Player Matchup

Cerberus
Cerberus
Platinum V
BLACKGOKU96
Cerberus
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nemesis
Nemesis
Gold III
BetterThanDave
Nemesis
Gold III
Level 100
God Stats
23W - 18L
1,466 SR
Queue Stats
530W - 532L
1,522 MMR
Party 1
Gilgamesh
Gilgamesh
Gold IV
CoastyyToastyy
Gilgamesh
Gold IV
Level 159
God Stats
9W - 13L
1,635 SR
Queue Stats
157W - 165L
1,515 MMR
Party 1
Izanami
Izanami
Gold IV
Murdocツ
Izanami
Gold IV
Level 142
God Stats
3W - 2L
1,500 SR
Queue Stats
342W - 349L
1,479 MMR
Solo
Agni
Agni
Gold V
XxADIDASXxd
Agni
Gold V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 138
1,520 SR
1,503 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 105
1,675 SR
1,473 MMR
Hel
Hel
Bronze III
CodeNameSonic
Hel
Bronze III
Level 98
God Stats
4W - 3L
1,765 SR
Queue Stats
57W - 59L
1,500 MMR
Solo
Anhur
Anhur
Gold V
Gefy90
Anhur
Gold V
Level 88
God Stats
5W - 5L
1,621 SR
Queue Stats
66W - 60L
1,413 MMR
Solo
Terra
Terra
Silver I
Plir1
Terra
Silver I
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 22L
1,445 MMR
Solo
Tyr
Tyr
Gold III
TomSawyer10
Tyr
Gold III
Level 143
God Stats
117W - 105L
1,684 SR
Queue Stats
621W - 629L
1,490 MMR
Solo
Mercury
Mercury
Gold IV
WatchMeGetUlts
Mercury
Gold IV
Level 125
God Stats
1W - 1L
1,807 SR
Queue Stats
26W - 35L
1,517 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BLACKGOKU96
Cerberus
9
1 / 0 / 3
5,912
657
3,922
6,336
2,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
2 / 1 / 1
5,680
631
2,002
5,865
1,704
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilgamesh
CoastyyToastyy
Gilgamesh
11
2 / 0 / 2
5,970
663
4,615
7,823
2,771
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
Murdocツ
Izanami
10
2 / 0 / 1
6,000
667
3,189
4,873
1,379
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
2 / 1 / 0
5,791
643
3,343
3,875
1,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bans
ApolloTiamatGuan YuAthenaScylla

VS

Bans
DanzaburouCu ChulainnJanusDiscordiaYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
5,792
644
3,325
5,771
1,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Anhur
Gefy90
Anhur
4
0 / 1 / 0
3,789
421
1,339
2,091
297
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Terra
Plir1
Terra
8
0 / 2 / 0
4,810
534
1,120
6,057
2,772
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 3 / 0
5,422
602
5,760
8,762
3,452
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 1 / 0
4,913
546
2,695
6,595
1,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
2
9
Kills
2
2
Deaths
9
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BLACKGOKU96
Cerberus
1
0
3
2.5
W
2
1
1
2.5
W
Gilgamesh
CoastyyToastyy
Gilgamesh
2
0
2
3
L
1
2
0
0.5
L
Anhur
Gefy90
Anhur
0
1
0
0
W
Izanami
Murdocツ
Izanami
2
0
1
2.5
L
Terra
Plir1
Terra
0
2
0
0
L
1
3
0
0.33
L
0
1
0
0
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,071
Damage
14,239
28,772
Taken
29,276
9,288
Mitigated
9,675
8,944
Healing
12,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BLACKGOKU96
Cerberus
3,922
319
0
2,126
6,336
2,292
149
1,297
5,039
18,585
0
W
2,002
772
0
906
5,865
1,704
0
504
5,361
0
32,450
W
Gilgamesh
CoastyyToastyy
Gilgamesh
4,615
1,478
0
2,898
7,823
2,771
0
0
7,823
0
31,284
L
3,325
60
449
3,312
5,771
1,510
0
3,383
2,134
35,305
0
L
Anhur
Gefy90
Anhur
1,339
980
0
522
2,091
297
0
503
1,588
0
7,456
W
Izanami
Murdocツ
Izanami
3,189
1,957
0
1,510
4,873
1,379
431
709
4,164
0
39,046
L
Terra
Plir1
Terra
1,120
192
86
1,242
6,057
2,772
0
1,527
4,530
16,138
0
L
5,760
1,086
0
3,785
8,762
3,452
836
221
8,535
0
28,051
L
2,695
1,318
0
2,634
6,595
1,644
0
1,323
5,224
0
24,812
W
3,343
526
0
1,504
3,875
1,142
39
1,935
1,940
28,388
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,353
Gold Earned
24,726
343
Minions Killed
245
0
Camps Cleared
0
914,895
Distance Traveled
873,266
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,912
657
29
3
0
173,513
3
W
Nemesis
5,680
631
72
8
0
201,232
1
W
Gilgamesh
5,970
663
74
8
0
195,740
0
L
Hel
5,792
644
86
10
0
202,714
3
L
Anhur
3,789
421
15
2
0
64,540
0
W
Izanami
6,000
667
99
11
0
170,880
3
L
Terra
4,810
534
26
3
0
204,457
3
L
Tyr
5,422
602
60
7
0
206,326
3
L
Mercury
4,913
546
58
6
0
195,229
1
W
Agni
5,791
643
69
8
0
173,530
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role