Player Matchup

Bacchus
Bacchus
Harrisondrifter
Bacchus
Level 87
God Stats
13W - 7L
1,643 SR
Queue Stats
507W - 561L
1,500 Elo+
Solo
Da Ji
Da Ji
Megalodonblue
Da Ji
Level 99
God Stats
23W - 15L
1,619 SR
Queue Stats
183W - 172L
1,546 Elo+
Solo
Rama
Rama
SSJDKHERO
Rama
Level 104
God Stats
8W - 6L
1,644 SR
Queue Stats
144W - 196L
1,425 Elo+
Solo
Team Averages
Level 97
1,635 SR
1,490 Elo+

VS

Team Averages
Level 71
1,490 SR
1,397 Elo+
Neith
Neith
DaSMOKE713
Neith
Level 120
God Stats
6W - 13L
1,533 SR
Queue Stats
112W - 112L
1,529 Elo+
Solo
Janus
Janus
ZARCK36
Janus
Level 88
God Stats
12W - 16L
1,438 SR
Queue Stats
154W - 182L
1,452 Elo+
Solo
Olorun
Olorun
xReflex_Green
Olorun
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,210 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 11
9,044
754
7,362
10,146
6,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

13
10 / 2 / 5
9,963
830
7,969
8,168
3,237
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rama
14
4 / 2 / 9
10,006
834
4,315
6,903
2,523
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
4 / 4 / 2
9,543
795
6,576
8,836
2,834
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
ZARCK36
Janus
12
2 / 5 / 2
8,440
703
5,282
6,280
1,588
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 8 / 1
7,362
614
1,888
9,285
2,554
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
17
Kills
7
7
Deaths
17
25
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Neith
4
4
2
1.25
W
3
3
11
2.83
W
10
2
5
6.25
W
Rama
4
2
9
4.25
L
Janus
ZARCK36
Janus
2
5
2
0.6
L
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,646
Damage
13,746
25,217
Taken
24,401
12,702
Mitigated
6,976
4,916
Healing
2,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
6,576
2,103
0
1,027
8,836
2,834
0
2,509
6,185
0
31,885
W
7,362
665
0
3,347
10,146
6,942
278
3,084
7,062
25,692
0
W
7,969
2,546
0
819
8,168
3,237
0
1,198
6,970
0
28,844
W
Rama
4,315
2,041
0
750
6,903
2,523
1,431
2,961
3,942
0
39,688
L
Janus
ZARCK36
Janus
5,282
84
0
586
6,280
1,588
43
1,493
4,667
39,405
0
L
1,888
888
0
752
9,285
2,554
90
2,946
6,067
7,778
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,013
Gold Earned
25,345
143
Minions Killed
142
0
Camps Cleared
0
653,909
Distance Traveled
571,648
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,543
795
55
5
0
209,339
2
W
Bacchus
9,044
754
37
3
0
222,740
0
W
Da Ji
9,963
830
32
3
0
229,437
1
W
Rama
10,006
834
74
6
0
201,732
4
L
Janus
8,440
703
78
7
0
205,865
2
L
Olorun
7,362
614
9
1
0
156,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role