Player Matchup

Osiris
Osiris
Devs104
Osiris
Level 19
God Stats
1W - 9L
1,335 SR
Queue Stats
25W - 40L
1,340 Elo+
Solo
Sobek
Sobek
OliverGardenXD
Sobek
Level 29
God Stats
11W - 9L
1,547 SR
Queue Stats
97W - 116L
1,289 Elo+
Solo
Janus
Janus
SoledByArtur852
Janus
Level 16
God Stats
2W - 5L
1,537 SR
Queue Stats
163W - 190L
1,325 Elo+
Solo
Izanami
Izanami
StyrofoamKnife
Izanami
Level 12
God Stats
12W - 9L
1,493 SR
Queue Stats
15W - 16L
1,339 Elo+
Solo
Nemesis
Nemesis
ThrowthatXup88
Nemesis
Level 16
God Stats
6W - 5L
1,573 SR
Queue Stats
24W - 27L
1,395 Elo+
Solo
Team Averages
Level 18
1,497 SR
1,338 Elo+

VS

Team Averages
Level 20
1,463 SR
1,349 Elo+
Ra
Ra
ImNotVenom-_
Ra
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 7L
1,500 Elo+
Solo
Kali
Kali
colorado_666
Kali
Level 29
God Stats
3W - 3L
1,481 SR
Queue Stats
13W - 22L
1,310 Elo+
Solo
Chaac
Chaac
kwjim
Chaac
Level 26
God Stats
55W - 56L
1,460 SR
Queue Stats
65W - 78L
1,322 Elo+
Party 1
Izanami
Izanami
swing_cc
Izanami
Level 17
God Stats
13W - 15L
1,514 SR
Queue Stats
21W - 35L
1,281 Elo+
Party 1
Cthulhu
Cthulhu
toto_tang
Cthulhu
Level 26
God Stats
11W - 14L
1,359 SR
Queue Stats
66W - 79L
1,333 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Devs104
Osiris
4
0 / 3 / 0
3,544
443
739
2,799
930
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
0 / 0 / 0
3,790
474
937
5,010
2,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

6
0 / 2 / 0
3,747
468
1,826
3,057
798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
0 / 2 / 0
3,881
485
961
2,884
716
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

6
0 / 0 / 0
3,963
495
326
2,294
752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 0 / 0
5,697
712
2,970
3,823
1,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
0 / 0 / 3
4,005
501
798
2,163
518
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
kwjim
Chaac
8
3 / 0 / 0
5,081
635
1,144
2,170
1,101
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
swing_cc
Izanami
6
0 / 0 / 1
3,936
492
1,283
2,744
745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
toto_tang
Cthulhu
6
0 / 0 / 1
3,836
480
2,035
2,369
752
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
12
0
Kills
7
7
Deaths
0
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Osiris
Devs104
Osiris
0
3
0
0
W
4
0
0
4
L
0
0
0
0
L
0
2
0
0
L
0
2
0
0
L
0
0
0
0
W
0
0
3
1.5
W
Chaac
kwjim
Chaac
3
0
0
3
W
Izanami
swing_cc
Izanami
0
0
1
0.5
W
Cthulhu
toto_tang
Cthulhu
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,789
Damage
8,230
16,044
Taken
13,269
5,715
Mitigated
4,194
4,080
Healing
5,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Devs104
Osiris
739
492
0
340
2,799
930
0
0
2,651
0
5,272
W
2,970
480
43
1,355
3,823
1,078
734
272
3,551
34,780
0
L
937
37
0
2,617
5,010
2,519
0
2,226
2,740
7,338
0
L
1,826
278
0
250
3,057
798
0
1,406
1,611
17,271
0
L
961
652
0
468
2,884
716
68
1,029
1,759
0
16,232
L
326
208
0
405
2,294
752
0
180
2,100
0
15,145
W
798
543
0
374
2,163
518
117
0
2,163
0
5,734
W
Chaac
kwjim
Chaac
1,144
199
145
1,307
2,170
1,101
111
0
2,170
0
16,083
W
Izanami
swing_cc
Izanami
1,283
1,078
0
1,454
2,744
745
532
1,440
1,122
0
14,704
W
Cthulhu
toto_tang
Cthulhu
2,035
0
0
870
2,369
752
0
831
1,500
9,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,925
Gold Earned
22,555
133
Minions Killed
181
0
Camps Cleared
0
614,589
Distance Traveled
738,403
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
3,544
443
11
1
0
106,382
0
W
Ra
5,697
712
78
10
0
145,625
1
L
Sobek
3,790
474
19
2
0
152,797
0
L
Janus
3,747
468
29
4
0
144,643
0
L
Izanami
3,881
485
34
4
0
87,333
0
L
Nemesis
3,963
495
40
5
0
123,434
0
W
Kali
4,005
501
12
2
0
181,693
0
W
Chaac
5,081
635
40
5
0
143,330
1
W
Izanami
3,936
492
40
5
0
131,421
0
W
Cthulhu
3,836
480
11
1
0
136,334
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role