Player Matchup

Bacchus
Bacchus
Gold IV
Arcer16
Bacchus
Gold IV
Level 60
God Stats
13W - 14L
1,703 SR
Queue Stats
98W - 138L
1,527 MMR
Party 2
Anhur
Anhur
Silver I
ILOVEURMUM
Anhur
Silver I
Level 68
God Stats
9W - 12L
1,512 SR
Queue Stats
155W - 213L
1,152 MMR
Party 2
Nox
Nox
Bronze III
Shuak007
Nox
Bronze III
Level 160
God Stats
3W - 4L
1,564 SR
Queue Stats
53W - 43L
1,572 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 96
1,593 SR
1,417 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 112
1,619 SR
1,351 MMR
Chang'e
Chang'e
Gold IV
Giguna02
Chang'e
Gold IV
Level 108
God Stats
9W - 8L
1,652 SR
Queue Stats
133W - 151L
1,267 MMR
Party 1
Izanami
Izanami
Bronze III
SuperKiteFlyer
Izanami
Bronze III
Level 124
God Stats
1W - 0L
1,704 SR
Queue Stats
4W - 10L
1,287 MMR
Solo
Chaac
Chaac
Platinum V
Yojimbo02
Chaac
Platinum V
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Arcer16
Bacchus
15
3 / 3 / 3
13,359
636
9,681
20,211
32,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anhur
15
0 / 4 / 7
11,923
568
10,575
10,984
5,397
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 3 / 3
12,701
605
16,274
11,964
6,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AphroditeGebDiscordiaHel

VS

Bans
AthenaEsetAresTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Giguna02
Chang'e
17
2 / 1 / 6
12,702
605
11,710
11,901
3,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
5 / 4 / 4
13,921
663
10,802
13,499
3,870
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
Yojimbo02
Chaac
16
3 / 2 / 7
12,961
617
10,648
18,982
13,323
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
27
7
Kills
10
10
Deaths
7
13
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Arcer16
Bacchus
3
3
3
1.5
W
Chang'e
Giguna02
Chang'e
2
1
6
5
L
Anhur
0
4
7
0.88
L
4
3
3
1.83
W
5
4
4
1.75
W
Chaac
Yojimbo02
Chaac
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,530
Damage
33,160
43,159
Taken
44,382
44,503
Mitigated
21,139
6,758
Healing
21,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Arcer16
Bacchus
9,681
1,230
0
4,602
20,211
32,982
0
4,677
15,534
32,737
0
W
Chang'e
Giguna02
Chang'e
11,710
703
4,987
7,315
11,901
3,946
454
7,854
4,047
60,968
0
L
Anhur
10,575
5,190
0
391
10,984
5,397
511
3,305
7,679
0
81,215
L
16,274
1,239
0
1,765
11,964
6,124
561
3,820
8,144
73,955
0
W
10,802
7,956
0
2,684
13,499
3,870
2,292
7,485
6,014
0
78,143
W
Chaac
Yojimbo02
Chaac
10,648
3,460
0
6,127
18,982
13,323
558
10,857
8,125
0
48,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,983
Gold Earned
39,584
253
Minions Killed
260
0
Camps Cleared
0
1,080,604
Distance Traveled
1,095,503
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
13,359
636
18
1
0
379,404
6
W
Chang'e
12,702
605
95
5
0
383,208
4
L
Anhur
11,923
568
141
7
0
350,250
1
L
Nox
12,701
605
94
4
0
350,950
8
W
Izanami
13,921
663
117
6
0
336,107
5
W
Chaac
12,961
617
48
2
0
376,188
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role