Player Matchup

Scylla
Scylla
DroopSnootn
Scylla
Level 46
God Stats
3W - 1L
1,810 SR
Queue Stats
8W - 8L
1,327 Elo+
Party 2
Cupid
Cupid
ForkNGarou
Cupid
Level 155
God Stats
8W - 6L
1,639 SR
Queue Stats
26W - 26L
1,474 Elo+
Party 2
Tyr
Tyr
ZachBro22
Tyr
Level 88
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 7L
1,061 Elo+
Solo
Team Averages
Level 96
1,650 SR
1,287 Elo+

VS

Team Averages
Level 76
1,489 SR
1,393 Elo+
Izanami
Izanami
Gelidoreon
Izanami
Level 41
God Stats
50W - 72L
1,389 SR
Queue Stats
211W - 367L
1,194 Elo+
Solo
Chaac
Chaac
Lunar_Emperor
Chaac
Level 140
God Stats
2W - 3L
1,578 SR
Queue Stats
120W - 172L
1,453 Elo+
Party 1
Zeus
Zeus
creamcorn42
Zeus
Level 46
God Stats
0W - 3L
1,500 SR
Queue Stats
39W - 44L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
13
3 / 0 / 11
9,043
696
5,470
6,604
1,861
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
13
9 / 2 / 8
10,234
787
9,750
8,817
2,820
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
6 / 1 / 10
9,542
734
10,754
12,359
9,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Gelidoreon
Izanami
11
1 / 7 / 1
8,258
635
7,514
10,385
3,492
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 5 / 1
9,112
701
6,661
14,076
9,087
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
0 / 6 / 2
7,667
590
5,105
7,473
2,200
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
7
18
Kills
3
3
Deaths
18
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Scylla
3
0
11
8.5
W
Cupid
9
2
8
6.5
L
Izanami
Gelidoreon
Izanami
1
7
1
0.21
L
2
5
1
0.5
W
6
1
10
11
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,974
Damage
19,280
27,780
Taken
31,934
13,788
Mitigated
14,779
12,000
Healing
6,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
5,470
372
735
2,832
6,604
1,861
328
757
5,847
36,278
0
W
Cupid
9,750
6,011
1,114
2,930
8,817
2,820
999
1,520
7,297
0
31,715
L
Izanami
Gelidoreon
Izanami
7,514
4,978
279
2,138
10,385
3,492
712
1,692
8,483
0
38,626
L
6,661
569
427
2,187
14,076
9,087
0
2,374
11,282
0
17,412
W
10,754
1,804
0
4,389
12,359
9,107
258
2,904
9,455
0
23,524
L
5,105
480
282
1,064
7,473
2,200
80
1,460
5,983
22,885
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,819
Gold Earned
25,037
115
Minions Killed
123
0
Camps Cleared
0
704,217
Distance Traveled
583,345
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,043
696
56
4
0
247,069
0
W
Cupid
10,234
787
36
3
0
198,392
4
L
Izanami
8,258
635
68
5
0
186,358
3
L
Chaac
9,112
701
18
1
0
213,509
2
W
Tyr
9,542
734
23
2
0
258,756
1
L
Zeus
7,667
590
37
3
0
183,478
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role