Player Matchup

Medusa
Medusa
Masters
Arvimaster
Medusa
Masters
Level 143
God Stats
1W - 1L
1,592 SR
Queue Stats
141W - 126L
2,550 MMR
Solo
Mercury
Mercury
Diamond V
Maximo10000
Mercury
Diamond V
Level 129
God Stats
5W - 1L
1,985 SR
Queue Stats
221W - 204L
2,193 MMR
Solo
Ravana
Ravana
Diamond II
Perrupato
Ravana
Diamond II
Level 159
God Stats
9W - 1L
1,716 SR
Queue Stats
233W - 210L
2,278 MMR
Party 1
Sun Wukong
Sun Wukong
Diamond IV
cromaña
Sun Wukong
Diamond IV
Level 147
God Stats
4W - 5L
1,874 SR
Queue Stats
322W - 315L
2,109 MMR
Party 1
Merlin
Merlin
Diamond I
rdun
Merlin
Diamond I
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 140
1,733 SR
2,126 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 138
1,592 SR
2,322 MMR
Rama
Rama
Masters
Meliodafuu
Rama
Masters
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
2,446 MMR
Solo
Tyr
Tyr
Diamond III
Miguelinator
Tyr
Diamond III
Level 109
God Stats
3W - 4L
1,622 SR
Queue Stats
104W - 93L
2,190 MMR
Solo
Loki
Loki
Diamond I
Wooffey
Loki
Diamond I
Level 160
God Stats
59W - 35L
1,741 SR
Queue Stats
774W - 701L
2,489 MMR
Solo
Nu Wa
Nu Wa
Diamond II
chαrel
Nu Wa
Diamond II
Level 102
God Stats
5W - 8L
1,361 SR
Queue Stats
192W - 164L
2,266 MMR
Solo
Raijin
Raijin
Diamond III
zSnyder
Raijin
Diamond III
Level 159
God Stats
4W - 3L
1,736 SR
Queue Stats
272W - 271L
2,218 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Arvimaster
Medusa
20
7 / 2 / 6
15,529
675
11,845
17,749
8,243
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mercury
Maximo10000
Mercury
20
7 / 5 / 12
14,969
651
11,429
25,951
17,575
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ravana
Perrupato
Ravana
20
5 / 3 / 6
14,183
617
11,613
11,864
7,790
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
cromaña
Sun Wukong
20
4 / 1 / 12
14,944
650
14,451
23,129
17,829
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
rdun
Merlin
20
5 / 3 / 8
14,405
626
18,951
16,591
6,979
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
TsukuyomiAthenaTiamatGilgameshApollo

VS

Bans
SobekGebKing ArthurCerberusYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 4 / 4
12,198
530
11,025
14,660
5,492
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
2 / 5 / 6
11,277
490
8,543
21,582
21,919
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Loki
Wooffey
Loki
19
7 / 5 / 2
12,332
536
13,486
15,990
7,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
chαrel
Nu Wa
19
3 / 7 / 3
12,678
551
19,124
16,191
6,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Raijin
zSnyder
Raijin
18
1 / 7 / 6
11,330
493
12,984
17,456
6,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
35
28
Kills
14
14
Deaths
28
44
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Medusa
Arvimaster
Medusa
7
2
6
5
W
Mercury
Maximo10000
Mercury
7
5
12
2.6
L
1
4
4
0.75
L
2
5
6
1
W
Ravana
Perrupato
Ravana
5
3
6
2.67
L
Loki
Wooffey
Loki
7
5
2
1.6
L
Nu Wa
chαrel
Nu Wa
3
7
3
0.64
W
Sun Wukong
cromaña
Sun Wukong
4
1
12
10
W
Merlin
rdun
Merlin
5
3
8
3
L
Raijin
zSnyder
Raijin
1
7
6
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,289
Damage
65,162
95,284
Taken
85,879
58,416
Mitigated
47,516
39,416
Healing
16,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Arvimaster
Medusa
11,845
6,165
0
10,695
17,749
8,243
7,531
3,732
13,937
0
127,997
W
Mercury
Maximo10000
Mercury
11,429
6,208
0
7,113
25,951
17,575
945
8,326
17,427
4,037
41,570
L
11,025
8,179
0
5,820
14,660
5,492
136
4,737
9,923
0
106,150
L
8,543
860
0
4,833
21,582
21,919
0
4,310
17,272
0
38,491
W
Ravana
Perrupato
Ravana
11,613
3,702
0
2,865
11,864
7,790
4,262
2,748
8,961
0
119,135
L
Loki
Wooffey
Loki
13,486
3,449
0
1,285
15,990
7,457
0
3,117
12,873
0
90,940
L
Nu Wa
chαrel
Nu Wa
19,124
3,019
0
2,240
16,191
6,119
537
2,760
13,431
83,456
0
W
Sun Wukong
cromaña
Sun Wukong
14,451
2,622
0
11,496
23,129
17,829
796
10,949
11,681
0
98,827
W
Merlin
rdun
Merlin
18,951
2,736
581
6,666
16,591
6,979
705
5,733
10,656
119,222
0
L
Raijin
zSnyder
Raijin
12,984
1,174
0
1,904
17,456
6,529
0
4,931
12,525
87,561
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,030
Gold Earned
59,815
823
Minions Killed
721
0
Camps Cleared
0
2,392,526
Distance Traveled
1,990,011
34
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
15,529
675
204
9
0
423,582
8
W
Mercury
14,969
651
47
2
0
554,555
6
L
Rama
12,198
530
196
9
0
348,295
3
L
Tyr
11,277
490
45
2
0
447,678
7
W
Ravana
14,183
617
177
8
0
503,842
5
L
Loki
12,332
536
134
6
0
461,401
3
L
Nu Wa
12,678
551
168
7
0
363,795
8
W
Sun Wukong
14,944
650
184
8
0
498,935
5
W
Merlin
14,405
626
211
9
0
411,612
10
L
Raijin
11,330
493
178
8
0
368,842
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role