Player Matchup

Apollo
Apollo
Gold III
BALA43
Apollo
Gold III
Level 126
God Stats
0W - 1L
1,426 SR
Queue Stats
9W - 8L
1,789 MMR
Solo
Hercules
Hercules
Gold II
JJ_JST
Hercules
Gold II
Level 126
God Stats
11W - 16L
1,469 SR
Queue Stats
111W - 134L
1,668 MMR
Solo
Ra
Ra
Gold V
RossJ_UK
Ra
Gold V
Level 33
God Stats
0W - 1L
1,535 SR
Queue Stats
33W - 25L
1,710 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 95
1,477 SR
1,722 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 108
1,802 SR
1,950 MMR
Ymir
Ymir
Gold IV
D1ph0r_Xx
Ymir
Gold IV
Level 46
God Stats
14W - 14L
1,576 SR
Queue Stats
126W - 144L
1,399 MMR
Solo
Ne Zha
Ne Zha
Platinum II
Legendary ZEC
Ne Zha
Platinum II
Level 136
God Stats
15W - 2L
1,963 SR
Queue Stats
20W - 7L
2,226 MMR
Party 1
Vulcan
Vulcan
Platinum II
Sir Sportacus
Vulcan
Platinum II
Level 141
God Stats
6W - 1L
1,869 SR
Queue Stats
20W - 7L
2,226 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
BALA43
Apollo
9
0 / 2 / 1
6,786
617
3,718
8,171
3,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
JJ_JST
Hercules
10
1 / 1 / 0
7,459
678
3,516
12,306
8,243
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
0 / 3 / 1
6,872
625
5,987
6,616
2,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
SetThothDanzaburouAphroditeCabrakan

VS

Bans
AthenaSkadiBacchusCupidCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
1 / 1 / 5
8,044
731
2,793
8,297
5,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
2 / 0 / 4
8,550
777
8,103
7,320
4,370
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

12
3 / 0 / 3
8,732
794
12,013
5,694
2,467
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
1
Kills
6
6
Deaths
1
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Apollo
BALA43
Apollo
0
2
1
0.25
W
Ymir
1
1
5
3.5
L
Hercules
JJ_JST
Hercules
1
1
0
1
W
2
0
4
4
L
0
3
1
0.17
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,221
Damage
22,909
27,093
Taken
21,311
13,423
Mitigated
12,833
9,073
Healing
3,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
BALA43
Apollo
3,718
1,534
0
548
8,171
3,101
120
5,150
3,021
0
27,327
W
Ymir
2,793
846
0
1,265
8,297
5,996
330
2,559
5,738
8,180
0
L
Hercules
JJ_JST
Hercules
3,516
860
0
4,720
12,306
8,243
0
7,282
5,024
0
8,584
W
8,103
1,641
0
1,584
7,320
4,370
667
1,840
5,480
0
39,310
L
5,987
201
2,123
1,682
6,616
2,079
0
2,420
4,196
44,377
0
W
12,013
6,541
0
250
5,694
2,467
432
1,760
3,934
43,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,117
Gold Earned
25,326
138
Minions Killed
136
0
Camps Cleared
0
653,031
Distance Traveled
727,290
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,786
617
55
5
0
210,748
3
W
Ymir
8,044
731
5
0
0
233,730
6
L
Hercules
7,459
678
7
1
0
216,346
3
W
Ne Zha
8,550
777
44
4
0
246,641
2
L
Ra
6,872
625
76
7
0
225,937
5
W
Vulcan
8,732
794
87
8
0
246,919
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role