Player Matchup

Merlin
Merlin
Dzeno_o
Merlin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 173L
1,418 Elo+
Solo
Tyr
Tyr
Grimmyface
Tyr
Level 22
God Stats
3W - 8L
1,449 SR
Queue Stats
75W - 65L
1,711 Elo+
Solo
Arachne
Arachne
Largespuds
Arachne
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,484 Elo+
Solo
Neith
Neith
MexicanOldMan
Neith
Level 31
God Stats
1W - 1L
1,720 SR
Queue Stats
4W - 8L
1,617 Elo+
Solo
Sylvanus
Sylvanus
Radomite
Sylvanus
Level 8
God Stats
25W - 15L
1,500 SR
Queue Stats
146W - 112L
1,636 Elo+
Solo
Team Averages
Level 17
1,534 SR
1,573 Elo+

VS

Team Averages
Level 24
1,513 SR
1,531 Elo+
Medusa
Medusa
Aunt-JaMama666
Medusa
Level 29
God Stats
9W - 4L
1,707 SR
Queue Stats
59W - 50L
1,622 Elo+
Solo
Anubis
Anubis
Eds212370
Anubis
Level 21
God Stats
7W - 7L
1,561 SR
Queue Stats
53W - 43L
1,591 Elo+
Solo
Zhong Kui
Zhong Kui
Pitbule9983
Zhong Kui
Level 27
God Stats
26W - 32L
1,500 SR
Queue Stats
355W - 387L
1,440 Elo+
Solo
Yemoja
Yemoja
哦吼哪里跑
Yemoja
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
67W - 61L
1,498 Elo+
Party 1
Thanatos
Thanatos
轻装老兔20D
Thanatos
Level 22
God Stats
1W - 2L
1,298 SR
Queue Stats
82W - 73L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dzeno_o
Merlin
10
0 / 5 / 0
6,740
449
1,403
7,725
1,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 3 / 3
8,358
557
5,154
15,278
10,432
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Arachne
Largespuds
Arachne
14
3 / 1 / 1
8,374
558
2,532
7,803
3,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
1 / 6 / 4
8,414
561
3,570
9,631
2,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
Radomite
Sylvanus
12
3 / 4 / 4
7,645
510
12,980
13,195
5,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 2
9,663
644
7,952
9,435
3,218
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Anubis
Eds212370
Anubis
14
6 / 2 / 3
8,742
583
8,031
8,522
3,999
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Zhong Kui
Pitbule9983
Zhong Kui
13
1 / 4 / 2
8,188
546
8,435
10,144
10,738
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 3 / 5
6,882
459
3,183
7,633
4,852
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Thanatos
13
5 / 1 / 2
8,370
558
4,323
7,877
2,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
33
10
Kills
19
19
Deaths
11
12
Assists
14
Player
Kills
Deaths
Assists
KDA
W
7
1
2
8
L
Merlin
Dzeno_o
Merlin
0
5
0
0
W
Anubis
Eds212370
Anubis
6
2
3
3.75
L
3
3
3
1.5
L
Arachne
Largespuds
Arachne
3
1
1
3.5
L
1
6
4
0.5
W
Zhong Kui
Pitbule9983
Zhong Kui
1
4
2
0.5
L
Sylvanus
Radomite
Sylvanus
3
4
4
1.25
W
0
3
5
0.83
W
Thanatos
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,639
Damage
31,924
53,632
Taken
43,611
24,173
Mitigated
25,432
18,935
Healing
19,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,952
3,051
0
1,684
9,435
3,218
130
1,817
7,618
0
80,383
L
Merlin
Dzeno_o
Merlin
1,403
267
0
44
7,725
1,724
582
3,655
4,070
30,019
0
W
Anubis
Eds212370
Anubis
8,031
774
0
3,730
8,522
3,999
0
3,089
5,321
62,071
0
L
5,154
584
0
5,818
15,278
10,432
47
7,551
7,727
0
33,506
L
Arachne
Largespuds
Arachne
2,532
1,703
0
3,940
7,803
3,514
0
979
6,824
0
57,500
L
3,570
829
0
3,001
9,631
2,602
270
1,735
7,896
0
43,307
W
Zhong Kui
Pitbule9983
Zhong Kui
8,435
1,211
196
3,170
10,144
10,738
0
2,420
7,724
43,250
0
L
Sylvanus
Radomite
Sylvanus
12,980
4,049
1,004
5,128
13,195
5,901
621
5,729
7,466
35,442
5,783
W
3,183
460
1,206
1,148
7,633
4,852
64
3,384
4,209
12,163
0
W
Thanatos
4,323
611
0
8,445
7,877
2,625
272
2,600
5,277
0
34,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,531
Gold Earned
41,845
381
Minions Killed
416
0
Camps Cleared
0
1,460,654
Distance Traveled
1,357,651
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,663
644
137
9
0
296,861
4
L
Merlin
6,740
449
62
4
0
256,173
0
W
Anubis
8,742
583
89
6
0
278,523
3
L
Tyr
8,358
557
56
4
0
336,701
2
L
Arachne
8,374
558
115
8
0
340,663
2
L
Neith
8,414
561
87
6
0
237,200
2
W
Zhong Kui
8,188
546
92
6
0
213,037
1
L
Sylvanus
7,645
510
61
4
0
289,917
0
W
Yemoja
6,882
459
19
1
0
280,786
0
W
Thanatos
8,370
558
79
5
0
288,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role