Player Matchup

Hun Batz
Hun Batz
Girleide5220
Hun Batz
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 50L
1,320 Elo+
Solo
Danzaburou
Danzaburou
GugudinoBr
Danzaburou
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,376 Elo+
Solo
Neith
Neith
gerentefami
Neith
Level 18
God Stats
18W - 19L
1,543 SR
Queue Stats
104W - 105L
1,362 Elo+
Solo
Cthulhu
Cthulhu
mandyicandy
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Pele
Pele
yShaDowZy
Pele
Level 31
God Stats
1W - 3L
1,356 SR
Queue Stats
140W - 195L
1,343 Elo+
Solo
Team Averages
Level 17
1,480 SR
1,380 Elo+

VS

Team Averages
Level 15
1,447 SR
1,245 Elo+
Bacchus
Bacchus
BrodolfoGama
Bacchus
Level 26
God Stats
8W - 2L
1,409 SR
Queue Stats
23W - 19L
1,516 Elo+
Solo
Jormungandr
Jormungandr
Fantasminha1
Jormungandr
Level 8
God Stats
5W - 1L
1,315 SR
Queue Stats
27W - 13L
821 Elo+
Solo
Zeus
Zeus
IOVATSUGI
Zeus
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,202 Elo+
Party 1
Ullr
Ullr
Krerveros
Ullr
Level 28
God Stats
6W - 6L
1,505 SR
Queue Stats
46W - 48L
1,388 Elo+
Solo
Nemesis
Nemesis
RobertVinicyus
Nemesis
Level 5
God Stats
2W - 1L
1,503 SR
Queue Stats
3W - 2L
1,297 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Girleide5220
Hun Batz
13
2 / 10 / 4
8,420
421
4,796
16,502
5,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
GugudinoBr
Danzaburou
7
0 / 5 / 3
6,701
335
1,635
5,150
1,376
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
7 / 8 / 3
10,032
502
14,233
20,250
7,710
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
mandyicandy
Cthulhu
8
3 / 5 / 1
7,618
381
2,339
6,382
3,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pele
17
9 / 8 / 1
10,821
541
11,728
20,417
9,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BrodolfoGama
Bacchus
15
4 / 2 / 14
11,444
572
7,134
11,260
9,254
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Jormungandr
Fantasminha1
Jormungandr
16
3 / 3 / 11
10,937
547
7,944
16,497
15,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Zeus
16
6 / 8 / 9
10,618
531
16,068
11,473
3,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ullr
17
16 / 7 / 6
12,986
649
15,256
16,289
7,003
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
7 / 3 / 3
11,907
595
7,849
15,083
7,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
79
21
Kills
36
36
Deaths
23
12
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BrodolfoGama
Bacchus
4
2
14
5.5
W
Jormungandr
Fantasminha1
Jormungandr
3
3
11
2.83
L
Hun Batz
Girleide5220
Hun Batz
2
10
4
0.4
L
Danzaburou
GugudinoBr
Danzaburou
0
5
3
0.3
W
Zeus
6
8
9
1.31
W
Ullr
16
7
6
2.71
W
7
3
3
2.83
L
7
8
3
1.06
L
Cthulhu
mandyicandy
Cthulhu
3
5
1
0.7
L
Pele
9
8
1
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,731
Damage
54,251
68,701
Taken
70,602
27,711
Mitigated
42,841
7,805
Healing
14,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BrodolfoGama
Bacchus
7,134
905
843
1,906
11,260
9,254
883
234
10,969
23,600
0
W
Jormungandr
Fantasminha1
Jormungandr
7,944
2,901
0
3,370
16,497
15,240
2,177
379
16,058
51,309
0
L
Hun Batz
Girleide5220
Hun Batz
4,796
844
0
1,359
16,502
5,498
408
6,862
9,372
0
30,893
L
Danzaburou
GugudinoBr
Danzaburou
1,635
344
0
524
5,150
1,376
400
1,260
3,890
0
11,379
W
Zeus
16,068
2,378
0
1,171
11,473
3,641
1,503
98
11,375
48,823
0
W
Ullr
15,256
7,930
0
1,732
16,289
7,003
5,450
1,182
14,897
85
75,948
W
7,849
4,381
0
4,989
15,083
7,703
1,375
89
14,964
0
99,235
L
14,233
3,729
0
4,297
20,250
7,710
638
10,749
9,053
0
46,533
L
Cthulhu
mandyicandy
Cthulhu
2,339
309
0
358
6,382
3,313
0
1,756
4,600
7,941
0
L
Pele
11,728
3,374
0
1,267
20,417
9,814
0
9,608
10,555
0
58,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,592
Gold Earned
57,892
250
Minions Killed
428
0
Camps Cleared
0
1,359,420
Distance Traveled
1,823,027
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,444
572
41
2
0
385,816
3
W
Jormungandr
10,937
547
85
4
0
326,883
4
L
Hun Batz
8,420
421
47
2
0
345,873
1
L
Danzaburou
6,701
335
16
1
0
166,372
0
W
Zeus
10,618
531
64
3
0
332,559
1
W
Ullr
12,986
649
112
6
0
343,833
0
W
Nemesis
11,907
595
126
6
0
433,936
0
L
Neith
10,032
502
75
4
0
297,730
5
L
Cthulhu
7,618
381
15
1
0
181,501
3
L
Pele
10,821
541
97
5
0
367,944
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role