Player Matchup

Loki
Loki
CiCiNθÐelTaδ
Loki
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
IceDise
Heimdallr
Level 75
God Stats
43W - 29L
1,614 SR
Queue Stats
234W - 195L
1,549 Elo+
Party 2
Eset
Eset
PatchinoDz
Eset
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
omppujaska
Ganesha
Level 62
God Stats
3W - 5L
1,630 SR
Queue Stats
458W - 450L
1,531 Elo+
Party 2
Gilgamesh
Gilgamesh
shadowdz98
Gilgamesh
Level 61
God Stats
15W - 11L
1,621 SR
Queue Stats
326W - 280L
1,521 Elo+
Party 1
Team Averages
Level 99
1,573 SR
1,520 Elo+

VS

Team Averages
Level 110
1,606 SR
1,578 Elo+
King Arthur
King Arthur
Alvioni
King Arthur
Level 107
God Stats
3W - 5L
1,506 SR
Queue Stats
162W - 124L
1,518 Elo+
Party 3
Hera
Hera
Artich96
Hera
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Auriga00X
Sylvanus
Level 132
God Stats
6W - 7L
1,603 SR
Queue Stats
234W - 165L
1,616 Elo+
Party 3
Apollo
Apollo
Synror
Apollo
Level 120
God Stats
7W - 8L
1,533 SR
Queue Stats
92W - 59L
1,634 Elo+
Party 3
Bastet
Bastet
iPansFlute
Bastet
Level 70
God Stats
3W - 2L
1,887 SR
Queue Stats
100W - 82L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 2 / 2
8,346
596
6,956
9,723
3,607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Heimdallr
IceDise
Heimdallr
12
2 / 2 / 2
7,464
533
7,790
9,874
3,275
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
4 / 3 / 4
8,358
597
9,584
7,831
2,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ganesha
omppujaska
Ganesha
12
0 / 1 / 3
6,686
478
2,680
8,238
3,508
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
shadowdz98
Gilgamesh
13
0 / 0 / 0
7,233
517
5,497
9,027
5,979
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Alvioni
King Arthur
14
0 / 1 / 1
7,855
561
6,621
9,747
4,735
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hera
13
3 / 6 / 0
7,447
532
3,845
7,756
2,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
Auriga00X
Sylvanus
10
3 / 3 / 0
6,774
484
5,629
11,498
5,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Apollo
Synror
Apollo
11
0 / 2 / 3
6,414
458
6,368
8,629
2,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
iPansFlute
Bastet
12
2 / 2 / 1
7,343
525
4,862
9,425
2,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
13
14
Kills
8
8
Deaths
14
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Alvioni
King Arthur
0
1
1
0.5
L
Hera
3
6
0
0.5
L
Sylvanus
Auriga00X
Sylvanus
3
3
0
1
W
8
2
2
4.5
W
Heimdallr
IceDise
Heimdallr
2
2
2
1.5
W
4
3
4
2
L
Apollo
Synror
Apollo
0
2
3
0.75
L
Bastet
iPansFlute
Bastet
2
2
1
1.25
W
Ganesha
omppujaska
Ganesha
0
1
3
1.5
W
Gilgamesh
shadowdz98
Gilgamesh
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,507
Damage
27,325
44,693
Taken
47,055
19,026
Mitigated
18,663
13,242
Healing
16,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Alvioni
King Arthur
6,621
1,495
0
3,023
9,747
4,735
0
452
9,295
0
56,136
L
Hera
3,845
915
0
355
7,756
2,398
501
5,252
2,504
46,485
0
L
Sylvanus
Auriga00X
Sylvanus
5,629
1,404
1,445
4,582
11,498
5,879
34
2,340
9,158
14,965
0
W
6,956
1,642
0
978
9,723
3,607
0
1,357
8,280
0
46,667
W
Heimdallr
IceDise
Heimdallr
7,790
5,171
0
4,425
9,874
3,275
0
2,485
7,389
0
48,283
W
9,584
435
276
2,341
7,831
2,657
602
2,825
4,814
59,056
0
L
Apollo
Synror
Apollo
6,368
3,823
0
2,714
8,629
2,695
179
1,122
7,507
0
49,637
L
Bastet
iPansFlute
Bastet
4,862
1,267
0
4,785
9,425
2,956
0
3,098
6,327
0
33,534
W
Ganesha
omppujaska
Ganesha
2,680
243
0
3,743
8,238
3,508
0
2,529
5,709
17,671
0
W
Gilgamesh
shadowdz98
Gilgamesh
5,497
2,275
0
1,479
9,027
5,979
0
0
9,027
0
48,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,087
Gold Earned
35,833
444
Minions Killed
390
0
Camps Cleared
0
1,334,541
Distance Traveled
1,306,353
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,855
561
124
9
0
262,153
2
L
Hera
7,447
532
101
7
0
221,614
4
L
Sylvanus
6,774
484
12
1
0
281,562
5
W
Loki
8,346
596
89
6
0
282,965
5
W
Heimdallr
7,464
533
121
9
0
254,986
6
W
Eset
8,358
597
116
8
0
283,317
4
L
Apollo
6,414
458
88
6
0
237,034
0
L
Bastet
7,343
525
65
5
0
303,990
4
W
Ganesha
6,686
478
9
1
0
273,804
6
W
Gilgamesh
7,233
517
109
8
0
239,469
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role