Player Matchup

Set
Set
SaYne_Core
Set
Level 22
God Stats
0W - 6L
1,175 SR
Queue Stats
75W - 77L
1,453 Elo+
Party 2
Janus
Janus
YoungWeebmaster
Janus
Level 40
God Stats
3W - 3L
1,282 SR
Queue Stats
95W - 128L
1,425 Elo+
Party 2
Neith
Neith
玖愿12138
Neith
Level 14
God Stats
9W - 10L
1,434 SR
Queue Stats
15W - 22L
1,363 Elo+
Solo
Team Averages
Level 25
1,297 SR
1,414 Elo+

VS

Team Averages
Level 19
1,779 SR
1,868 Elo+
Gilgamesh
Gilgamesh
Nerrus
Gilgamesh
Level 26
God Stats
79W - 23L
1,847 SR
Queue Stats
132W - 59L
1,991 Elo+
Party 1
Anhur
Anhur
WoozysStepSis
Anhur
Level 15
God Stats
8W - 2L
1,825 SR
Queue Stats
19W - 4L
1,830 Elo+
Party 1
Raijin
Raijin
WynterBear
Raijin
Level 15
God Stats
2W - 1L
1,665 SR
Queue Stats
12W - 5L
1,782 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 11 / 0
6,604
550
2,046
11,227
3,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 6 / 0
7,198
600
8,139
6,994
1,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 4 / 0
7,130
594
3,902
9,057
2,428
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Nerrus
Gilgamesh
12
7 / 0 / 10
10,311
859
6,468
8,656
5,102
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
4 / 0 / 15
9,592
799
7,093
8,336
2,898
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Raijin
WynterBear
Raijin
14
10 / 0 / 7
10,145
845
9,749
5,754
1,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
53
0
Kills
21
21
Deaths
0
0
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Nerrus
Gilgamesh
7
0
10
12
L
0
11
0
0
W
4
0
15
11.5
W
Raijin
WynterBear
Raijin
10
0
7
13.5
L
0
6
0
0
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,087
Damage
23,310
27,278
Taken
22,746
7,284
Mitigated
9,913
2,777
Healing
4,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Nerrus
Gilgamesh
6,468
1,348
0
324
8,656
5,102
747
2,376
6,010
0
26,987
L
2,046
683
171
432
11,227
3,253
0
3,972
7,005
0
6,732
W
7,093
3,684
0
1,469
8,336
2,898
1,180
3,082
4,908
0
29,687
W
Raijin
WynterBear
Raijin
9,749
626
116
2,117
5,754
1,913
704
1,959
3,625
48,751
0
L
8,139
383
0
304
6,994
1,603
0
2,087
4,743
33,960
0
L
3,902
1,044
0
1,870
9,057
2,428
0
3,142
5,757
0
25,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,932
Gold Earned
30,048
118
Minions Killed
159
0
Camps Cleared
0
548,323
Distance Traveled
739,373
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,311
859
34
3
0
274,585
3
L
Set
6,604
550
12
1
0
153,924
0
W
Anhur
9,592
799
44
4
0
231,047
5
W
Raijin
10,145
845
81
7
0
233,741
4
L
Janus
7,198
600
44
4
0
201,422
2
L
Neith
7,130
594
62
5
0
192,977
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role