Player Matchup

Izanami
Izanami
Platinum V
Ckirt
Izanami
Platinum V
Level 127
God Stats
5W - 9L
1,401 SR
Queue Stats
31W - 27L
1,863 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 127
1,401 SR
1,863 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 49
1,490 SR
862 MMR
Nemesis
Nemesis
Bronze I
ZenithPoem
Nemesis
Bronze I
Level 49
God Stats
2W - 3L
1,490 SR
Queue Stats
72W - 134L
862 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ckirt
Izanami
16
3 / 0 / 0
10,995
916
9,470
7,792
5,885
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bans
UllrAnhurAh Muzen CabBellonaPoseidon

VS

Bans
NeithBakasuraAnubisHou YiGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ZenithPoem
Nemesis
15
0 / 3 / 0
8,623
719
5,666
13,644
9,921
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Izanami
Ckirt
Izanami
3
0
0
3
L
Nemesis
ZenithPoem
Nemesis
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,470
Damage
5,666
7,792
Taken
13,644
5,885
Mitigated
9,921
1,746
Healing
2,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Ckirt
Izanami
9,470
6,709
0
1,746
7,792
5,885
3,212
24
7,768
0
71,705
L
Nemesis
ZenithPoem
Nemesis
5,666
3,497
0
2,653
13,644
9,921
200
229
13,415
0
59,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,995
Gold Earned
8,623
126
Minions Killed
105
0
Camps Cleared
0
221,585
Distance Traveled
224,737
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,995
916
126
11
0
221,585
2
L
Nemesis
8,623
719
105
9
0
224,737
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role