Player Matchup

Danzaburou
Danzaburou
Bronze II
DracoMeteor996
Danzaburou
Bronze II
Level 126
God Stats
1W - 2L
1,555 SR
Queue Stats
62W - 100L
993 MMR
Party 1
Cthulhu
Cthulhu
Bronze I
FMG_Sandman
Cthulhu
Bronze I
Level 107
God Stats
2W - 8L
1,496 SR
Queue Stats
47W - 83L
846 MMR
Party 1
Set
Set
Silver III
MiniPats
Set
Silver III
Level 89
God Stats
3W - 1L
1,802 SR
Queue Stats
83W - 101L
888 MMR
Solo
Sun Wukong
Sun Wukong
Silver III
MustaSalama
Sun Wukong
Silver III
Level 115
God Stats
48W - 53L
1,484 SR
Queue Stats
89W - 110L
749 MMR
Solo
Nu Wa
Nu Wa
Silver V
SlimJim2U
Nu Wa
Silver V
Level 56
God Stats
4W - 4L
1,553 SR
Queue Stats
13W - 31L
821 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 99
1,578 SR
859 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 106
1,374 SR
735 MMR
Zhong Kui
Zhong Kui
Silver II
Major Goblin384
Zhong Kui
Silver II
Level 109
God Stats
2W - 6L
1,500 SR
Queue Stats
72W - 93L
1,032 MMR
Solo
Scylla
Scylla
Silver II
Sup3r Sm00th3r
Scylla
Silver II
Level 58
God Stats
0W - 2L
1,458 SR
Queue Stats
41W - 64L
1,030 MMR
Solo
Thor
Thor
Silver II
TreVerT1of1
Thor
Silver II
Level 123
God Stats
11W - 17L
1,275 SR
Queue Stats
1,037W - 1,043L
940 MMR
Solo
Kuzenbo
Kuzenbo
Silver II
carlos_25025
Kuzenbo
Silver II
Level 125
God Stats
2W - 2L
1,146 SR
Queue Stats
160W - 166L
1,017 MMR
Solo
Neith
Neith
Bronze III
thelittlebozo
Neith
Bronze III
Level 117
God Stats
66W - 74L
1,491 SR
Queue Stats
293W - 365L
-344 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DracoMeteor996
Danzaburou
20
7 / 0 / 6
16,678
556
19,799
17,124
8,034
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cthulhu
FMG_Sandman
Cthulhu
20
3 / 1 / 18
13,846
462
16,380
24,557
22,766
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
7 / 7 / 8
15,641
521
11,361
27,404
15,795
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sun Wukong
MustaSalama
Sun Wukong
20
7 / 5 / 10
15,007
500
19,376
29,136
30,765
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
SlimJim2U
Nu Wa
20
5 / 4 / 8
15,944
531
29,669
13,610
4,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AthenaTsukuyomiTiamatApolloGilgamesh

VS

Bans
ChaacCerberusIzanamiRaijinArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Major Goblin384
Zhong Kui
20
3 / 8 / 6
14,131
471
25,883
32,688
36,912
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

20
2 / 3 / 0
15,295
510
14,611
23,702
8,717
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
9 / 7 / 2
14,230
474
17,644
23,459
16,990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
carlos_25025
Kuzenbo
19
2 / 4 / 5
13,302
443
14,920
30,012
49,894
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
1 / 7 / 1
12,951
432
6,302
18,978
8,136
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
31
29
Kills
17
17
Deaths
29
50
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DracoMeteor996
Danzaburou
7
0
6
10
W
Cthulhu
FMG_Sandman
Cthulhu
3
1
18
12
L
Zhong Kui
Major Goblin384
Zhong Kui
3
8
6
0.75
W
7
7
8
1.57
W
Sun Wukong
MustaSalama
Sun Wukong
7
5
10
2.4
W
Nu Wa
SlimJim2U
Nu Wa
5
4
8
2.25
L
2
3
0
0.67
L
9
7
2
1.43
L
Kuzenbo
carlos_25025
Kuzenbo
2
4
5
1.13
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,585
Damage
79,360
111,831
Taken
128,839
81,984
Mitigated
120,649
30,238
Healing
37,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DracoMeteor996
Danzaburou
19,799
11,262
1,070
5,205
17,124
8,034
8,040
5,908
11,189
0
126,677
W
Cthulhu
FMG_Sandman
Cthulhu
16,380
762
3,664
4,063
24,557
22,766
261
12,154
12,350
56,355
0
L
Zhong Kui
Major Goblin384
Zhong Kui
25,883
3,153
0
14,060
32,688
36,912
2,397
9,439
21,917
106,490
0
W
11,361
4,510
0
7,574
27,404
15,795
0
12,164
15,094
0
126,102
W
Sun Wukong
MustaSalama
Sun Wukong
19,376
3,334
0
5,052
29,136
30,765
566
15,821
13,175
0
75,883
W
Nu Wa
SlimJim2U
Nu Wa
29,669
7,115
1,216
2,394
13,610
4,624
2,838
8,739
4,609
113,840
0
L
14,611
190
0
9,118
23,702
8,717
400
11,237
11,753
159,599
0
L
17,644
5,036
0
6,943
23,459
16,990
0
6,701
16,258
0
105,950
L
Kuzenbo
carlos_25025
Kuzenbo
14,920
3,159
0
1,883
30,012
49,894
126
10,090
19,092
71,620
0
L
6,302
3,868
0
5,624
18,978
8,136
3,309
6,408
12,208
0
86,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,116
Gold Earned
69,909
781
Minions Killed
875
0
Camps Cleared
0
2,762,259
Distance Traveled
2,483,854
49
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
16,678
556
196
7
0
508,261
1
W
Cthulhu
13,846
462
85
3
0
615,984
9
L
Zhong Kui
14,131
471
180
6
0
460,243
1
W
Set
15,641
521
173
6
0
569,569
10
W
Sun Wukong
15,007
500
126
4
0
540,993
21
W
Nu Wa
15,944
531
201
7
0
527,452
8
L
Scylla
15,295
510
292
10
0
537,689
3
L
Thor
14,230
474
158
5
0
506,565
8
L
Kuzenbo
13,302
443
84
3
0
535,020
4
L
Neith
12,951
432
161
5
0
444,337
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role