Player Matchup

Hel
Hel
AciidRaindrops
Hel
Level 89
God Stats
5W - 3L
1,379 SR
Queue Stats
217W - 225L
1,369 Elo+
Solo
Athena
Athena
BehemalAnankos
Athena
Level 133
God Stats
10W - 11L
1,455 SR
Queue Stats
139W - 128L
1,474 Elo+
Solo
Loki
Loki
RealHippieLIP
Loki
Level 101
God Stats
8W - 5L
1,653 SR
Queue Stats
370W - 357L
1,454 Elo+
Solo
Guan Yu
Guan Yu
pedrocks1312
Guan Yu
Level 59
God Stats
7W - 3L
1,544 SR
Queue Stats
26W - 16L
1,511 Elo+
Solo
Heimdallr
Heimdallr
z-P-A-N-D-A-_-
Heimdallr
Level 55
God Stats
26W - 32L
1,284 SR
Queue Stats
529W - 536L
1,437 Elo+
Solo
Team Averages
Level 87
1,463 SR
1,449 Elo+

VS

Team Averages
Level 114
1,526 SR
1,448 Elo+
Chang'e
Chang'e
Aqua_124XD
Chang'e
Level 97
God Stats
34W - 31L
1,552 SR
Queue Stats
378W - 415L
1,380 Elo+
Solo
Cerberus
Cerberus
CozyCheetah619
Cerberus
Level 147
God Stats
4W - 9L
1,368 SR
Queue Stats
97W - 101L
1,382 Elo+
Solo
Fenrir
Fenrir
SEMi Cap13
Fenrir
Level 104
God Stats
11W - 15L
1,500 SR
Queue Stats
67W - 62L
1,491 Elo+
Party 1
Medusa
Medusa
THA_GOOFY_FOOL
Medusa
Level 74
God Stats
3W - 4L
1,633 SR
Queue Stats
229W - 223L
1,474 Elo+
Solo
Achilles
Achilles
metalpotatoe
Achilles
Level 148
God Stats
6W - 5L
1,574 SR
Queue Stats
79W - 69L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 4 / 15
18,267
537
32,735
29,641
14,822
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

20
5 / 3 / 26
19,371
570
22,243
40,468
62,912
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
7 / 5 / 14
18,871
555
21,527
30,137
22,132
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
pedrocks1312
Guan Yu
20
7 / 11 / 10
17,044
501
19,846
32,823
18,924
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heimdallr
z-P-A-N-D-A-_-
Heimdallr
20
8 / 3 / 10
18,098
532
29,820
24,845
14,913
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Aqua_124XD
Chang'e
20
9 / 7 / 5
16,256
478
32,560
31,863
20,002
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
20
1 / 8 / 12
14,514
427
13,384
33,795
36,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fenrir
SEMi Cap13
Fenrir
20
5 / 8 / 6
17,139
504
17,126
32,790
21,992
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

20
3 / 7 / 5
16,299
479
23,512
35,350
15,900
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
metalpotatoe
Achilles
20
8 / 8 / 4
15,998
471
20,152
30,315
34,204
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
58
38
Kills
26
26
Deaths
38
75
Assists
32
Player
Kills
Deaths
Assists
KDA
W
11
4
15
4.63
L
Chang'e
Aqua_124XD
Chang'e
9
7
5
1.64
W
5
3
26
6
L
Cerberus
1
8
12
0.88
W
7
5
14
2.8
L
Fenrir
SEMi Cap13
Fenrir
5
8
6
1
L
3
7
5
0.79
L
Achilles
metalpotatoe
Achilles
8
8
4
1.25
W
Guan Yu
pedrocks1312
Guan Yu
7
11
10
1.09
W
Heimdallr
z-P-A-N-D-A-_-
Heimdallr
8
3
10
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

126,171
Damage
106,734
157,914
Taken
164,113
133,703
Mitigated
128,274
57,589
Healing
61,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
32,735
615
12,489
16,120
29,641
14,822
1,925
12,498
17,143
119,267
0
L
Chang'e
Aqua_124XD
Chang'e
32,560
2,765
5,990
15,853
31,863
20,002
2,202
15,321
16,541
108,258
0
W
22,243
6,386
0
2,693
40,468
62,912
975
12,277
28,191
85,706
0
L
Cerberus
13,384
1,144
717
11,306
33,795
36,176
764
6,754
27,037
65,979
0
W
21,527
5,829
0
8,788
30,137
22,132
878
5,337
24,800
0
138,534
L
Fenrir
SEMi Cap13
Fenrir
17,126
5,540
0
4,811
32,790
21,992
2,661
12,750
20,040
0
133,159
L
23,512
13,284
498
18,007
35,350
15,900
1,433
9,952
25,398
0
163,947
L
Achilles
metalpotatoe
Achilles
20,152
6,874
0
4,256
30,315
34,204
987
10,201
20,114
0
88,499
W
Guan Yu
pedrocks1312
Guan Yu
19,846
6,555
2,868
4,196
32,823
18,924
3,096
10,125
22,698
0
125,707
W
Heimdallr
z-P-A-N-D-A-_-
Heimdallr
29,820
21,252
0
10,435
24,845
14,913
6,644
5,707
19,138
0
145,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

91,651
Gold Earned
80,206
804
Minions Killed
823
0
Camps Cleared
0
3,048,737
Distance Traveled
2,880,407
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
18,267
537
165
5
0
593,261
0
L
Chang'e
16,256
478
168
5
0
640,000
4
W
Athena
19,371
570
79
2
0
622,841
1
L
Cerberus
14,514
427
110
3
0
540,950
1
W
Loki
18,871
555
226
7
0
644,475
6
L
Fenrir
17,139
504
171
5
0
542,269
9
L
Medusa
16,299
479
242
7
0
567,403
4
L
Achilles
15,998
471
132
4
0
589,785
1
W
Guan Yu
17,044
501
144
4
0
632,670
1
W
Heimdallr
18,098
532
190
6
0
555,490
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role