Player Matchup

Merlin
Merlin
 
Merlin
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Susano
Susano
Birynn
Susano
Level 156
God Stats
3W - 5L
1,580 SR
Queue Stats
431W - 384L
1,610 Elo+
Party 1
Cthulhu
Cthulhu
KatTheWicked
Cthulhu
Level 126
God Stats
0W - 1L
1,688 SR
Queue Stats
223W - 191L
1,593 Elo+
Party 1
Anhur
Anhur
Sisolym
Anhur
Level 127
God Stats
3W - 5L
1,244 SR
Queue Stats
530W - 494L
1,620 Elo+
Party 1
Guan Yu
Guan Yu
TayoAFK
Guan Yu
Level 113
God Stats
42W - 26L
1,728 SR
Queue Stats
543W - 511L
1,696 Elo+
Solo
Team Averages
Level 136
1,548 SR
1,604 Elo+

VS

Team Averages
Level 115
1,656 SR
1,672 Elo+
Ullr
Ullr
CCx2224
Ullr
Level 100
God Stats
4W - 2L
1,827 SR
Queue Stats
320W - 281L
1,600 Elo+
Solo
Fafnir
Fafnir
LoneUncle
Fafnir
Level 156
God Stats
2W - 0L
1,759 SR
Queue Stats
242W - 209L
1,754 Elo+
Party 2
Chang'e
Chang'e
TurtleTott
Chang'e
Level 117
God Stats
2W - 2L
1,315 SR
Queue Stats
151W - 134L
1,759 Elo+
Party 2
Sol
Sol
marcosulises
Sol
Level 116
God Stats
1W - 0L
1,731 SR
Queue Stats
115W - 99L
1,620 Elo+
Solo
Vamana
Vamana
ЖЖЖЖЖЖЖЖЖЖ
Vamana
Level 84
God Stats
6W - 4L
1,649 SR
Queue Stats
302W - 284L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 1 / 1
5,910
537
3,262
4,943
1,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
Birynn
Susano
10
1 / 4 / 0
5,642
513
5,134
8,038
2,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
KatTheWicked
Cthulhu
9
3 / 2 / 0
6,175
561
3,189
7,830
3,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Anhur
Sisolym
Anhur
11
0 / 1 / 1
5,942
540
2,030
5,475
1,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Guan Yu
TayoAFK
Guan Yu
8
0 / 2 / 0
5,082
462
2,068
8,273
3,849
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
CCx2224
Ullr
12
1 / 0 / 2
6,942
631
7,341
6,766
2,130
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fafnir
LoneUncle
Fafnir
9
1 / 2 / 4
6,276
571
2,793
7,028
4,114
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chang'e
TurtleTott
Chang'e
11
1 / 1 / 3
6,249
568
4,875
5,313
1,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
1 / 0 / 0
7,204
655
3,348
4,556
1,032
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
6 / 1 / 3
6,698
609
5,289
9,963
4,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
4
Kills
10
10
Deaths
4
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
1
1
0.5
L
Susano
Birynn
Susano
1
4
0
0.25
W
Ullr
CCx2224
Ullr
1
0
2
2
L
Cthulhu
KatTheWicked
Cthulhu
3
2
0
1.5
W
Fafnir
LoneUncle
Fafnir
1
2
4
1.5
L
Anhur
Sisolym
Anhur
0
1
1
0.5
L
Guan Yu
TayoAFK
Guan Yu
0
2
0
0
W
Chang'e
TurtleTott
Chang'e
1
1
3
2.5
W
1
0
0
1
W
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,683
Damage
23,646
34,559
Taken
33,626
13,135
Mitigated
13,099
11,334
Healing
12,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,262
121
0
924
4,943
1,527
0
1,990
2,841
31,674
0
L
Susano
Birynn
Susano
5,134
1,158
0
2,082
8,038
2,591
0
2,091
5,831
0
32,702
W
Ullr
CCx2224
Ullr
7,341
2,195
0
2,622
6,766
2,130
41
0
6,766
0
43,899
L
Cthulhu
KatTheWicked
Cthulhu
3,189
385
65
1,210
7,830
3,528
0
3,697
4,033
18,403
0
W
Fafnir
LoneUncle
Fafnir
2,793
1,077
0
2,152
7,028
4,114
30
2,070
4,898
13,436
0
L
Anhur
Sisolym
Anhur
2,030
1,449
0
3,325
5,475
1,640
0
2,699
2,758
0
34,440
L
Guan Yu
TayoAFK
Guan Yu
2,068
192
0
3,728
8,273
3,849
0
193
8,080
0
23,863
W
Chang'e
TurtleTott
Chang'e
4,875
219
636
2,386
5,313
1,636
300
2,061
3,064
33,480
0
W
3,348
1,335
0
2,744
4,556
1,032
0
524
4,032
45,056
0
W
5,289
3,041
0
1,533
9,963
4,187
203
1,498
8,415
0
34,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,751
Gold Earned
33,369
307
Minions Killed
360
0
Camps Cleared
0
1,003,878
Distance Traveled
1,093,118
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,910
537
72
7
0
199,304
3
L
Susano
5,642
513
61
6
0
238,006
3
W
Ullr
6,942
631
90
8
0
195,665
3
L
Cthulhu
6,175
561
22
2
0
216,179
0
W
Fafnir
6,276
571
24
2
0
228,135
2
L
Anhur
5,942
540
99
9
0
179,590
4
L
Guan Yu
5,082
462
53
5
0
170,799
1
W
Chang'e
6,249
568
80
7
0
227,396
4
W
Sol
7,204
655
100
9
0
194,765
2
W
Vamana
6,698
609
66
6
0
247,157
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role