Player Matchup

Achilles
Achilles
EseFrijoler69
Achilles
Level 79
God Stats
12W - 9L
1,591 SR
Queue Stats
257W - 290L
1,407 Elo+
Solo
Neith
Neith
RogueInstincts
Neith
Level 65
God Stats
19W - 6L
1,529 SR
Queue Stats
474W - 458L
1,383 Elo+
Solo
Pele
Pele
Ticksii
Pele
Level 66
God Stats
4W - 10L
1,242 SR
Queue Stats
327W - 351L
1,305 Elo+
Solo
Cerberus
Cerberus
lethal_death19
Cerberus
Level 55
God Stats
9W - 12L
1,369 SR
Queue Stats
54W - 93L
1,284 Elo+
Party 2
Janus
Janus
nicomorgal
Janus
Level 78
God Stats
18W - 38L
1,327 SR
Queue Stats
346W - 337L
1,388 Elo+
Party 2
Team Averages
Level 69
1,412 SR
1,353 Elo+

VS

Team Averages
Level 106
1,448 SR
1,397 Elo+
Izanami
Izanami
 
Izanami
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
DaniiChile
Nemesis
Level 107
God Stats
16W - 18L
1,475 SR
Queue Stats
437W - 478L
1,373 Elo+
Solo
Hou Yi
Hou Yi
Kan_Fisto
Hou Yi
Level 139
God Stats
9W - 17L
1,332 SR
Queue Stats
194W - 228L
1,307 Elo+
Solo
Gilgamesh
Gilgamesh
Talnoy79
Gilgamesh
Level 118
God Stats
27W - 47L
1,402 SR
Queue Stats
346W - 412L
1,443 Elo+
Solo
Hel
Hel
danndkhrd
Hel
Level 84
God Stats
7W - 9L
1,534 SR
Queue Stats
507W - 611L
1,363 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
EseFrijoler69
Achilles
11
2 / 1 / 0
6,159
616
6,340
7,143
4,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
0 / 2 / 5
5,181
518
2,824
5,870
1,507
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Pele
Ticksii
Pele
10
1 / 0 / 5
5,692
569
4,220
5,934
1,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
9
2 / 2 / 3
5,315
532
1,842
5,540
2,315
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Janus
12
5 / 0 / 2
6,870
687
5,767
3,618
967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
0 / 2 / 1
5,310
531
2,334
6,711
1,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
DaniiChile
Nemesis
10
1 / 2 / 2
5,752
575
2,686
8,243
2,511
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hou Yi
Kan_Fisto
Hou Yi
10
3 / 1 / 1
5,622
562
4,916
5,829
1,648
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Gilgamesh
Talnoy79
Gilgamesh
8
1 / 2 / 2
4,911
491
2,946
8,122
2,524
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 3 / 1
4,957
496
2,348
4,973
1,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
10
Kills
5
5
Deaths
10
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
2
1
0.25
L
Nemesis
DaniiChile
Nemesis
1
2
2
1
W
Achilles
EseFrijoler69
Achilles
2
1
0
2
L
Hou Yi
Kan_Fisto
Hou Yi
3
1
1
3.5
W
0
2
5
1.25
L
Gilgamesh
Talnoy79
Gilgamesh
1
2
2
1
W
Pele
Ticksii
Pele
1
0
5
3.5
L
0
3
1
0.17
W
Cerberus
2
2
3
1.75
W
Janus
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,993
Damage
15,230
28,105
Taken
33,878
11,091
Mitigated
9,732
10,320
Healing
12,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,334
1,925
0
3,003
6,711
1,543
1,180
0
6,201
0
24,871
L
Nemesis
DaniiChile
Nemesis
2,686
950
0
2,015
8,243
2,511
0
2,317
5,674
0
30,836
W
Achilles
EseFrijoler69
Achilles
6,340
1,393
0
2,645
7,143
4,730
305
0
7,143
0
33,044
L
Hou Yi
Kan_Fisto
Hou Yi
4,916
2,011
0
2,196
5,829
1,648
326
1,591
4,216
0
26,018
W
2,824
1,537
0
2,343
5,870
1,507
0
188
5,660
0
25,979
L
Gilgamesh
Talnoy79
Gilgamesh
2,946
740
206
2,487
8,122
2,524
0
1,352
6,702
0
21,672
W
Pele
Ticksii
Pele
4,220
1,071
0
2,403
5,934
1,572
0
770
5,102
0
30,165
L
2,348
64
933
1,730
4,973
1,506
0
1,989
2,876
21,561
0
W
Cerberus
1,842
0
68
2,211
5,540
2,315
0
0
5,540
14,914
0
W
Janus
5,767
191
0
650
3,618
967
0
1,160
2,312
37,745
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,217
Gold Earned
26,552
299
Minions Killed
261
0
Camps Cleared
0
1,042,393
Distance Traveled
924,382
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,310
531
57
6
0
140,960
3
L
Nemesis
5,752
575
70
7
0
193,860
3
W
Achilles
6,159
616
67
7
0
213,926
2
L
Hou Yi
5,622
562
56
6
0
184,309
0
W
Neith
5,181
518
43
4
0
159,858
1
L
Gilgamesh
4,911
491
34
3
0
216,724
4
W
Pele
5,692
569
65
7
0
229,339
1
L
Hel
4,957
496
44
4
0
188,529
1
W
Cerberus
5,315
532
31
3
0
214,630
1
W
Janus
6,870
687
93
9
0
224,640
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role