Player Matchup

Hachiman
Hachiman
NinjaMast3r2000
Hachiman
Level 22
God Stats
13W - 16L
1,348 SR
Queue Stats
16W - 27L
1,350 Elo+
Solo
Cupid
Cupid
TheAnnoyingGnat
Cupid
Level 29
God Stats
6W - 14L
1,269 SR
Queue Stats
169W - 194L
1,305 Elo+
Solo
Ah Puch
Ah Puch
crazy_irish_man7
Ah Puch
Level 22
God Stats
6W - 8L
1,392 SR
Queue Stats
28W - 30L
1,390 Elo+
Solo
Neith
Neith
emilly_leal
Neith
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,047 Elo+
Solo
Horus
Horus
momolikuytri
Horus
Level 12
God Stats
4W - 5L
1,301 SR
Queue Stats
21W - 45L
1,167 Elo+
Solo
Team Averages
Level 18
1,362 SR
1,251 Elo+

VS

Team Averages
Level 33
1,537 SR
1,388 Elo+
Sobek
Sobek
Beltalowda
Sobek
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 97L
1,340 Elo+
Solo
Danzaburou
Danzaburou
King Divine 420
Danzaburou
Level 89
God Stats
32W - 43L
1,480 SR
Queue Stats
96W - 154L
1,389 Elo+
Party 1
Anubis
Anubis
Virgo Rattler97
Anubis
Level 31
God Stats
15W - 10L
1,705 SR
Queue Stats
159W - 208L
1,386 Elo+
Party 1
Nemesis
Nemesis
daddy001
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Ne Zha
Ne Zha
dragonqueen2221
Ne Zha
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 27L
1,324 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
20
9 / 8 / 18
15,874
1,058
17,133
24,390
9,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

20
13 / 4 / 16
16,644
1,110
30,092
22,005
8,265
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
10 / 2 / 17
16,705
1,114
33,065
13,400
5,902
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
1 / 8 / 16
13,310
887
12,479
16,653
5,563
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
2 / 9 / 7
12,532
835
1,870
17,460
7,646
Team 1 Tickets

44

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
20
6 / 8 / 17
16,300
1,087
13,000
31,973
53,400
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Danzaburou
King Divine 420
Danzaburou
20
8 / 4 / 14
15,921
1,061
20,763
14,651
6,394
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

20
17 / 7 / 13
18,468
1,231
44,167
32,936
17,953
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
daddy001
Nemesis
17
0 / 7 / 5
11,601
773
2,424
9,168
3,390
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
0 / 9 / 9
12,163
811
4,174
16,079
8,578
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
89
35
Kills
31
31
Deaths
35
74
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Sobek
6
8
17
1.81
L
Danzaburou
King Divine 420
Danzaburou
8
4
14
3.75
W
Hachiman
9
8
18
2.25
W
13
4
16
5.25
L
17
7
13
3.36
W
10
2
17
9.25
L
Nemesis
daddy001
Nemesis
0
7
5
0.36
L
0
9
9
0.5
W
1
8
16
1.13
W
2
9
7
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,639
Damage
84,528
93,908
Taken
104,807
36,621
Mitigated
89,715
20,438
Healing
22,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
13,000
1,456
840
3,786
31,973
53,400
0
10,294
21,679
46,768
0
L
Danzaburou
King Divine 420
Danzaburou
20,763
8,266
255
2,358
14,651
6,394
0
4,836
9,815
0
66,250
W
Hachiman
17,133
12,716
0
3,570
24,390
9,245
0
13,480
10,850
0
31,924
W
30,092
21,259
1,140
8,763
22,005
8,265
0
13,745
8,170
0
60,771
L
44,167
466
301
14,114
32,936
17,953
0
9,177
23,759
79,716
0
W
33,065
1,571
974
3,309
13,400
5,902
0
8,681
4,659
86,592
0
L
Nemesis
daddy001
Nemesis
2,424
818
0
288
9,168
3,390
0
2,393
6,420
0
4,130
L
4,174
1,046
0
471
16,079
8,578
0
6,365
9,714
343
9,689
W
12,479
4,495
0
2,053
16,653
5,563
0
12,447
4,146
0
26,779
W
1,870
1,207
35
594
17,460
7,646
0
9,094
8,366
0
7,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,065
Gold Earned
74,453
282
Minions Killed
276
5
Camps Cleared
5
1,115,976
Distance Traveled
952,737
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
16,300
1,087
80
5
0
260,535
3
L
Danzaburou
15,921
1,061
92
6
3
195,571
3
W
Hachiman
15,874
1,058
38
3
0
232,631
0
W
Cupid
16,644
1,110
72
5
0
264,032
0
L
Anubis
18,468
1,231
92
6
0
241,192
0
W
Ah Puch
16,705
1,114
134
9
2
232,265
0
L
Nemesis
11,601
773
4
0
1
148,143
0
L
Ne Zha
12,163
811
8
1
1
107,296
7
W
Neith
13,310
887
30
2
0
208,417
2
W
Horus
12,532
835
8
1
3
178,631
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role