Player Matchup

Merlin
Merlin
Avenlea
Merlin
Level 155
God Stats
9W - 2L
1,943 SR
Queue Stats
304W - 311L
1,547 Elo+
Solo
Sobek
Sobek
AyyJayWayy
Sobek
Level 148
God Stats
4W - 1L
1,556 SR
Queue Stats
126W - 133L
1,553 Elo+
Solo
Cerberus
Cerberus
Ibn Sharmouta
Cerberus
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 68L
1,713 Elo+
Party 1
Thor
Thor
IbnAlkalb
Thor
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
ThaFlowinSamoan
Cernunnos
Level 126
God Stats
1W - 1L
1,450 SR
Queue Stats
62W - 43L
1,647 Elo+
Solo
Team Averages
Level 136
1,590 SR
1,592 Elo+

VS

Team Averages
Level 154
1,293 SR
1,537 Elo+
Ravana
Ravana
EzequielWapillo
Ravana
Level 152
God Stats
0W - 2L
1,285 SR
Queue Stats
337W - 348L
1,607 Elo+
Solo
Cupid
Cupid
Girthzilla7221
Cupid
Level 145
God Stats
3W - 7L
1,222 SR
Queue Stats
631W - 690L
1,524 Elo+
Solo
Sun Wukong
Sun Wukong
ImaGoodMayor
Sun Wukong
Level 154
God Stats
17W - 27L
1,485 SR
Queue Stats
516W - 539L
1,482 Elo+
Solo
Chernobog
Chernobog
LOCOLOPEZ
Chernobog
Level 160
God Stats
3W - 7L
1,345 SR
Queue Stats
613W - 647L
1,535 Elo+
Solo
Nox
Nox
putomana
Nox
Level 159
God Stats
2W - 7L
1,129 SR
Queue Stats
368W - 351L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Avenlea
Merlin
17
1 / 1 / 7
10,154
725
14,247
6,913
3,579
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sobek
17
0 / 2 / 13
10,684
763
6,831
19,111
26,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cerberus
Ibn Sharmouta
Cerberus
16
1 / 4 / 11
9,485
678
7,391
14,271
16,571
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thor
18
9 / 2 / 3
11,497
821
16,133
11,375
6,520
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
ThaFlowinSamoan
Cernunnos
18
3 / 1 / 8
10,358
740
12,655
12,167
6,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 6
7,994
571
7,747
13,378
5,770
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
1 / 2 / 8
9,269
662
10,893
11,046
4,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
ImaGoodMayor
Sun Wukong
16
1 / 0 / 8
9,689
692
8,736
17,790
8,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chernobog
LOCOLOPEZ
Chernobog
15
2 / 7 / 6
8,784
627
12,934
15,439
6,197
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

17
6 / 2 / 2
9,547
682
10,928
6,777
2,765
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
40
14
Kills
10
10
Deaths
14
42
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Merlin
Avenlea
Merlin
1
1
7
4.5
W
Sobek
0
2
13
3.25
L
0
3
6
1
L
1
2
8
2.5
W
Cerberus
Ibn Sharmouta
Cerberus
1
4
11
1.63
W
Thor
9
2
3
5.25
L
Sun Wukong
ImaGoodMayor
Sun Wukong
1
0
8
5
L
Chernobog
LOCOLOPEZ
Chernobog
2
7
6
0.71
W
Cernunnos
ThaFlowinSamoan
Cernunnos
3
1
8
7
L
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,257
Damage
51,238
63,837
Taken
64,430
59,754
Mitigated
28,027
26,791
Healing
32,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Avenlea
Merlin
14,247
688
1,528
356
6,913
3,579
1,816
1,012
5,901
42,992
0
W
Sobek
6,831
328
1,902
6,930
19,111
26,532
238
2,954
16,157
20,289
0
L
7,747
834
1,454
3,327
13,378
5,770
0
6,683
6,695
0
14,917
L
10,893
4,504
3,900
4,269
11,046
4,303
798
4,982
6,064
0
24,674
W
Cerberus
Ibn Sharmouta
Cerberus
7,391
145
2,352
2,581
14,271
16,571
216
2,871
11,400
11,791
0
W
Thor
16,133
1,914
3,307
3,301
11,375
6,520
780
1,930
9,445
0
22,561
L
Sun Wukong
ImaGoodMayor
Sun Wukong
8,736
630
681
9,419
17,790
8,992
0
8,667
9,123
0
11,332
L
Chernobog
LOCOLOPEZ
Chernobog
12,934
4,692
3,138
1,517
15,439
6,197
286
4,864
10,575
0
35,596
W
Cernunnos
ThaFlowinSamoan
Cernunnos
12,655
4,912
1,589
2,945
12,167
6,552
1,839
2,161
10,006
0
33,403
L
10,928
290
3,617
819
6,777
2,765
280
3,273
3,504
21,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,178
Gold Earned
45,283
154
Minions Killed
132
0
Camps Cleared
0
1,239,902
Distance Traveled
1,357,529
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,154
725
60
4
0
208,733
0
W
Sobek
10,684
763
19
1
0
269,689
3
L
Ravana
7,994
571
11
1
0
292,499
2
L
Cupid
9,269
662
40
3
0
245,754
3
W
Cerberus
9,485
678
14
1
0
260,737
0
W
Thor
11,497
821
15
1
0
282,797
0
L
Sun Wukong
9,689
692
8
1
0
287,468
8
L
Chernobog
8,784
627
35
3
0
243,598
2
W
Cernunnos
10,358
740
46
3
0
217,946
0
L
Nox
9,547
682
38
3
0
288,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role