Player Matchup

Heimdallr
Heimdallr
Shookme
Heimdallr
Level 104
God Stats
0W - 1L
1,507 SR
Queue Stats
83W - 72L
1,481 Elo+
Solo
Hercules
Hercules
XxSkullDeathxX7
Hercules
Level 106
God Stats
10W - 7L
1,558 SR
Queue Stats
213W - 173L
1,553 Elo+
Solo
Anubis
Anubis
hulklover123830
Anubis
Level 113
God Stats
31W - 22L
1,654 SR
Queue Stats
89W - 85L
1,534 Elo+
Party 1
Athena
Athena
nice160
Athena
Level 63
God Stats
17W - 12L
1,319 SR
Queue Stats
183W - 194L
1,440 Elo+
Solo
Ratatoskr
Ratatoskr
zobme
Ratatoskr
Level 123
God Stats
17W - 18L
1,498 SR
Queue Stats
107W - 123L
1,723 Elo+
Party 1
Team Averages
Level 102
1,507 SR
1,546 Elo+

VS

Team Averages
Level 89
1,517 SR
1,454 Elo+
Sun Wukong
Sun Wukong
Direwolf40312
Sun Wukong
Level 156
God Stats
41W - 30L
1,539 SR
Queue Stats
813W - 891L
1,403 Elo+
Solo
Nemesis
Nemesis
InvokedCaMMKiN
Nemesis
Level 64
God Stats
4W - 4L
1,536 SR
Queue Stats
58W - 80L
1,427 Elo+
Solo
Merlin
Merlin
bigredryan12
Merlin
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
brandflakes999
Athena
Level 85
God Stats
7W - 8L
1,512 SR
Queue Stats
59W - 89L
1,438 Elo+
Solo
Skadi
Skadi
jhondeluxee
Skadi
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Shookme
Heimdallr
16
2 / 5 / 3
9,648
508
7,325
14,540
5,074
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
16
1 / 1 / 2
9,480
499
5,625
15,720
14,585
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
7 / 7 / 4
10,113
532
16,927
17,287
8,240
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Athena
nice160
Athena
12
0 / 5 / 5
8,280
436
5,120
12,801
5,871
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ratatoskr
zobme
Ratatoskr
16
11 / 4 / 3
10,727
565
12,308
16,350
6,196
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Direwolf40312
Sun Wukong
16
1 / 2 / 0
10,222
538
9,540
13,185
9,166
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
5 / 6 / 7
10,257
540
8,438
14,756
4,928
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
16
2 / 9 / 5
10,038
528
11,290
11,698
2,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

14
5 / 2 / 10
10,084
531
9,530
17,660
15,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
9 / 2 / 5
11,982
631
16,205
11,031
3,766
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
49
21
Kills
22
22
Deaths
21
17
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Direwolf40312
Sun Wukong
1
2
0
0.5
W
5
6
7
1.42
L
Heimdallr
Shookme
Heimdallr
2
5
3
0.7
L
Hercules
1
1
2
2
W
Merlin
2
9
5
0.5
W
5
2
10
5
L
7
7
4
1.29
W
9
2
5
5.75
L
Athena
nice160
Athena
0
5
5
0.5
L
Ratatoskr
zobme
Ratatoskr
11
4
3
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,305
Damage
55,003
76,698
Taken
68,330
39,966
Mitigated
35,917
22,327
Healing
13,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Direwolf40312
Sun Wukong
9,540
2,392
0
3,480
13,185
9,166
516
1,397
11,788
0
70,503
W
8,438
4,450
0
1,914
14,756
4,928
0
5,392
9,364
0
63,346
L
Heimdallr
Shookme
Heimdallr
7,325
3,290
0
4,985
14,540
5,074
0
2,599
11,929
0
66,827
L
Hercules
5,625
2,264
0
6,561
15,720
14,585
164
766
14,886
0
63,402
W
Merlin
11,290
1,289
0
1,578
11,698
2,936
257
6,954
4,744
55,545
0
W
9,530
2,522
0
4,627
17,660
15,121
148
5,553
12,107
33,221
0
L
16,927
663
0
6,868
17,287
8,240
68
7,806
8,835
71,679
0
W
16,205
8,129
0
1,512
11,031
3,766
1,637
2,751
8,280
0
70,838
L
Athena
nice160
Athena
5,120
1,289
0
1,718
12,801
5,871
0
3,999
8,740
17,751
0
L
Ratatoskr
zobme
Ratatoskr
12,308
3,549
0
2,195
16,350
6,196
30
4,722
11,488
0
62,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,248
Gold Earned
52,583
520
Minions Killed
495
0
Camps Cleared
0
1,704,104
Distance Traveled
1,853,306
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,222
538
156
8
0
356,941
1
W
Nemesis
10,257
540
98
5
0
392,220
1
L
Heimdallr
9,648
508
120
6
0
314,440
1
L
Hercules
9,480
499
140
7
0
357,481
0
W
Merlin
10,038
528
98
5
0
313,978
1
W
Athena
10,084
531
48
3
0
399,732
8
L
Anubis
10,113
532
124
7
0
285,008
0
W
Skadi
11,982
631
95
5
0
390,435
2
L
Athena
8,280
436
32
2
0
368,857
2
L
Ratatoskr
10,727
565
104
5
0
378,318
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role