Player Matchup

Hou Yi
Hou Yi
CJSmash
Hou Yi
Level 14
God Stats
1W - 2L
1,514 SR
Queue Stats
4W - 4L
1,541 Elo+
Party 1
Bacchus
Bacchus
R0LL0S
Bacchus
Level 37
God Stats
11W - 5L
1,765 SR
Queue Stats
186W - 171L
1,469 Elo+
Solo
Tsukuyomi
Tsukuyomi
UndeadArrow1
Tsukuyomi
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
WaffleMix
Sol
Level 99
God Stats
14W - 12L
1,576 SR
Queue Stats
109W - 118L
1,426 Elo+
Party 1
King Arthur
King Arthur
drew9902175
King Arthur
Level 48
God Stats
25W - 21L
1,603 SR
Queue Stats
253W - 257L
1,544 Elo+
Solo
Team Averages
Level 47
1,591 SR
1,496 Elo+

VS

Team Averages
Level 77
1,615 SR
1,513 Elo+
Cthulhu
Cthulhu
BrokenPK
Cthulhu
Level 47
God Stats
6W - 11L
1,342 SR
Queue Stats
174W - 204L
1,408 Elo+
Party 3
Ymir
Ymir
Mr_JinglesJr
Ymir
Level 141
God Stats
5W - 1L
1,609 SR
Queue Stats
173W - 110L
1,615 Elo+
Party 2
Chang'e
Chang'e
RaPiDFuze
Chang'e
Level 141
God Stats
9W - 9L
1,901 SR
Queue Stats
416W - 389L
1,561 Elo+
Party 3
Chernobog
Chernobog
Sandston3
Chernobog
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
lainrp
Tsukuyomi
Level 37
God Stats
1W - 0L
1,723 SR
Queue Stats
75W - 73L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
CJSmash
Hou Yi
6
0 / 4 / 0
4,186
419
2,255
4,704
1,083
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
R0LL0S
Bacchus
8
0 / 3 / 0
4,661
466
1,067
4,700
2,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
UndeadArrow1
Tsukuyomi
8
0 / 5 / 1
4,881
488
2,542
7,814
2,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 4 / 0
4,793
479
1,491
5,791
1,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

King Arthur
drew9902175
King Arthur
10
1 / 4 / 0
5,675
568
3,494
7,401
3,703
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BrokenPK
Cthulhu
8
1 / 0 / 5
5,284
528
2,587
6,567
3,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
4 / 1 / 1
6,386
639
2,946
5,585
3,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chang'e
RaPiDFuze
Chang'e
11
4 / 0 / 4
6,658
666
3,517
2,924
869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chernobog
Sandston3
Chernobog
10
3 / 0 / 2
5,943
594
2,503
3,607
1,013
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tsukuyomi
lainrp
Tsukuyomi
10
7 / 0 / 4
6,353
635
6,277
6,472
1,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
35
1
Kills
19
20
Deaths
1
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BrokenPK
Cthulhu
1
0
5
3.5
L
Hou Yi
CJSmash
Hou Yi
0
4
0
0
W
4
1
1
4.5
L
Bacchus
R0LL0S
Bacchus
0
3
0
0
W
Chang'e
RaPiDFuze
Chang'e
4
0
4
6
W
Chernobog
Sandston3
Chernobog
3
0
2
4
L
Tsukuyomi
UndeadArrow1
Tsukuyomi
0
5
1
0.1
L
0
4
0
0
L
King Arthur
drew9902175
King Arthur
1
4
0
0.25
W
Tsukuyomi
lainrp
Tsukuyomi
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,849
Damage
17,830
30,410
Taken
25,155
10,723
Mitigated
10,176
6,072
Healing
12,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BrokenPK
Cthulhu
2,587
211
0
2,469
6,567
3,138
0
795
5,772
14,889
0
L
Hou Yi
CJSmash
Hou Yi
2,255
1,328
0
241
4,704
1,083
0
1,409
3,295
0
11,752
W
2,946
492
0
2,410
5,585
3,303
0
0
5,585
29,587
1,959
L
Bacchus
R0LL0S
Bacchus
1,067
0
0
1,037
4,700
2,232
0
1,591
3,109
15,218
0
W
Chang'e
RaPiDFuze
Chang'e
3,517
275
965
2,481
2,924
869
32
934
1,990
37,281
0
W
Chernobog
Sandston3
Chernobog
2,503
1,303
0
1,661
3,607
1,013
81
272
3,335
0
36,122
L
Tsukuyomi
UndeadArrow1
Tsukuyomi
2,542
313
0
1,854
7,814
2,229
0
2,050
5,764
0
20,754
L
1,491
929
0
2,132
5,791
1,476
0
1,833
3,958
24,753
0
L
King Arthur
drew9902175
King Arthur
3,494
242
0
808
7,401
3,703
0
2,124
5,277
0
26,008
W
Tsukuyomi
lainrp
Tsukuyomi
6,277
2,351
0
2,886
6,472
1,853
0
557
5,915
0
24,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,196
Gold Earned
30,624
217
Minions Killed
294
0
Camps Cleared
0
833,902
Distance Traveled
992,695
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,284
528
33
3
0
196,972
2
L
Hou Yi
4,186
419
23
2
0
119,514
0
W
Ymir
6,386
639
69
7
0
166,367
0
L
Bacchus
4,661
466
28
3
0
196,635
0
W
Chang'e
6,658
666
79
8
0
201,974
3
W
Chernobog
5,943
594
70
7
0
184,295
1
L
Tsukuyomi
4,881
488
56
6
0
171,003
0
L
Sol
4,793
479
53
5
0
160,670
3
L
King Arthur
5,675
568
57
6
0
186,080
0
W
Tsukuyomi
6,353
635
43
4
0
243,087
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role