Player Matchup

Kumbhakarna
Kumbhakarna
Masters
Cellavie
Kumbhakarna
Masters
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
214W - 174L
2,362 MMR
Party 1
Sol
Sol
Masters
Gamarue
Sol
Masters
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 74L
2,408 MMR
Party 1
Hun Batz
Hun Batz
Diamond I
II Prince II
Hun Batz
Diamond I
Level 157
God Stats
4W - 4L
1,711 SR
Queue Stats
1,035W - 1,031L
2,496 MMR
Solo
Tsukuyomi
Tsukuyomi
Masters
YinHQ
Tsukuyomi
Masters
Level 154
God Stats
65W - 42L
1,706 SR
Queue Stats
824W - 608L
2,456 MMR
Solo
Danzaburou
Danzaburou
Diamond I
georgexw
Danzaburou
Diamond I
Level 142
God Stats
50W - 37L
1,730 SR
Queue Stats
270W - 246L
2,499 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 154
1,629 SR
2,444 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 131
1,681 SR
2,445 MMR
Anubis
Anubis
Diamond I
Dannwey
Anubis
Diamond I
Level 55
God Stats
11W - 7L
1,800 SR
Queue Stats
341W - 191L
2,521 MMR
Solo
Bastet
Bastet
Diamond II
ErickEsc20
Bastet
Diamond II
Level 157
God Stats
9W - 5L
1,546 SR
Queue Stats
650W - 660L
2,386 MMR
Solo
Vamana
Vamana
Diamond II
Powwweerrrr
Vamana
Diamond II
Level 160
God Stats
5W - 11L
1,481 SR
Queue Stats
496W - 470L
2,413 MMR
Solo
Skadi
Skadi
Masters
SerpentorPrime
Skadi
Masters
Level 160
God Stats
154W - 127L
1,770 SR
Queue Stats
498W - 498L
2,526 MMR
Solo
Sobek
Sobek
Diamond I
ĉoughfin
Sobek
Diamond I
Level 122
God Stats
2W - 0L
1,807 SR
Queue Stats
53W - 25L
2,377 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Cellavie
Kumbhakarna
13
1 / 4 / 2
8,551
428
4,899
16,875
14,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sol
16
1 / 5 / 2
10,176
509
14,077
12,271
3,294
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
II Prince II
Hun Batz
15
3 / 6 / 1
9,316
466
9,345
15,061
5,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tsukuyomi
YinHQ
Tsukuyomi
16
0 / 3 / 1
8,606
430
15,078
18,934
12,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
georgexw
Danzaburou
18
0 / 4 / 0
11,243
562
6,047
17,598
7,344
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
GilgameshTiamatSetAthenaAnhur

VS

Bans
ScyllaGebFenrirJanusKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Dannwey
Anubis
17
3 / 1 / 9
11,733
587
17,110
16,994
9,577
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
ErickEsc20
Bastet
18
1 / 2 / 15
11,697
585
10,441
14,596
5,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Vamana
20
5 / 1 / 4
13,217
661
16,323
26,095
25,586
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
8 / 0 / 2
13,717
686
11,960
9,133
3,912
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
ĉoughfin
Sobek
16
5 / 1 / 9
12,144
607
6,208
21,059
20,198
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
61
5
Kills
22
22
Deaths
5
6
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
Cellavie
Kumbhakarna
1
4
2
0.5
W
Anubis
Dannwey
Anubis
3
1
9
7.5
W
Bastet
ErickEsc20
Bastet
1
2
15
4.25
L
Sol
1
5
2
0.4
L
Hun Batz
II Prince II
Hun Batz
3
6
1
0.58
W
Vamana
5
1
4
7
W
8
0
2
9
L
Tsukuyomi
YinHQ
Tsukuyomi
0
3
1
0.17
L
Danzaburou
georgexw
Danzaburou
0
4
0
0
W
Sobek
ĉoughfin
Sobek
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,446
Damage
62,042
80,739
Taken
87,877
43,695
Mitigated
64,934
26,197
Healing
38,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
Cellavie
Kumbhakarna
4,899
190
0
2,792
16,875
14,335
0
8,084
8,791
15,247
0
W
Anubis
Dannwey
Anubis
17,110
1,176
0
11,285
16,994
9,577
549
8,838
8,096
81,821
0
W
Bastet
ErickEsc20
Bastet
10,441
2,554
0
6,635
14,596
5,661
568
2,155
12,411
0
79,812
L
Sol
14,077
4,055
0
4,290
12,271
3,294
1,106
6,092
6,179
81,536
0
L
Hun Batz
II Prince II
Hun Batz
9,345
2,791
0
3,769
15,061
5,831
0
3,892
11,169
0
68,284
W
Vamana
16,323
4,919
0
11,317
26,095
25,586
594
2,759
22,387
88
89,161
W
11,960
7,001
0
3,436
9,133
3,912
7,993
1,011
8,092
0
130,362
L
Tsukuyomi
YinHQ
Tsukuyomi
15,078
3,071
0
9,012
18,934
12,891
34
1,974
16,960
0
62,279
L
Danzaburou
georgexw
Danzaburou
6,047
3,839
0
6,334
17,598
7,344
68
3,330
14,268
0
94,914
W
Sobek
ĉoughfin
Sobek
6,208
812
0
6,212
21,059
20,198
0
4,662
16,217
33,567
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,892
Gold Earned
62,508
591
Minions Killed
670
0
Camps Cleared
0
1,926,112
Distance Traveled
2,081,048
14
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
8,551
428
15
1
0
423,055
1
W
Anubis
11,733
587
137
7
0
367,333
0
W
Bastet
11,697
585
133
7
0
476,831
6
L
Sol
10,176
509
166
8
0
362,381
2
L
Hun Batz
9,316
466
114
6
0
396,291
3
W
Vamana
13,217
661
157
8
0
429,043
5
W
Skadi
13,717
686
199
10
0
365,057
11
L
Tsukuyomi
8,606
430
100
5
0
392,657
4
L
Danzaburou
11,243
562
196
10
0
351,728
4
W
Sobek
12,144
607
44
2
0
442,784
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role