Player Matchup

Danzaburou
Danzaburou
ALPHAWOLF227
Danzaburou
Level 108
God Stats
3W - 3L
1,603 SR
Queue Stats
97W - 115L
1,441 Elo+
Party 1
Chang'e
Chang'e
Aqua_124XD
Chang'e
Level 97
God Stats
34W - 31L
1,460 SR
Queue Stats
378W - 415L
1,385 Elo+
Solo
Hera
Hera
MsAnxiety
Hera
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 64L
1,485 Elo+
Party 2
Amaterasu
Amaterasu
Terrasaur
Amaterasu
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 85L
1,405 Elo+
Party 2
Cabrakan
Cabrakan
Underpaid_Gamer
Cabrakan
Level 160
God Stats
3W - 4L
1,389 SR
Queue Stats
446W - 491L
1,437 Elo+
Party 1
Team Averages
Level 100
1,490 SR
1,431 Elo+

VS

Team Averages
Level 90
1,547 SR
1,418 Elo+
Achilles
Achilles
AciidRaindrops
Achilles
Level 89
God Stats
10W - 8L
1,507 SR
Queue Stats
217W - 225L
1,386 Elo+
Solo
Khepri
Khepri
Buberino
Khepri
Level 86
God Stats
16W - 8L
1,636 SR
Queue Stats
71W - 73L
1,461 Elo+
Solo
Chiron
Chiron
Liiopp
Chiron
Level 79
God Stats
3W - 2L
1,469 SR
Queue Stats
141W - 162L
1,372 Elo+
Solo
Chronos
Chronos
SacredPotential
Chronos
Level 128
God Stats
99W - 79L
1,591 SR
Queue Stats
127W - 111L
1,504 Elo+
Solo
Fenrir
Fenrir
yu68
Fenrir
Level 69
God Stats
4W - 1L
1,531 SR
Queue Stats
134W - 127L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ALPHAWOLF227
Danzaburou
11
1 / 1 / 1
6,488
499
4,787
9,787
2,913
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chang'e
Aqua_124XD
Chang'e
9
1 / 2 / 0
6,226
479
2,512
6,225
2,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hera
9
0 / 3 / 0
5,278
406
2,691
5,447
1,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes

Shoes

+6%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
Terrasaur
Amaterasu
10
0 / 3 / 0
5,546
427
2,244
7,170
3,685
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cabrakan
9
0 / 1 / 0
5,594
430
4,107
8,981
4,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
13
2 / 0 / 1
7,435
572
4,886
7,225
7,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Boots

Boots

+6%
Movement Speed

Khepri
Buberino
Khepri
10
0 / 1 / 3
6,455
497
3,078
7,647
3,738
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chiron
Liiopp
Chiron
11
2 / 1 / 1
6,542
503
5,952
3,618
1,012
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

13
2 / 0 / 2
7,608
585
6,945
8,106
2,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
yu68
Fenrir
12
4 / 0 / 2
7,323
563
3,738
6,233
2,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
2
Kills
10
10
Deaths
2
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
ALPHAWOLF227
Danzaburou
1
1
1
1.5
W
Achilles
2
0
1
2.5
L
Chang'e
Aqua_124XD
Chang'e
1
2
0
0.5
W
Khepri
Buberino
Khepri
0
1
3
1.5
W
Chiron
Liiopp
Chiron
2
1
1
2.5
L
Hera
0
3
0
0
W
2
0
2
3
L
Amaterasu
Terrasaur
Amaterasu
0
3
0
0
L
Cabrakan
0
1
0
0
W
Fenrir
yu68
Fenrir
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,341
Damage
24,599
37,610
Taken
32,829
15,777
Mitigated
17,148
10,637
Healing
13,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
ALPHAWOLF227
Danzaburou
4,787
2,562
0
2,604
9,787
2,913
0
2,382
7,375
0
37,534
W
Achilles
4,886
802
0
3,893
7,225
7,209
252
495
6,427
0
28,863
L
Chang'e
Aqua_124XD
Chang'e
2,512
531
2,438
2,614
6,225
2,676
0
1,392
4,833
21,043
0
W
Khepri
Buberino
Khepri
3,078
162
222
2,313
7,647
3,738
0
2,343
5,304
14,785
0
W
Chiron
Liiopp
Chiron
5,952
2,075
748
865
3,618
1,012
1,258
905
2,676
0
39,560
L
Hera
2,691
753
50
770
5,447
1,865
0
4,015
1,172
21,354
0
W
6,945
539
178
3,820
8,106
2,792
634
3,729
4,145
45,579
0
L
Amaterasu
Terrasaur
Amaterasu
2,244
673
0
1,682
7,170
3,685
0
276
6,447
0
14,239
L
Cabrakan
4,107
559
0
479
8,981
4,638
0
1,569
7,269
30,201
0
W
Fenrir
yu68
Fenrir
3,738
435
0
1,401
6,233
2,397
0
1,592
4,597
0
48,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,132
Gold Earned
35,363
240
Minions Killed
342
0
Camps Cleared
0
1,150,769
Distance Traveled
1,288,461
9
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,488
499
73
6
0
244,809
3
W
Achilles
7,435
572
57
4
0
242,197
1
L
Chang'e
6,226
479
34
3
0
241,806
3
W
Khepri
6,455
497
16
1
0
281,893
9
W
Chiron
6,542
503
82
6
0
201,165
0
L
Hera
5,278
406
36
3
0
185,955
2
W
Chronos
7,608
585
96
7
0
296,827
8
L
Amaterasu
5,546
427
36
3
0
231,474
0
L
Cabrakan
5,594
430
61
5
0
246,725
1
W
Fenrir
7,323
563
91
7
0
266,379
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role