Player Matchup

Hercules
Hercules
ArkiolD
Hercules
Level 24
God Stats
15W - 4L
1,766 SR
Queue Stats
80W - 49L
1,614 Elo+
Party 2
Gilgamesh
Gilgamesh
RickiFort
Gilgamesh
Level 28
God Stats
5W - 1L
1,685 SR
Queue Stats
102W - 59L
1,612 Elo+
Solo
Yemoja
Yemoja
SIRechu
Yemoja
Level 22
God Stats
5W - 3L
1,428 SR
Queue Stats
34W - 16L
1,615 Elo+
Party 2
Hachiman
Hachiman
SirEmi
Hachiman
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 50L
1,634 Elo+
Party 2
Nemesis
Nemesis
tiagami
Nemesis
Level 15
God Stats
13W - 12L
1,582 SR
Queue Stats
77W - 65L
1,554 Elo+
Solo
Team Averages
Level 22
1,592 SR
1,606 Elo+

VS

Team Averages
Level 8
1,453 SR
1,321 Elo+
Odin
Odin
ExpertFenix
Odin
Level 7
God Stats
2W - 2L
1,377 SR
Queue Stats
2W - 5L
1,259 Elo+
Party 1
Chiron
Chiron
Johnzada
Chiron
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 5L
1,259 Elo+
Party 1
Achilles
Achilles
JustKamina
Achilles
Level 13
God Stats
2W - 4L
1,380 SR
Queue Stats
2W - 5L
1,259 Elo+
Party 1
Sobek
Sobek
hbrt
Sobek
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,443 Elo+
Party 1
Ra
Ra
pedrôcas
Ra
Level 7
God Stats
1W - 1L
1,508 SR
Queue Stats
4W - 6L
1,386 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ArkiolD
Hercules
10
6 / 3 / 3
6,677
668
4,936
6,842
4,061
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Gilgamesh
RickiFort
Gilgamesh
11
5 / 0 / 2
6,801
680
4,952
4,254
2,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yemoja
SIRechu
Yemoja
9
1 / 3 / 11
5,932
593
3,817
6,283
3,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
SirEmi
Hachiman
10
4 / 1 / 5
6,501
650
4,281
4,316
1,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Nemesis
tiagami
Nemesis
12
9 / 0 / 3
7,267
727
7,853
6,955
2,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 4
5,385
539
2,936
6,871
1,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chiron
Johnzada
Chiron
7
1 / 6 / 3
4,822
482
2,541
5,905
1,260
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Achilles
JustKamina
Achilles
7
1 / 4 / 1
4,734
473
2,494
5,871
5,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sobek
hbrt
Sobek
7
0 / 4 / 5
4,852
485
2,462
6,879
4,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
4 / 8 / 3
6,168
617
4,852
6,694
1,933
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
23
25
Kills
7
7
Deaths
25
24
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hercules
ArkiolD
Hercules
6
3
3
2.5
L
1
3
4
1
L
Chiron
Johnzada
Chiron
1
6
3
0.42
L
Achilles
JustKamina
Achilles
1
4
1
0.38
W
Gilgamesh
RickiFort
Gilgamesh
5
0
2
6
W
Yemoja
SIRechu
Yemoja
1
3
11
2.17
W
Hachiman
SirEmi
Hachiman
4
1
5
6.5
L
Sobek
hbrt
Sobek
0
4
5
0.63
L
4
8
3
0.69
W
Nemesis
tiagami
Nemesis
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,839
Damage
15,285
28,650
Taken
32,220
13,526
Mitigated
15,219
4,608
Healing
4,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
ArkiolD
Hercules
4,936
1,913
0
750
6,842
4,061
23
1,976
4,750
0
26,233
L
2,936
1,010
0
2,062
6,871
1,820
234
660
6,211
0
20,772
L
Chiron
Johnzada
Chiron
2,541
929
235
759
5,905
1,260
140
579
5,326
0
15,248
L
Achilles
JustKamina
Achilles
2,494
1,102
0
403
5,871
5,434
0
58
5,813
0
9,117
W
Gilgamesh
RickiFort
Gilgamesh
4,952
2,084
0
603
4,254
2,118
1,556
269
3,847
0
29,180
W
Yemoja
SIRechu
Yemoja
3,817
588
818
1,031
6,283
3,696
266
2,554
3,585
16,380
0
W
Hachiman
SirEmi
Hachiman
4,281
2,594
0
500
4,316
1,211
592
851
3,421
0
25,444
L
Sobek
hbrt
Sobek
2,462
564
0
884
6,879
4,772
0
2,040
4,839
6,356
0
L
4,852
787
139
319
6,694
1,933
344
480
6,214
23,796
0
W
Nemesis
tiagami
Nemesis
7,853
4,599
0
906
6,955
2,440
436
1,312
5,523
0
44,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,178
Gold Earned
25,961
304
Minions Killed
159
0
Camps Cleared
0
1,000,092
Distance Traveled
968,238
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,677
668
68
7
0
196,236
0
L
Odin
5,385
539
53
5
0
185,856
0
L
Chiron
4,822
482
34
3
0
170,796
0
L
Achilles
4,734
473
16
2
0
198,430
0
W
Gilgamesh
6,801
680
72
7
0
205,264
0
W
Yemoja
5,932
593
26
3
0
196,982
2
W
Hachiman
6,501
650
51
5
0
158,223
0
L
Sobek
4,852
485
8
1
0
217,786
5
L
Ra
6,168
617
48
5
0
195,370
0
W
Nemesis
7,267
727
87
9
0
243,387
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role