
283,527
0
L
Hachiman
9,593
640
38
3
0
210,292
0
L
Kukulkan
9,487
632
70
5
0
240,265
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role