Player Matchup

Ares
Ares
Bananen1
Ares
Level 156
God Stats
5W - 9L
1,430 SR
Queue Stats
321W - 335L
1,666 Elo+
Solo
Pele
Pele
Evxhz
Pele
Level 82
God Stats
2W - 0L
1,752 SR
Queue Stats
192W - 159L
1,617 Elo+
Solo
Merlin
Merlin
JingsterOP
Merlin
Level 159
God Stats
7W - 6L
1,639 SR
Queue Stats
425W - 414L
1,631 Elo+
Solo
Heimdallr
Heimdallr
envyronm3ntal
Heimdallr
Level 122
God Stats
9W - 4L
1,635 SR
Queue Stats
149W - 146L
1,599 Elo+
Solo
Tyr
Tyr
onlysoloplease
Tyr
Level 61
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 18L
1,651 Elo+
Solo
Team Averages
Level 116
1,591 SR
1,633 Elo+

VS

Team Averages
Level 120
1,604 SR
1,640 Elo+
Janus
Janus
DracuIaV
Janus
Level 125
God Stats
50W - 53L
1,528 SR
Queue Stats
405W - 286L
1,774 Elo+
Solo
King Arthur
King Arthur
Heneetti
King Arthur
Level 140
God Stats
12W - 8L
1,704 SR
Queue Stats
221W - 194L
1,632 Elo+
Solo
Neith
Neith
Leonardo0604
Neith
Level 99
God Stats
16W - 36L
1,422 SR
Queue Stats
948W - 852L
1,639 Elo+
Solo
Fenrir
Fenrir
Serxiis
Fenrir
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Sihisee
Tiamat
Level 94
God Stats
12W - 12L
1,868 SR
Queue Stats
819W - 597L
1,657 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
13
6 / 2 / 4
7,983
570
5,502
9,547
7,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Pele
Evxhz
Pele
13
5 / 2 / 6
7,919
566
7,610
8,795
3,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Merlin
JingsterOP
Merlin
14
3 / 1 / 3
8,247
589
2,315
5,618
1,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Heimdallr
envyronm3ntal
Heimdallr
14
0 / 0 / 4
8,254
590
2,899
5,776
2,159
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

15
4 / 0 / 2
9,232
659
11,157
12,015
12,943
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DracuIaV
Janus
13
2 / 4 / 0
7,579
541
3,835
7,870
2,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
Heneetti
King Arthur
13
1 / 4 / 0
7,613
544
7,948
14,233
9,933
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
1 / 2 / 0
7,584
542
2,325
5,509
1,639
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Serxiis
Fenrir
9
1 / 4 / 1
6,090
435
4,108
9,126
5,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
Sihisee
Tiamat
11
0 / 4 / 1
6,934
495
6,438
7,934
2,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
18
Kills
5
5
Deaths
18
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ares
6
2
4
4
L
Janus
DracuIaV
Janus
2
4
0
0.5
W
Pele
Evxhz
Pele
5
2
6
4
L
King Arthur
Heneetti
King Arthur
1
4
0
0.25
W
Merlin
JingsterOP
Merlin
3
1
3
4.5
L
1
2
0
0.5
L
Fenrir
Serxiis
Fenrir
1
4
1
0.38
L
Tiamat
Sihisee
Tiamat
0
4
1
0.13
W
Heimdallr
envyronm3ntal
Heimdallr
0
0
4
2
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,483
Damage
24,654
41,751
Taken
44,672
26,971
Mitigated
21,722
14,585
Healing
11,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
5,502
162
0
1,916
9,547
7,115
0
3,318
5,887
14,630
0
L
Janus
DracuIaV
Janus
3,835
305
0
685
7,870
2,133
0
2,391
5,479
51,843
0
W
Pele
Evxhz
Pele
7,610
1,567
0
1,300
8,795
3,098
0
2,561
6,046
0
45,081
L
King Arthur
Heneetti
King Arthur
7,948
866
0
3,534
14,233
9,933
0
434
13,799
0
49,652
W
Merlin
JingsterOP
Merlin
2,315
132
0
1,647
5,618
1,656
0
2,975
2,403
68,204
0
L
2,325
1,189
0
2,204
5,509
1,639
0
462
5,047
0
48,292
L
Fenrir
Serxiis
Fenrir
4,108
597
0
2,982
9,126
5,081
0
1,222
7,904
0
30,256
L
Tiamat
Sihisee
Tiamat
6,438
620
0
2,288
7,934
2,936
0
3,308
4,626
44,421
0
W
Heimdallr
envyronm3ntal
Heimdallr
2,899
1,605
0
2,313
5,776
2,159
0
551
5,127
0
56,913
W
11,157
1,437
0
7,409
12,015
12,943
698
0
12,015
0
64,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,635
Gold Earned
35,800
496
Minions Killed
493
0
Camps Cleared
0
1,450,735
Distance Traveled
1,296,197
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,983
570
14
1
0
279,664
6
L
Janus
7,579
541
107
8
0
287,037
2
W
Pele
7,919
566
72
5
0
316,552
3
L
King Arthur
7,613
544
109
8
0
276,077
4
W
Merlin
8,247
589
158
11
0
282,157
3
L
Neith
7,584
542
114
8
0
232,059
3
L
Fenrir
6,090
435
66
5
0
255,866
4
L
Tiamat
6,934
495
97
7
0
245,158
5
W
Heimdallr
8,254
590
109
8
0
258,794
4
W
Tyr
9,232
659
143
10
0
313,568
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role