Player Matchup

Ymir
Ymir
Chugganawt
Ymir
Level 27
God Stats
0W - 2L
1,320 SR
Queue Stats
30W - 35L
1,381 Elo+
Party 1
Yemoja
Yemoja
CriticGenkaii
Yemoja
Level 28
God Stats
12W - 12L
1,522 SR
Queue Stats
25W - 26L
1,420 Elo+
Party 1
Neith
Neith
KaizoGenkaii
Neith
Level 18
God Stats
4W - 3L
1,597 SR
Queue Stats
37W - 45L
1,381 Elo+
Party 1
Anubis
Anubis
Speggington
Anubis
Level 28
God Stats
15W - 20L
1,274 SR
Queue Stats
153W - 166L
1,395 Elo+
Solo
Cabrakan
Cabrakan
Velvydian
Cabrakan
Level 18
God Stats
13W - 8L
1,707 SR
Queue Stats
34W - 30L
1,576 Elo+
Solo
Team Averages
Level 24
1,484 SR
1,430 Elo+

VS

Team Averages
Level 19
1,610 SR
1,530 Elo+
Kukulkan
Kukulkan
Alice020
Kukulkan
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Anubis
Anubis
CloudyStrobe
Anubis
Level 28
God Stats
12W - 7L
1,542 SR
Queue Stats
67W - 73L
1,417 Elo+
Party 2
Arachne
Arachne
JokerWTT
Arachne
Level 29
God Stats
11W - 12L
1,548 SR
Queue Stats
83W - 91L
1,425 Elo+
Party 2
Cthulhu
Cthulhu
SassyHabits
Cthulhu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
monkeyteammate
Danzaburou
Level 28
God Stats
7W - 2L
1,962 SR
Queue Stats
123W - 42L
1,809 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 7 / 5
9,969
475
11,366
17,621
10,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
0 / 4 / 2
7,619
363
1,458
12,039
7,769
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
2 / 9 / 4
9,491
452
6,265
19,039
6,798
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
17
13 / 8 / 5
12,089
576
21,682
18,805
8,613
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cabrakan
Velvydian
Cabrakan
20
10 / 3 / 4
12,757
607
18,617
18,958
13,979
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Alice020
Kukulkan
14
0 / 11 / 7
9,316
444
5,575
11,374
3,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anubis
16
4 / 7 / 5
11,232
535
13,159
12,902
6,572
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
JokerWTT
Arachne
17
4 / 6 / 10
11,217
534
7,987
15,330
5,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
SassyHabits
Cthulhu
14
1 / 7 / 17
9,789
466
4,058
19,236
5,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
monkeyteammate
Danzaburou
20
22 / 2 / 3
18,210
867
40,793
22,525
9,327
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
73
33
Kills
31
31
Deaths
33
20
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Alice020
Kukulkan
0
11
7
0.32
L
8
7
5
1.5
W
Anubis
4
7
5
0.93
L
0
4
2
0.25
W
Arachne
JokerWTT
Arachne
4
6
10
1.5
L
2
9
4
0.44
W
Cthulhu
SassyHabits
Cthulhu
1
7
17
1.36
L
Anubis
13
8
5
1.94
L
Cabrakan
Velvydian
Cabrakan
10
3
4
4
W
Danzaburou
monkeyteammate
Danzaburou
22
2
3
11.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,388
Damage
71,572
86,462
Taken
81,367
47,397
Mitigated
30,439
19,469
Healing
17,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Alice020
Kukulkan
5,575
1,124
0
280
11,374
3,695
631
6,779
4,595
33,403
0
L
11,366
1,732
0
350
17,621
10,238
0
5,172
12,391
49,445
0
W
Anubis
13,159
94
308
2,104
12,902
6,572
316
9,735
3,167
52,950
0
L
1,458
438
2,558
1,954
12,039
7,769
0
1,165
10,856
12,170
0
W
Arachne
JokerWTT
Arachne
7,987
6,375
0
1,451
15,330
5,806
1,452
9,302
6,028
0
64,662
L
6,265
3,224
0
2,119
19,039
6,798
1,044
2,850
16,111
0
66,479
W
Cthulhu
SassyHabits
Cthulhu
4,058
241
171
857
19,236
5,039
243
16,667
2,569
13,635
0
L
Anubis
21,682
797
0
4,736
18,805
8,613
522
5,311
13,372
66,594
0
L
Cabrakan
Velvydian
Cabrakan
18,617
1,591
147
7,605
18,958
13,979
1,782
8,018
10,940
85,901
0
W
Danzaburou
monkeyteammate
Danzaburou
40,793
31,297
0
12,273
22,525
9,327
9,078
10,640
11,885
0
160,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,925
Gold Earned
59,764
492
Minions Killed
501
0
Camps Cleared
0
1,617,726
Distance Traveled
1,778,444
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,316
444
73
3
0
301,494
0
L
Ymir
9,969
475
79
4
0
299,335
5
W
Anubis
11,232
535
79
4
0
332,621
0
L
Yemoja
7,619
363
25
1
0
397,336
1
W
Arachne
11,217
534
94
4
0
430,375
3
L
Neith
9,491
452
111
5
0
313,207
2
W
Cthulhu
9,789
466
19
1
0
332,725
1
L
Anubis
12,089
576
101
5
0
250,329
0
L
Cabrakan
12,757
607
176
8
0
357,519
7
W
Danzaburou
18,210
867
236
11
0
381,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role