Player Matchup

Thor
Thor
Eionir
Thor
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,274 Elo+
Party 1
Fafnir
Fafnir
GBPC
Fafnir
Level 16
God Stats
0W - 1L
1,259 SR
Queue Stats
14W - 14L
1,428 Elo+
Party 1
Hercules
Hercules
Runiiik
Hercules
Level 17
God Stats
0W - 2L
1,241 SR
Queue Stats
14W - 17L
1,390 Elo+
Party 1
Hachiman
Hachiman
Sakuzei
Hachiman
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,373 Elo+
Party 1
Hel
Hel
yuesiab
Hel
Level 29
God Stats
12W - 7L
1,702 SR
Queue Stats
121W - 115L
1,585 Elo+
Solo
Team Averages
Level 21
1,440 SR
1,410 Elo+

VS

Team Averages
Level 17
1,543 SR
1,516 Elo+
Thor
Thor
DapperG14
Thor
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,563 Elo+
Solo
Merlin
Merlin
EminentThread55
Merlin
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Agni
Agni
NachinnD
Agni
Level 21
God Stats
5W - 7L
1,619 SR
Queue Stats
88W - 84L
1,683 Elo+
Solo
Medusa
Medusa
batatazo_movil
Medusa
Level 13
God Stats
4W - 1L
1,733 SR
Queue Stats
7W - 8L
1,364 Elo+
Solo
Ymir
Ymir
thedraigarM
Ymir
Level 27
God Stats
28W - 33L
1,365 SR
Queue Stats
753W - 778L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Eionir
Thor
17
6 / 6 / 6
11,366
494
7,459
16,559
6,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
GBPC
Fafnir
13
1 / 6 / 6
9,427
410
7,311
19,543
16,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hercules
Runiiik
Hercules
18
10 / 3 / 2
11,709
509
15,291
24,180
25,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
Sakuzei
Hachiman
16
4 / 7 / 5
10,160
442
7,581
13,947
4,889
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hel
16
7 / 5 / 2
11,189
486
14,488
18,951
7,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
20
9 / 4 / 6
12,457
542
13,788
18,526
7,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
2 / 7 / 7
9,811
427
9,620
11,554
4,214
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Agni
20
7 / 6 / 8
12,773
555
24,253
11,575
4,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 8 / 1
8,406
365
2,800
11,830
3,730
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

16
9 / 3 / 10
11,852
515
18,505
22,035
25,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
59
28
Kills
27
27
Deaths
28
21
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Thor
9
4
6
3
L
Thor
Eionir
Thor
6
6
6
1.5
W
2
7
7
0.79
L
Fafnir
GBPC
Fafnir
1
6
6
0.67
W
Agni
7
6
8
1.83
L
Hercules
Runiiik
Hercules
10
3
2
3.67
L
Hachiman
Sakuzei
Hachiman
4
7
5
0.93
W
0
8
1
0.06
W
9
3
10
4.67
L
Hel
7
5
2
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,130
Damage
68,966
93,180
Taken
75,520
60,597
Mitigated
45,152
28,948
Healing
15,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
13,788
3,038
0
6,255
18,526
7,734
0
4,858
13,373
0
90,680
L
Thor
Eionir
Thor
7,459
1,535
0
3,318
16,559
6,098
0
7,242
9,215
0
53,358
W
9,620
1,126
0
605
11,554
4,214
195
3,375
8,033
43,543
0
L
Fafnir
GBPC
Fafnir
7,311
1,946
0
2,991
19,543
16,659
0
13,393
5,952
19,282
0
W
Agni
24,253
742
334
2,086
11,575
4,381
0
5,091
6,066
94,120
0
L
Hercules
Runiiik
Hercules
15,291
3,373
0
9,366
24,180
25,482
674
12,867
11,085
0
64,104
L
Hachiman
Sakuzei
Hachiman
7,581
5,173
0
0
13,947
4,889
94
7,176
6,697
0
54,348
W
2,800
1,401
0
525
11,830
3,730
944
292
11,148
0
28,125
W
18,505
3,603
0
5,773
22,035
25,093
62
7,266
14,144
62,267
0
L
Hel
14,488
891
3,514
9,759
18,951
7,469
854
10,494
7,853
61,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,851
Gold Earned
55,299
444
Minions Killed
487
0
Camps Cleared
0
2,036,169
Distance Traveled
1,866,043
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
12,457
542
140
6
0
421,428
4
L
Thor
11,366
494
90
4
0
404,686
5
W
Merlin
9,811
427
62
3
0
365,243
1
L
Fafnir
9,427
410
17
1
0
431,048
3
W
Agni
12,773
555
147
6
0
398,232
2
L
Hercules
11,709
509
126
5
0
424,710
0
L
Hachiman
10,160
442
94
4
0
412,132
1
W
Medusa
8,406
365
48
2
0
309,239
0
W
Ymir
11,852
515
90
4
0
371,901
3
L
Hel
11,189
486
117
5
0
363,593
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role