Player Matchup

Gilgamesh
Gilgamesh
Callum76942
Gilgamesh
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,698 Elo+
Solo
Sol
Sol
Coswey
Sol
Level 17
God Stats
9W - 12L
1,526 SR
Queue Stats
36W - 43L
1,406 Elo+
Solo
Apollo
Apollo
Didilinos
Apollo
Level 18
God Stats
16W - 11L
1,592 SR
Queue Stats
51W - 44L
1,469 Elo+
Solo
Baron Samedi
Baron Samedi
OneJoueur
Baron Samedi
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,212 Elo+
Solo
Merlin
Merlin
czestero17
Merlin
Level 28
God Stats
1W - 0L
1,753 SR
Queue Stats
8W - 7L
1,517 Elo+
Solo
Team Averages
Level 21
1,574 SR
1,460 Elo+

VS

Team Averages
Level 18
1,483 SR
1,457 Elo+
Guan Yu
Guan Yu
Bladelin_Dabelin
Guan Yu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,570 Elo+
Solo
Da Ji
Da Ji
KuR4Biye
Da Ji
Level 18
God Stats
4W - 3L
1,525 SR
Queue Stats
15W - 19L
1,338 Elo+
Solo
Rama
Rama
LYRICA97
Rama
Level 28
God Stats
3W - 2L
1,541 SR
Queue Stats
99W - 100L
1,470 Elo+
Solo
Ares
Ares
deadbirdguy
Ares
Level 29
God Stats
28W - 18L
1,672 SR
Queue Stats
50W - 32L
1,577 Elo+
Solo
Hera
Hera
k058062
Hera
Level 8
God Stats
0W - 2L
1,176 SR
Queue Stats
5W - 11L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Callum76942
Gilgamesh
16
8 / 2 / 9
10,448
1,161
12,657
7,982
4,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sol
Coswey
Sol
16
5 / 1 / 13
9,919
1,102
11,004
10,280
3,410
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
Didilinos
Apollo
15
2 / 2 / 13
9,084
1,009
7,973
7,300
2,946
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
OneJoueur
Baron Samedi
16
8 / 3 / 10
10,553
1,173
13,944
8,363
3,785
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
czestero17
Merlin
15
2 / 1 / 8
9,218
1,024
6,565
3,375
1,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

318

VS

Team 2 Tickets

159

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 1
7,286
810
1,890
6,356
4,399
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Da Ji
KuR4Biye
Da Ji
14
5 / 6 / 4
9,548
1,061
11,456
13,028
6,981
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Rama
14
1 / 4 / 6
8,436
937
4,944
8,323
4,036
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 4 / 5
9,269
1,030
5,416
20,289
29,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hera
k058062
Hera
14
2 / 6 / 3
8,827
981
8,387
11,414
7,151
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
28
25
Kills
9
9
Deaths
25
53
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
Gilgamesh
Callum76942
Gilgamesh
8
2
9
6.25
W
Sol
Coswey
Sol
5
1
13
11.5
W
Apollo
Didilinos
Apollo
2
2
13
4.25
L
Da Ji
KuR4Biye
Da Ji
5
6
4
1.17
L
Rama
1
4
6
1
W
Baron Samedi
OneJoueur
Baron Samedi
8
3
10
4.33
W
Merlin
czestero17
Merlin
2
1
8
6
L
1
4
5
0.88
L
Hera
k058062
Hera
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,143
Damage
32,093
37,300
Taken
59,410
15,739
Mitigated
52,086
11,165
Healing
5,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,890
413
489
408
6,356
4,399
0
2,402
3,954
0
5,493
W
Gilgamesh
Callum76942
Gilgamesh
12,657
4,196
0
626
7,982
4,334
0
2,185
5,797
0
21,505
W
Sol
Coswey
Sol
11,004
3,650
0
3,452
10,280
3,410
0
3,472
6,808
25,995
0
W
Apollo
Didilinos
Apollo
7,973
4,460
0
1,025
7,300
2,946
0
2,697
4,603
0
19,674
L
Da Ji
KuR4Biye
Da Ji
11,456
2,744
0
142
13,028
6,981
0
8,132
4,896
0
20,185
L
Rama
4,944
4,110
0
768
8,323
4,036
0
5,461
2,862
0
19,290
W
Baron Samedi
OneJoueur
Baron Samedi
13,944
2,815
2,790
3,269
8,363
3,785
0
4,706
3,657
27,183
0
W
Merlin
czestero17
Merlin
6,565
415
0
3
3,375
1,264
0
743
2,632
34,114
0
L
5,416
275
0
3,698
20,289
29,519
0
10,782
9,507
18,915
0
L
Hera
k058062
Hera
8,387
2,108
0
371
11,414
7,151
0
4,736
6,678
27,958
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,222
Gold Earned
43,366
162
Minions Killed
117
11
Camps Cleared
3
781,618
Distance Traveled
661,432
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
7,286
810
6
1
0
104,668
0
W
Gilgamesh
10,448
1,161
19
2
1
168,702
0
W
Sol
9,919
1,102
22
2
1
164,599
0
W
Apollo
9,084
1,009
34
4
2
157,705
0
L
Da Ji
9,548
1,061
21
2
1
163,242
0
L
Rama
8,436
937
41
5
2
102,643
0
W
Baron Samedi
10,553
1,173
27
3
1
135,013
0
W
Merlin
9,218
1,024
60
7
6
155,599
1
L
Ares
9,269
1,030
8
1
0
146,922
2
L
Hera
8,827
981
41
5
0
143,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role