Player Matchup

Sol
Sol
Aська
Sol
Level 142
God Stats
27W - 18L
1,661 SR
Queue Stats
179W - 160L
1,556 Elo+
Solo
Baron Samedi
Baron Samedi
KaasKroket122
Baron Samedi
Level 47
God Stats
31W - 16L
1,526 SR
Queue Stats
129W - 144L
1,402 Elo+
Solo
Fenrir
Fenrir
Levron
Fenrir
Level 108
God Stats
1W - 0L
1,554 SR
Queue Stats
50W - 32L
1,689 Elo+
Solo
Team Averages
Level 99
1,581 SR
1,549 Elo+

VS

Team Averages
Level 68
1,480 SR
1,445 Elo+
Merlin
Merlin
DriveTG
Merlin
Level 142
God Stats
2W - 2L
1,383 SR
Queue Stats
99W - 82L
1,602 Elo+
Solo
Ares
Ares
LumLum9ix
Ares
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,284 Elo+
Solo
Artemis
Artemis
ДобрыйДядя
Artemis
Level 18
God Stats
6W - 6L
1,556 SR
Queue Stats
30W - 40L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 0 / 4
8,006
801
9,182
7,350
2,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baron Samedi
KaasKroket122
Baron Samedi
11
3 / 3 / 5
7,277
728
5,269
6,395
2,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Fenrir
Levron
Fenrir
10
2 / 0 / 8
7,331
733
3,061
7,118
4,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DriveTG
Merlin
10
0 / 2 / 3
6,566
657
6,613
4,159
1,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ares
9
1 / 5 / 2
6,478
648
3,134
9,754
4,496
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 4 / 1
7,156
716
6,211
8,264
2,659
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
11
Kills
3
3
Deaths
11
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
6
0
4
8
L
Merlin
DriveTG
Merlin
0
2
3
0.75
W
Baron Samedi
KaasKroket122
Baron Samedi
3
3
5
1.83
W
Fenrir
Levron
Fenrir
2
0
8
6
L
Ares
1
5
2
0.4
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,512
Damage
15,958
20,863
Taken
22,177
9,311
Mitigated
8,540
8,513
Healing
2,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,182
3,042
0
4,026
7,350
2,184
956
2,934
4,174
27,810
0
L
Merlin
DriveTG
Merlin
6,613
306
0
994
4,159
1,385
0
1,757
2,168
30,817
0
W
Baron Samedi
KaasKroket122
Baron Samedi
5,269
473
324
898
6,395
2,532
377
2,722
3,463
24,827
0
W
Fenrir
Levron
Fenrir
3,061
869
0
3,265
7,118
4,595
0
3,391
3,385
0
21,524
L
Ares
3,134
288
0
990
9,754
4,496
0
6,328
2,730
4,572
0
L
6,211
2,812
0
956
8,264
2,659
0
5,279
2,504
0
23,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,614
Gold Earned
20,200
111
Minions Killed
102
0
Camps Cleared
0
517,267
Distance Traveled
548,292
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,006
801
38
4
0
158,901
3
L
Merlin
6,566
657
62
6
0
181,129
3
W
Baron Samedi
7,277
728
44
4
0
169,265
4
W
Fenrir
7,331
733
29
3
0
189,101
4
L
Ares
6,478
648
1
0
0
189,230
0
L
Artemis
7,156
716
39
4
0
177,933
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role