Player Matchup

Cthulhu
Cthulhu
IStayHighVR
Cthulhu
Level 8
God Stats
4W - 3L
1,201 SR
Queue Stats
68W - 49L
1,321 Elo+
Solo
Ymir
Ymir
LambShanks42
Ymir
Level 5
God Stats
38W - 39L
1,500 SR
Queue Stats
290W - 272L
1,500 Elo+
Solo
Chang'e
Chang'e
Noahkyn
Chang'e
Level 16
God Stats
5W - 3L
1,385 SR
Queue Stats
16W - 17L
1,257 Elo+
Solo
Loki
Loki
mr_fozzz
Loki
Level 8
God Stats
9W - 4L
1,113 SR
Queue Stats
12W - 8L
1,071 Elo+
Solo
Rama
Rama
simistropo
Rama
Level 29
God Stats
3W - 5L
1,754 SR
Queue Stats
121W - 134L
1,475 Elo+
Solo
Team Averages
Level 13
1,391 SR
1,325 Elo+

VS

Team Averages
Level 24
1,509 SR
1,430 Elo+
Artemis
Artemis
Alchemyst08
Artemis
Level 26
God Stats
10W - 7L
1,528 SR
Queue Stats
58W - 81L
1,259 Elo+
Solo
Ymir
Ymir
Kamshee-
Ymir
Level 26
God Stats
1W - 2L
1,570 SR
Queue Stats
112W - 122L
1,413 Elo+
Solo
Hachiman
Hachiman
Miaccy
Hachiman
Level 24
God Stats
0W - 1L
1,415 SR
Queue Stats
2W - 3L
1,794 Elo+
Solo
Bellona
Bellona
WBB_SN4S4_97
Bellona
Level 28
God Stats
4W - 5L
1,572 SR
Queue Stats
105W - 108L
1,366 Elo+
Solo
Ao Kuang
Ao Kuang
puchero-entero2
Ao Kuang
Level 18
God Stats
1W - 5L
1,461 SR
Queue Stats
109W - 137L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
IStayHighVR
Cthulhu
16
6 / 1 / 16
10,846
542
14,739
12,288
12,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
5 / 1 / 17
9,274
464
6,675
14,896
9,669
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
Noahkyn
Chang'e
17
10 / 2 / 12
11,909
595
17,872
17,689
7,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
18
15 / 2 / 11
12,406
620
15,233
15,571
6,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
16 / 1 / 10
12,173
609
16,874
15,141
6,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Alchemyst08
Artemis
10
0 / 13 / 3
7,423
371
5,233
16,498
4,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ymir
12
0 / 10 / 1
8,934
447
7,382
20,009
13,171
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
Miaccy
Hachiman
16
4 / 9 / 2
10,868
543
16,951
20,742
7,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
WBB_SN4S4_97
Bellona
14
3 / 8 / 3
10,275
514
9,516
18,633
10,119
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
10
0 / 13 / 1
7,018
351
4,118
19,432
5,328
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
17
52
Kills
7
7
Deaths
53
66
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Artemis
Alchemyst08
Artemis
0
13
3
0.12
W
Cthulhu
IStayHighVR
Cthulhu
6
1
16
14
L
Ymir
0
10
1
0.05
W
5
1
17
13.5
L
Hachiman
Miaccy
Hachiman
4
9
2
0.56
W
Chang'e
Noahkyn
Chang'e
10
2
12
8
L
Bellona
WBB_SN4S4_97
Bellona
3
8
3
0.56
W
Loki
15
2
11
10.25
L
Ao Kuang
0
13
1
0.04
W
16
1
10
21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,393
Damage
43,200
75,585
Taken
95,314
42,090
Mitigated
40,444
33,797
Healing
16,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Alchemyst08
Artemis
5,233
2,850
0
1,869
16,498
4,742
0
6,528
9,772
0
27,660
W
Cthulhu
IStayHighVR
Cthulhu
14,739
1,020
824
3,122
12,288
12,586
860
2,276
10,012
51,047
0
L
Ymir
7,382
1,125
0
1,020
20,009
13,171
0
8,623
10,971
37,491
0
W
6,675
2,005
1,492
2,927
14,896
9,669
624
2,412
12,484
17,253
0
L
Hachiman
Miaccy
Hachiman
16,951
10,132
0
8,638
20,742
7,084
0
8,415
11,911
0
62,611
W
Chang'e
Noahkyn
Chang'e
17,872
1,206
2,320
9,907
17,689
7,299
1,794
3,422
14,267
68,442
0
L
Bellona
WBB_SN4S4_97
Bellona
9,516
717
492
1,174
18,633
10,119
0
7,948
10,207
1,714
31,642
W
Loki
15,233
4,869
0
5,304
15,571
6,223
621
2,265
13,306
0
90,899
L
Ao Kuang
4,118
1,077
0
3,684
19,432
5,328
0
5,885
13,167
24,333
0
W
16,874
15,193
0
7,901
15,141
6,313
10,271
1,681
13,460
0
85,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,608
Gold Earned
44,518
485
Minions Killed
304
0
Camps Cleared
0
1,845,472
Distance Traveled
1,599,424
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,423
371
51
3
0
292,601
5
W
Cthulhu
10,846
542
92
5
0
377,893
1
L
Ymir
8,934
447
62
3
0
291,357
0
W
Ymir
9,274
464
27
1
0
359,444
2
L
Hachiman
10,868
543
95
5
0
295,472
5
W
Chang'e
11,909
595
121
6
0
378,341
0
L
Bellona
10,275
514
47
2
0
352,283
0
W
Loki
12,406
620
120
6
0
410,604
0
L
Ao Kuang
7,018
351
49
2
0
367,711
2
W
Rama
12,173
609
125
6
0
319,190
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role