Player Matchup

Medusa
Medusa
LoesungFrosch73
Medusa
Level 16
God Stats
2W - 3L
1,249 SR
Queue Stats
15W - 23L
1,147 Elo+
Solo
Odin
Odin
Mizukagekisame
Odin
Level 22
God Stats
1W - 1L
1,737 SR
Queue Stats
14W - 21L
1,304 Elo+
Solo
Fenrir
Fenrir
Sanctum2488
Fenrir
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 13L
1,426 Elo+
Solo
Persephone
Persephone
genesiss_39
Persephone
Level 32
God Stats
2W - 1L
1,594 SR
Queue Stats
15W - 15L
1,295 Elo+
Party 2
Danzaburou
Danzaburou
romabinyatoff
Danzaburou
Level 18
God Stats
2W - 3L
1,247 SR
Queue Stats
13W - 14L
1,256 Elo+
Party 2
Team Averages
Level 21
1,465 SR
1,285 Elo+

VS

Team Averages
Level 20
1,486 SR
1,257 Elo+
Bakasura
Bakasura
CiRSii
Bakasura
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 95L
1,315 Elo+
Party 1
Nemesis
Nemesis
KPZeezi
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,124 Elo+
Solo
Sobek
Sobek
Kirill5818
Sobek
Level 28
God Stats
1W - 3L
1,489 SR
Queue Stats
73W - 170L
1,137 Elo+
Solo
Sol
Sol
abdulelahf1
Sol
Level 25
God Stats
22W - 23L
1,439 SR
Queue Stats
94W - 128L
1,375 Elo+
Party 1
Tsukuyomi
Tsukuyomi
lasvegas126
Tsukuyomi
Level 13
God Stats
4W - 5L
1,500 SR
Queue Stats
28W - 48L
1,335 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 1
5,226
475
1,175
4,063
1,215
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
6 / 0 / 5
6,161
560
4,475
4,284
2,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
11
9 / 1 / 2
7,223
657
6,305
6,708
2,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Persephone
genesiss_39
Persephone
9
3 / 4 / 3
6,096
554
3,563
5,136
1,548
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
romabinyatoff
Danzaburou
11
4 / 0 / 3
6,610
601
4,107
4,584
1,029
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
CiRSii
Bakasura
7
0 / 4 / 0
4,598
418
2,897
6,901
2,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nemesis
KPZeezi
Nemesis
7
1 / 5 / 1
5,003
455
1,780
7,285
2,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sobek
4
0 / 6 / 0
3,938
358
560
5,506
2,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
5 / 6 / 3
5,929
539
8,454
10,315
2,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tsukuyomi
lasvegas126
Tsukuyomi
9
2 / 4 / 0
5,702
518
1,879
5,194
1,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
23
Kills
8
9
Deaths
25
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bakasura
CiRSii
Bakasura
0
4
0
0
L
Nemesis
KPZeezi
Nemesis
1
5
1
0.3
L
Sobek
0
6
0
0
W
1
4
1
0.38
W
6
0
5
8.5
W
Fenrir
9
1
2
10
L
5
6
3
1.08
W
Persephone
genesiss_39
Persephone
3
4
3
1.13
L
Tsukuyomi
lasvegas126
Tsukuyomi
2
4
0
0.5
W
Danzaburou
romabinyatoff
Danzaburou
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,625
Damage
15,570
24,775
Taken
35,201
9,020
Mitigated
10,782
6,862
Healing
8,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
CiRSii
Bakasura
2,897
2,014
0
1,445
6,901
2,850
0
0
6,811
0
13,461
L
Nemesis
KPZeezi
Nemesis
1,780
1,141
0
2,240
7,285
2,037
0
442
6,683
0
19,233
L
Sobek
560
498
0
283
5,506
2,059
0
252
4,974
3,114
0
W
1,175
507
0
0
4,063
1,215
377
1,924
2,139
0
13,943
W
4,475
2,204
0
951
4,284
2,883
811
1,601
2,683
0
13,521
W
Fenrir
6,305
774
0
2,120
6,708
2,345
826
2,064
4,644
0
35,711
L
8,454
5,181
0
3,561
10,315
2,353
0
2,329
7,718
29,666
0
W
Persephone
genesiss_39
Persephone
3,563
641
0
1,078
5,136
1,548
624
3,422
1,710
24,925
0
L
Tsukuyomi
lasvegas126
Tsukuyomi
1,879
464
0
745
5,194
1,483
0
216
4,912
0
19,969
W
Danzaburou
romabinyatoff
Danzaburou
4,107
2,415
0
2,713
4,584
1,029
1,651
0
4,281
0
24,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,316
Gold Earned
25,170
216
Minions Killed
170
0
Camps Cleared
0
1,010,536
Distance Traveled
1,077,214
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
4,598
418
33
3
0
233,232
0
L
Nemesis
5,003
455
42
4
0
232,410
2
L
Sobek
3,938
358
4
0
0
179,641
0
W
Medusa
5,226
475
38
3
0
196,621
0
W
Odin
6,161
560
26
2
0
205,443
0
W
Fenrir
7,223
657
71
6
0
207,450
0
L
Sol
5,929
539
43
4
0
170,950
0
W
Persephone
6,096
554
35
3
0
187,439
4
L
Tsukuyomi
5,702
518
48
4
0
260,981
1
W
Danzaburou
6,610
601
46
4
0
213,583
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role