Player Matchup

Gilgamesh
Gilgamesh
Platinum V
 
Gilgamesh
Platinum V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Danzaburou
Danzaburou
Gold II
Satoru Gojo 828
Danzaburou
Gold II
Level 89
God Stats
5W - 8L
1,551 SR
Queue Stats
310W - 306L
1,735 MMR
Party 1
Thoth
Thoth
Gold II
ThatsUnrealz
Thoth
Gold II
Level 145
God Stats
4W - 4L
1,358 SR
Queue Stats
161W - 194L
1,727 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 121
1,470 SR
1,654 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 100
1,700 SR
1,628 MMR
Bacchus
Bacchus
Silver II
DarkxxSoldiers
Bacchus
Silver II
Level 107
God Stats
0W - 1L
1,876 SR
Queue Stats
18W - 16L
1,563 MMR
Solo
Cupid
Cupid
Gold V
Rank1virgin
Cupid
Gold V
Level 88
God Stats
5W - 3L
1,710 SR
Queue Stats
12W - 12L
1,703 MMR
Solo
Hel
Hel
Bronze III
WhatUpCori
Hel
Bronze III
Level 106
God Stats
0W - 2L
1,515 SR
Queue Stats
6W - 6L
1,619 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
16
6 / 4 / 15
11,932
746
14,787
14,528
10,689
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Danzaburou
Satoru Gojo 828
Danzaburou
16
8 / 3 / 12
12,404
775
16,520
14,156
5,311
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
7 / 3 / 11
11,589
724
8,799
7,174
3,465
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bans
SobekAphroditeAthenaChaacCu Chulainn

VS

Bans
Ah Muzen CabCerberusHeraGaneshaScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 3
11,710
732
10,458
18,382
23,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
2 / 9 / 7
10,712
670
9,320
16,039
5,459
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
4 / 7 / 4
11,376
711
5,035
16,406
5,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
24
21
Kills
10
10
Deaths
21
38
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
6
4
15
3.38
L
4
5
3
1.1
L
2
9
7
0.61
W
Danzaburou
Satoru Gojo 828
Danzaburou
8
3
12
4.67
W
7
3
11
4.17
L
4
7
4
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,106
Damage
24,813
35,858
Taken
50,827
19,465
Mitigated
34,576
5,849
Healing
19,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
14,787
1,646
0
1,238
14,528
10,689
376
6,216
8,312
0
48,432
L
10,458
1,432
0
1,453
18,382
23,747
527
2,349
16,033
19,836
0
L
9,320
5,595
220
1,911
16,039
5,459
120
3,209
12,830
0
40,061
W
Danzaburou
Satoru Gojo 828
Danzaburou
16,520
5,138
582
3,187
14,156
5,311
1,150
6,314
7,842
0
57,937
W
8,799
396
0
842
7,174
3,465
1,155
3,023
4,151
37,287
0
L
5,035
691
7,452
8,240
16,406
5,370
1,351
3,279
13,127
49,470
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,925
Gold Earned
33,798
178
Minions Killed
168
0
Camps Cleared
0
838,611
Distance Traveled
731,987
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,932
746
50
3
0
300,565
2
L
Bacchus
11,710
732
17
1
0
284,032
3
L
Cupid
10,712
670
69
4
0
228,216
3
W
Danzaburou
12,404
775
63
4
0
274,088
3
W
Thoth
11,589
724
65
4
0
263,958
0
L
Hel
11,376
711
82
5
0
219,739
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role