Player Matchup

Cthulhu
Cthulhu
AuraAlium
Cthulhu
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
Iceantman
Aphrodite
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,405 Elo+
Party 3
Chiron
Chiron
LoliKisser
Chiron
Level 83
God Stats
1W - 0L
1,585 SR
Queue Stats
9W - 13L
1,432 Elo+
Party 2
Hel
Hel
Sweeettss3
Hel
Level 15
God Stats
1W - 3L
1,134 SR
Queue Stats
4W - 7L
1,413 Elo+
Party 2
Apollo
Apollo
andraiantonio
Apollo
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,329 Elo+
Party 3
Team Averages
Level 32
1,444 SR
1,416 Elo+

VS

Team Averages
Level 16
1,436 SR
1,419 Elo+
Neith
Neith
BloodshedBen
Neith
Level 14
God Stats
21W - 24L
1,216 SR
Queue Stats
91W - 131L
1,306 Elo+
Solo
Jormungandr
Jormungandr
MrBlasphemyyy
Jormungandr
Level 17
God Stats
43W - 46L
1,465 SR
Queue Stats
84W - 88L
1,448 Elo+
Party 1
Da Ji
Da Ji
QueenDee
Da Ji
Level 21
God Stats
19W - 27L
1,500 SR
Queue Stats
86W - 96L
1,460 Elo+
Party 1
Thoth
Thoth
SIlencedScythe
Thoth
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,420 Elo+
Party 1
Tyr
Tyr
kingzakk
Tyr
Level 19
God Stats
2W - 2L
1,500 SR
Queue Stats
84W - 86L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AuraAlium
Cthulhu
20
0 / 4 / 14
12,775
913
13,766
22,096
27,143
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Aphrodite
Iceantman
Aphrodite
19
1 / 5 / 9
12,278
877
4,958
14,629
9,295
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Chiron
LoliKisser
Chiron
20
25 / 8 / 3
19,434
1,388
63,861
30,185
12,894
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

20
0 / 9 / 13
12,909
922
12,314
19,833
9,814
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
3 / 12 / 14
13,853
990
18,595
23,730
9,106
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

52

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 7 / 19
13,138
938
17,084
19,670
6,908
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jormungandr
MrBlasphemyyy
Jormungandr
20
11 / 3 / 24
14,992
1,071
20,312
25,687
22,039
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Da Ji
QueenDee
Da Ji
20
10 / 8 / 12
14,857
1,061
15,453
30,070
12,791
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
7 / 10 / 23
14,315
1,023
35,795
26,643
7,984
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
9 / 1 / 18
14,654
1,047
12,449
17,805
18,351
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
134
29
Kills
38
38
Deaths
29
53
Assists
96
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AuraAlium
Cthulhu
0
4
14
1.75
L
1
7
19
1.5
W
Aphrodite
Iceantman
Aphrodite
1
5
9
1.1
W
Chiron
LoliKisser
Chiron
25
8
3
3.31
L
Jormungandr
MrBlasphemyyy
Jormungandr
11
3
24
7.67
L
Da Ji
QueenDee
Da Ji
10
8
12
2
L
7
10
23
1.85
W
0
9
13
0.72
W
3
12
14
0.83
L
9
1
18
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

113,494
Damage
101,093
110,473
Taken
119,875
68,252
Mitigated
68,073
29,368
Healing
5,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AuraAlium
Cthulhu
13,766
495
0
1,027
22,096
27,143
0
9,111
12,985
30,508
0
L
17,084
11,564
0
1,297
19,670
6,908
0
4,818
14,852
0
49,845
W
Aphrodite
Iceantman
Aphrodite
4,958
1,583
7,816
5,048
14,629
9,295
0
10,596
4,033
15,136
0
W
Chiron
LoliKisser
Chiron
63,861
40,737
1,010
10,066
30,185
12,894
0
14,827
15,358
0
115,334
L
Jormungandr
MrBlasphemyyy
Jormungandr
20,312
5,323
0
0
25,687
22,039
0
8,268
17,419
44,532
0
L
Da Ji
QueenDee
Da Ji
15,453
4,382
0
703
30,070
12,791
0
5,725
24,345
0
30,434
L
35,795
4,255
173
1,156
26,643
7,984
0
5,301
21,342
57,670
0
W
12,314
2,129
1,633
2,768
19,833
9,814
0
9,583
10,250
45,271
0
W
18,595
13,852
0
0
23,730
9,106
0
11,990
11,740
0
29,669
L
12,449
3,305
677
1,305
17,805
18,351
0
6,926
10,879
0
21,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,249
Gold Earned
71,956
280
Minions Killed
233
3
Camps Cleared
10
1,271,549
Distance Traveled
1,246,375
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,775
913
40
3
2
265,540
0
L
Neith
13,138
938
87
6
1
215,949
1
W
Aphrodite
12,278
877
23
2
0
248,000
0
W
Chiron
19,434
1,388
99
7
0
254,077
0
L
Jormungandr
14,992
1,071
56
4
1
254,935
0
L
Da Ji
14,857
1,061
30
2
3
257,633
4
L
Thoth
14,315
1,023
45
3
0
239,376
1
W
Hel
12,909
922
88
6
1
276,219
0
W
Apollo
13,853
990
30
2
0
227,713
0
L
Tyr
14,654
1,047
15
1
5
278,482
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role