Player Matchup

Tiamat
Tiamat
GroveStreettt
Tiamat
Level 67
God Stats
11W - 9L
1,567 SR
Queue Stats
86W - 46L
1,736 Elo+
Party 2
Erlang Shen
Erlang Shen
Khonr
Erlang Shen
Level 127
God Stats
8W - 2L
1,511 SR
Queue Stats
257W - 145L
1,638 Elo+
Party 2
Bacchus
Bacchus
Ohrrin
Bacchus
Level 89
God Stats
8W - 3L
1,728 SR
Queue Stats
35W - 22L
1,646 Elo+
Party 2
Ne Zha
Ne Zha
Zijf
Ne Zha
Level 124
God Stats
9W - 1L
1,883 SR
Queue Stats
274W - 159L
1,719 Elo+
Party 2
Team Averages
Level 102
1,672 SR
1,685 Elo+

VS

Team Averages
Level 39
1,524 SR
1,354 Elo+
Nu Wa
Nu Wa
Aecelia
Nu Wa
Level 35
God Stats
14W - 25L
1,239 SR
Queue Stats
78W - 135L
1,358 Elo+
Party 1
Gilgamesh
Gilgamesh
Chewiewan
Gilgamesh
Level 45
God Stats
11W - 16L
1,613 SR
Queue Stats
75W - 130L
1,350 Elo+
Party 1
Izanami
Izanami
MeatMeatSmite
Izanami
Level 35
God Stats
61W - 103L
1,500 SR
Queue Stats
77W - 134L
1,354 Elo+
Party 1
Scylla
Scylla
Slothypooo
Scylla
Level 40
God Stats
17W - 28L
1,745 SR
Queue Stats
79W - 138L
1,355 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 3 / 10
15,718
748
26,734
19,666
14,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Erlang Shen
Khonr
Erlang Shen
20
4 / 2 / 13
16,723
796
20,762
29,938
31,028
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
Ohrrin
Bacchus
20
4 / 2 / 15
15,719
749
14,525
23,151
36,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ne Zha
Zijf
Ne Zha
20
14 / 4 / 8
17,569
837
34,171
24,275
21,663
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Aecelia
Nu Wa
19
3 / 11 / 5
13,273
632
19,010
22,585
9,679
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
Chewiewan
Gilgamesh
20
5 / 5 / 4
14,529
692
17,462
38,063
35,187
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Izanami
18
0 / 8 / 5
12,755
607
12,905
20,611
9,067
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
Slothypooo
Scylla
20
3 / 5 / 2
14,293
681
13,201
25,150
11,990
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
27
29
Kills
11
11
Deaths
29
46
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Aecelia
Nu Wa
3
11
5
0.5
L
Gilgamesh
Chewiewan
Gilgamesh
5
5
4
1.4
W
7
3
10
4
W
Erlang Shen
Khonr
Erlang Shen
4
2
13
5.25
L
Izanami
0
8
5
0.31
W
Bacchus
Ohrrin
Bacchus
4
2
15
5.75
L
Scylla
Slothypooo
Scylla
3
5
2
0.8
W
Ne Zha
Zijf
Ne Zha
14
4
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,192
Damage
62,578
97,030
Taken
106,409
103,614
Mitigated
65,923
32,886
Healing
17,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Aecelia
Nu Wa
19,010
4,929
664
2,202
22,585
9,679
116
6,503
16,082
49,971
0
L
Gilgamesh
Chewiewan
Gilgamesh
17,462
4,108
633
9,257
38,063
35,187
28
16,553
21,510
0
52,628
W
26,734
1,277
3,812
9,540
19,666
14,002
726
7,267
11,594
79,401
0
W
Erlang Shen
Khonr
Erlang Shen
20,762
6,687
0
5,819
29,938
31,028
1,867
7,945
20,789
6,251
59,166
L
Izanami
12,905
7,268
0
2,354
20,611
9,067
247
8,413
12,198
0
66,364
W
Bacchus
Ohrrin
Bacchus
14,525
943
0
4,612
23,151
36,921
1,085
7,661
15,490
40,740
0
L
Scylla
Slothypooo
Scylla
13,201
837
0
1,975
25,150
11,990
68
12,396
12,754
65,424
0
W
Ne Zha
Zijf
Ne Zha
34,171
9,149
0
9,103
24,275
21,663
2,868
10,851
13,263
1,771
122,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,729
Gold Earned
54,850
352
Minions Killed
341
28
Camps Cleared
6
1,633,264
Distance Traveled
1,331,515
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
13,273
632
59
3
2
263,820
0
L
Gilgamesh
14,529
692
74
4
1
372,594
1
W
Tiamat
15,718
748
98
5
3
422,889
0
W
Erlang Shen
16,723
796
69
3
5
413,053
1
L
Izanami
12,755
607
94
4
2
316,925
2
W
Bacchus
15,719
749
39
2
3
376,156
0
L
Scylla
14,293
681
114
5
1
378,176
1
W
Ne Zha
17,569
837
146
7
17
421,166
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role