Player Matchup

Bellona
Bellona
Holy Gladio
Bellona
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
116W - 191L
1,298 Elo+
Party 2
Hel
Hel
JediLCM
Hel
Level 103
God Stats
11W - 11L
1,471 SR
Queue Stats
341W - 481L
1,323 Elo+
Party 2
Rama
Rama
Thy Dreamer
Rama
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 49L
1,270 Elo+
Party 2
Team Averages
Level 69
1,490 SR
1,297 Elo+

VS

Team Averages
Level 59
1,452 SR
1,315 Elo+
Zeus
Zeus
Code_Zer065
Zeus
Level 68
God Stats
23W - 19L
1,524 SR
Queue Stats
446W - 614L
1,364 Elo+
Party 1
Ymir
Ymir
SilverxSpade
Ymir
Level 26
God Stats
1W - 0L
1,332 SR
Queue Stats
8W - 12L
1,215 Elo+
Party 1
Odin
Odin
lil_Aki_Asap
Odin
Level 82
God Stats
3W - 1L
1,500 SR
Queue Stats
476W - 686L
1,366 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Holy Gladio
Bellona
14
0 / 4 / 2
10,077
530
7,177
17,851
8,380
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hel
15
4 / 8 / 0
11,351
597
7,802
17,196
8,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

14
0 / 5 / 1
10,385
547
12,239
15,586
5,186
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
13 / 1 / 4
14,074
741
29,586
11,273
4,435
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
1 / 1 / 15
11,538
607
4,111
14,872
13,145
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
3 / 2 / 12
11,896
626
7,913
13,406
6,416
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
48
4
Kills
17
17
Deaths
4
3
Assists
31
Player
Kills
Deaths
Assists
KDA
W
13
1
4
15
L
Bellona
Holy Gladio
Bellona
0
4
2
0.25
L
Hel
4
8
0
0.5
W
1
1
15
8.5
L
0
5
1
0.1
W
3
2
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,218
Damage
41,610
50,633
Taken
39,551
22,291
Mitigated
23,996
18,224
Healing
18,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
29,586
2,881
443
6,976
11,273
4,435
1,735
2,384
8,889
84,242
0
L
Bellona
Holy Gladio
Bellona
7,177
1,713
389
3,662
17,851
8,380
0
12,638
5,213
0
30,259
L
Hel
7,802
55
5,634
6,040
17,196
8,725
0
11,055
6,082
66,306
0
W
4,111
447
936
4,506
14,872
13,145
425
2,461
12,411
33,673
0
L
12,239
7,773
419
2,080
15,586
5,186
0
10,032
5,554
0
57,812
W
7,913
1,017
1,002
4,266
13,406
6,416
693
3,060
10,346
0
29,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,813
Gold Earned
37,508
216
Minions Killed
179
0
Camps Cleared
0
872,981
Distance Traveled
976,308
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
14,074
741
102
5
0
320,745
1
L
Bellona
10,077
530
35
2
0
290,033
0
L
Hel
11,351
597
100
5
0
287,915
6
W
Ymir
11,538
607
33
2
0
295,307
0
L
Rama
10,385
547
81
4
0
295,033
7
W
Odin
11,896
626
44
2
0
360,256
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role