Player Matchup

Cthulhu
Cthulhu
Dimilitoo
Cthulhu
Level 60
God Stats
1W - 0L
1,716 SR
Queue Stats
121W - 74L
1,635 Elo+
Solo
Rama
Rama
HTTmonochrome
Rama
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 36L
1,665 Elo+
Party 3
Tiamat
Tiamat
ParkGuest
Tiamat
Level 121
God Stats
12W - 6L
1,692 SR
Queue Stats
135W - 100L
1,621 Elo+
Party 3
Gilgamesh
Gilgamesh
natobah
Gilgamesh
Level 123
God Stats
10W - 9L
1,601 SR
Queue Stats
125W - 91L
1,620 Elo+
Party 3
Loki
Loki
wskingws
Loki
Level 158
God Stats
121W - 90L
1,567 SR
Queue Stats
808W - 768L
1,578 Elo+
Solo
Team Averages
Level 117
1,615 SR
1,624 Elo+

VS

Team Averages
Level 121
1,759 SR
1,650 Elo+
Loki
Loki
CreatureShepard
Loki
Level 156
God Stats
13W - 3L
1,891 SR
Queue Stats
238W - 113L
1,755 Elo+
Party 1
Sun Wukong
Sun Wukong
MrSlushy
Sun Wukong
Level 127
God Stats
21W - 8L
1,845 SR
Queue Stats
198W - 85L
1,769 Elo+
Party 1
Artemis
Artemis
Rojo73x
Artemis
Level 125
God Stats
2W - 2L
1,770 SR
Queue Stats
107W - 112L
1,535 Elo+
Party 2
Baron Samedi
Baron Samedi
ayeschnitzel
Baron Samedi
Level 63
God Stats
32W - 27L
1,551 SR
Queue Stats
70W - 79L
1,527 Elo+
Party 2
Cerberus
Cerberus
nievesfoo
Cerberus
Level 134
God Stats
0W - 1L
1,739 SR
Queue Stats
104W - 83L
1,665 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dimilitoo
Cthulhu
20
5 / 0 / 9
13,640
974
21,670
13,995
15,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

20
4 / 3 / 8
13,988
999
15,279
11,331
4,326
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
ParkGuest
Tiamat
18
3 / 2 / 6
12,481
892
18,702
10,579
6,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
natobah
Gilgamesh
20
2 / 3 / 11
14,007
1,001
17,064
20,307
15,347
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Loki
19
2 / 2 / 8
12,288
878
9,828
12,094
7,413
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Team 1 Tickets

165

VS

Team 2 Tickets

119

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 3 / 5
11,675
834
11,350
15,131
6,054
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
MrSlushy
Sun Wukong
19
1 / 2 / 8
13,704
979
13,217
27,213
27,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Artemis
Rojo73x
Artemis
18
0 / 2 / 7
11,590
828
14,369
8,329
3,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
ayeschnitzel
Baron Samedi
18
3 / 3 / 4
12,324
880
10,112
13,173
6,056
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cerberus
nievesfoo
Cerberus
19
5 / 6 / 5
13,305
950
15,687
24,205
14,411
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
39
16
Kills
10
10
Deaths
16
42
Assists
29
Player
Kills
Deaths
Assists
KDA
L
1
3
5
1.17
W
Cthulhu
Dimilitoo
Cthulhu
5
0
9
9.5
W
4
3
8
2.67
L
Sun Wukong
MrSlushy
Sun Wukong
1
2
8
2.5
W
Tiamat
ParkGuest
Tiamat
3
2
6
3
L
Artemis
Rojo73x
Artemis
0
2
7
1.75
L
Baron Samedi
ayeschnitzel
Baron Samedi
3
3
4
1.67
W
Gilgamesh
natobah
Gilgamesh
2
3
11
2.5
L
Cerberus
nievesfoo
Cerberus
5
6
5
1.25
W
Loki
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,543
Damage
64,735
68,306
Taken
88,051
49,003
Mitigated
58,146
7,796
Healing
18,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,350
1,843
0
1,557
15,131
6,054
0
6,315
8,460
0
34,177
W
Cthulhu
Dimilitoo
Cthulhu
21,670
1,172
1,710
1,517
13,995
15,449
0
5,756
8,239
43,676
0
W
15,279
12,687
0
42
11,331
4,326
0
4,029
7,302
0
62,442
L
Sun Wukong
MrSlushy
Sun Wukong
13,217
1,670
0
3,123
27,213
27,976
0
12,784
13,344
0
37,652
W
Tiamat
ParkGuest
Tiamat
18,702
1,769
0
1,467
10,579
6,468
0
4,596
5,983
32,329
0
L
Artemis
Rojo73x
Artemis
14,369
6,506
0
1,866
8,329
3,649
0
4,354
3,753
0
45,849
L
Baron Samedi
ayeschnitzel
Baron Samedi
10,112
595
2,610
4,390
13,173
6,056
0
5,446
7,284
39,277
0
W
Gilgamesh
natobah
Gilgamesh
17,064
5,428
0
144
20,307
15,347
0
6,880
13,427
920
34,925
L
Cerberus
nievesfoo
Cerberus
15,687
374
0
4,961
24,205
14,411
0
9,724
14,032
26,435
0
W
Loki
9,828
1,325
0
2,916
12,094
7,413
0
4,538
7,556
0
27,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,404
Gold Earned
62,598
282
Minions Killed
278
18
Camps Cleared
5
1,467,777
Distance Traveled
1,382,826
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
11,675
834
47
3
1
320,765
0
W
Cthulhu
13,640
974
43
3
3
291,352
1
W
Rama
13,988
999
120
9
7
264,543
0
L
Sun Wukong
13,704
979
45
3
0
317,456
0
W
Tiamat
12,481
892
55
4
6
306,501
0
L
Artemis
11,590
828
73
5
0
261,788
0
L
Baron Samedi
12,324
880
77
6
0
206,056
2
W
Gilgamesh
14,007
1,001
32
2
1
296,903
1
L
Cerberus
13,305
950
36
3
4
276,761
0
W
Loki
12,288
878
32
2
1
308,478
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role