Player Matchup

Tsukuyomi
Tsukuyomi
Hubabiba
Tsukuyomi
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,213 Elo+
Party 2
Gilgamesh
Gilgamesh
IrateM
Gilgamesh
Level 12
God Stats
2W - 5L
1,340 SR
Queue Stats
14W - 33L
1,307 Elo+
Solo
Ymir
Ymir
Riskonthehouse
Ymir
Level 18
God Stats
6W - 6L
1,264 SR
Queue Stats
12W - 17L
1,331 Elo+
Party 3
Mercury
Mercury
StormKick
Mercury
Level 14
God Stats
3W - 6L
1,195 SR
Queue Stats
8W - 18L
1,235 Elo+
Party 2
Set
Set
themagician10037
Set
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 42L
1,230 Elo+
Party 3
Team Averages
Level 14
1,360 SR
1,263 Elo+

VS

Team Averages
Level 16
1,484 SR
1,392 Elo+
Mercury
Mercury
Leevonni
Mercury
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 13L
1,411 Elo+
Solo
Ra
Ra
MANNlE
Ra
Level 13
God Stats
2W - 1L
1,732 SR
Queue Stats
86W - 54L
1,334 Elo+
Party 1
Guan Yu
Guan Yu
NotAri98
Guan Yu
Level 16
God Stats
1W - 3L
1,189 SR
Queue Stats
37W - 50L
1,313 Elo+
Solo
Thor
Thor
awesomeness7351
Thor
Level 21
God Stats
7W - 4L
1,500 SR
Queue Stats
110W - 100L
1,401 Elo+
Party 1
Chiron
Chiron
fortnitememe
Chiron
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Hubabiba
Tsukuyomi
20
13 / 4 / 13
13,796
1,150
19,656
11,967
6,433
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
IrateM
Gilgamesh
20
11 / 4 / 17
14,773
1,231
21,837
16,292
10,056
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

20
8 / 1 / 25
15,152
1,263
13,146
17,012
26,054
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mercury
StormKick
Mercury
20
7 / 6 / 20
13,256
1,105
13,717
14,906
6,977
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

19
4 / 4 / 17
12,249
1,021
12,208
13,434
7,275
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Team 1 Tickets

196

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Leevonni
Mercury
18
4 / 12 / 8
12,188
1,016
13,104
23,315
11,639
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ra
19
8 / 6 / 9
14,440
1,203
22,826
14,471
6,619
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
NotAri98
Guan Yu
19
2 / 11 / 12
12,476
1,040
10,678
26,267
34,874
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
5 / 13 / 11
12,998
1,083
16,097
25,636
12,598
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
14
0 / 1 / 0
9,140
762
475
692
183
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

135
Kill Participation
59
43
Kills
19
19
Deaths
43
92
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Hubabiba
Tsukuyomi
13
4
13
4.88
W
Gilgamesh
IrateM
Gilgamesh
11
4
17
4.88
L
Mercury
Leevonni
Mercury
4
12
8
0.67
L
Ra
8
6
9
2.08
L
Guan Yu
NotAri98
Guan Yu
2
11
12
0.73
W
8
1
25
20.5
W
Mercury
StormKick
Mercury
7
6
20
2.83
L
5
13
11
0.81
L
Chiron
0
1
0
0
W
4
4
17
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,564
Damage
63,180
73,611
Taken
90,381
56,795
Mitigated
65,913
4,442
Healing
6,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Hubabiba
Tsukuyomi
19,656
5,728
0
399
11,967
6,433
0
4,231
7,736
0
33,968
W
Gilgamesh
IrateM
Gilgamesh
21,837
7,191
0
1,263
16,292
10,056
0
4,363
11,929
0
44,941
L
Mercury
Leevonni
Mercury
13,104
6,888
0
168
23,315
11,639
0
2,234
21,081
107
21,419
L
Ra
22,826
3,283
2,630
1,923
14,471
6,619
0
3,254
10,965
59,296
0
L
Guan Yu
NotAri98
Guan Yu
10,678
2,167
503
1,468
26,267
34,874
0
3,360
22,590
0
43,113
W
13,146
2,526
0
1,231
17,012
26,054
0
6,829
10,183
36,083
0
W
Mercury
StormKick
Mercury
13,717
7,907
0
124
14,906
6,977
0
5,745
9,161
0
38,224
L
16,097
5,350
0
0
25,636
12,598
0
3,897
21,576
0
32,041
L
Chiron
475
279
0
0
692
183
0
238
454
0
475
W
12,208
6,841
0
1,425
13,434
7,275
0
1,765
11,669
0
21,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,226
Gold Earned
61,242
213
Minions Killed
194
5
Camps Cleared
6
1,074,168
Distance Traveled
876,690
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
13,796
1,150
21
2
0
218,545
1
W
Gilgamesh
14,773
1,231
40
3
1
195,694
0
L
Mercury
12,188
1,016
15
1
3
207,371
0
L
Ra
14,440
1,203
94
8
0
209,989
3
L
Guan Yu
12,476
1,040
59
5
2
238,469
1
W
Ymir
15,152
1,263
69
6
1
223,398
0
W
Mercury
13,256
1,105
57
5
1
249,062
0
L
Thor
12,998
1,083
26
2
1
206,730
0
L
Chiron
9,140
762
0
0
0
14,131
0
W
Set
12,249
1,021
26
2
2
187,469
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role